Player Matchup

Jormungandr
Jormungandr
Silver IV
 
Jormungandr
Silver IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
IIIBEXIMOIII
Cthulhu
Silver I
Level 131
God Stats
14W - 17L
1,515 SR
Queue Stats
180W - 184L
1,150 MMR
Solo
Bakasura
Bakasura
Silver IV
InsultingPillow
Bakasura
Silver IV
Level 69
God Stats
20W - 22L
1,459 SR
Queue Stats
127W - 148L
859 MMR
Solo
Agni
Agni
Silver III
SORA_HAWKE
Agni
Silver III
Level 157
God Stats
3W - 7L
1,275 SR
Queue Stats
196W - 230L
901 MMR
Solo
Artemis
Artemis
Silver II
woollffprincess
Artemis
Silver II
Level 155
God Stats
78W - 66L
1,557 SR
Queue Stats
199W - 219L
919 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,461 SR
1,066 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 174
1,468 SR
957 MMR
Merlin
Merlin
Silver I
ChefLeon1099
Merlin
Silver I
Level 180
God Stats
0W - 2L
1,290 SR
Queue Stats
64W - 69L
1,263 MMR
Party 1
Ares
Ares
Bronze I
MisterWizard543
Ares
Bronze I
Level 309
God Stats
12W - 11L
1,529 SR
Queue Stats
151W - 215L
303 MMR
Solo
Hera
Hera
Silver I
MrGoForNothin
Hera
Silver I
Level 101
God Stats
0W - 3L
1,505 SR
Queue Stats
182W - 209L
996 MMR
Party 1
Izanami
Izanami
Silver I
XbulgyfatnutzX
Izanami
Silver I
Level 119
God Stats
26W - 16L
1,649 SR
Queue Stats
194W - 216L
1,145 MMR
Solo
Yu Huang
Yu Huang
Silver I
wgbeta
Yu Huang
Silver I
Level 159
God Stats
3W - 6L
1,368 SR
Queue Stats
374W - 398L
1,076 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
3 / 0 / 5
7,535
580
3,499
6,268
4,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
IIIBEXIMOIII
Cthulhu
15
4 / 0 / 1
9,104
700
5,969
9,674
3,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
14
6 / 2 / 0
7,961
612
5,026
11,003
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
2 / 5 / 1
7,598
584
2,495
7,240
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 1 / 5
7,090
545
5,638
7,379
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnubisAo KuangDanzaburou

VS

Bans
AthenaNu WaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 2 / 2
7,562
582
7,105
5,369
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 4 / 0
5,279
406
1,164
7,851
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
3 / 5 / 2
6,787
522
7,265
9,702
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 0
6,931
533
3,897
6,755
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
wgbeta
Yu Huang
9
0 / 4 / 0
5,331
410
4,390
6,464
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
8
8
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
5
5.5
L
Merlin
3
2
2
2
W
Cthulhu
IIIBEXIMOIII
Cthulhu
4
0
1
4.5
W
Bakasura
6
2
0
3
L
0
4
0
0
L
3
5
2
0.8
W
2
5
1
0.5
L
2
1
0
2
L
Yu Huang
wgbeta
Yu Huang
0
4
0
0
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,627
Damage
23,821
41,564
Taken
36,141
15,384
Mitigated
12,043
13,659
Healing
8,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,499
1,257
0
1,374
6,268
4,577
0
862
5,378
20,554
0
L
Merlin
7,105
432
0
440
5,369
1,702
87
2,399
2,851
42,478
1,098
W
Cthulhu
IIIBEXIMOIII
Cthulhu
5,969
302
0
4,354
9,674
3,876
0
5,264
4,328
56,204
2,599
W
Bakasura
5,026
3,585
0
6,043
11,003
3,372
0
5,885
4,938
0
41,684
L
1,164
116
0
1,590
7,851
4,210
0
1,574
5,969
13,493
4,052
L
7,265
1,940
0
2,776
9,702
2,335
0
1,606
7,737
49,945
0
W
2,495
213
0
500
7,240
1,702
1,219
4,531
2,159
39,294
1,434
L
3,897
2,487
0
1,995
6,755
2,034
0
1,273
5,482
0
51,173
L
Yu Huang
wgbeta
Yu Huang
4,390
511
0
1,813
6,464
1,762
0
3,939
1,968
27,752
722
W
5,638
2,550
0
1,388
7,379
1,857
736
2,318
5,021
0
46,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,288
Gold Earned
31,890
409
Minions Killed
349
0
Camps Cleared
0
1,367,260
Distance Traveled
1,076,039
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,535
580
29
2
0
248,849
0
L
Merlin
7,562
582
105
8
0
266,240
4
W
Cthulhu
9,104
700
116
9
0
264,199
7
W
Bakasura
7,961
612
95
7
0
326,092
0
L
Ares
5,279
406
22
2
0
167,537
0
L
Hera
6,787
522
86
7
0
241,794
3
W
Agni
7,598
584
92
7
0
254,089
0
L
Izanami
6,931
533
93
7
0
236,843
0
L
Yu Huang
5,331
410
43
3
0
163,625
0
W
Artemis
7,090
545
77
6
0
274,031
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role