Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Articuno70
Baron Samedi
Level 125
God Stats
6W - 6L
1,610 SR
Queue Stats
73W - 66L
1,493 Elo+
Solo
Skadi
Skadi
Crodiiee
Skadi
Level 60
God Stats
15W - 5L
1,834 SR
Queue Stats
130W - 127L
1,537 Elo+
Solo
Mercury
Mercury
ThePedrovitcch
Mercury
Level 99
God Stats
8W - 11L
1,162 SR
Queue Stats
624W - 575L
1,533 Elo+
Solo
Xing Tian
Xing Tian
coherentbabbling
Xing Tian
Level 155
God Stats
21W - 15L
1,564 SR
Queue Stats
112W - 110L
1,503 Elo+
Solo
Team Averages
Level 120
1,534 SR
1,513 Elo+

VS

Team Averages
Level 119
1,602 SR
1,493 Elo+
Vamana
Vamana
BLACKKNIGHT1331
Vamana
Level 69
God Stats
3W - 2L
1,706 SR
Queue Stats
123W - 125L
1,487 Elo+
Solo
Guan Yu
Guan Yu
UrNotAloneAll
Guan Yu
Level 177
God Stats
2W - 1L
1,800 SR
Queue Stats
83W - 81L
1,497 Elo+
Solo
Medusa
Medusa
matraskito
Medusa
Level 101
God Stats
11W - 9L
1,562 SR
Queue Stats
92W - 99L
1,496 Elo+
Solo
Nox
Nox
ohGranzby
Nox
Level 147
God Stats
19W - 31L
1,438 SR
Queue Stats
667W - 646L
1,472 Elo+
Solo
Ravana
Ravana
truckfire11
Ravana
Level 101
God Stats
4W - 6L
1,503 SR
Queue Stats
578W - 567L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
6 / 1 / 5
8,805
677
10,152
6,962
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Articuno70
Baron Samedi
14
5 / 1 / 2
8,210
632
7,053
6,233
3,801
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Crodiiee
Skadi
13
2 / 2 / 2
7,550
581
5,990
5,973
1,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
7 / 2 / 6
8,170
628
7,208
10,537
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Xing Tian
11
0 / 1 / 3
6,603
508
4,062
10,080
6,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,763
520
3,080
9,673
5,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Guan Yu
11
3 / 2 / 2
7,181
552
8,068
11,784
7,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
matraskito
Medusa
11
0 / 2 / 1
6,088
468
3,028
7,635
2,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 6 / 2
6,682
514
4,485
7,869
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ravana
12
2 / 5 / 2
6,773
521
5,536
10,052
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
20
Kills
7
7
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
1
5
8.5
W
Baron Samedi
Articuno70
Baron Samedi
5
1
2
6
L
1
5
0
0.2
W
Skadi
Crodiiee
Skadi
2
2
2
1.5
W
7
2
6
5
L
Guan Yu
3
2
2
2
W
Xing Tian
0
1
3
1.5
L
Medusa
matraskito
Medusa
0
2
1
0.25
L
1
6
2
0.33
L
Ravana
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,465
Damage
24,197
39,785
Taken
47,013
17,592
Mitigated
22,740
10,103
Healing
14,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,152
1,679
0
2,160
6,962
1,782
574
2,393
4,409
60,438
0
W
Baron Samedi
Articuno70
Baron Samedi
7,053
410
40
2,891
6,233
3,801
321
0
5,950
50,114
1,127
L
3,080
938
0
2,892
9,673
5,506
0
5,928
3,745
0
40,572
W
Skadi
Crodiiee
Skadi
5,990
2,422
0
1,092
5,973
1,788
467
177
5,796
0
62,766
W
7,208
4,487
0
1,973
10,537
3,753
0
1,366
9,053
0
45,346
L
Guan Yu
8,068
830
1,262
4,899
11,784
7,820
0
5,499
6,285
6,466
26,670
W
Xing Tian
4,062
577
0
1,947
10,080
6,468
196
1,096
8,936
17,417
1,124
L
Medusa
matraskito
Medusa
3,028
1,125
0
1,140
7,635
2,545
0
2,098
5,537
0
38,949
L
4,485
667
0
329
7,869
3,030
0
4,045
3,824
43,203
1,446
L
Ravana
5,536
1,386
0
4,232
10,052
3,839
0
3,611
6,441
0
43,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,338
Gold Earned
33,487
390
Minions Killed
370
0
Camps Cleared
0
1,311,899
Distance Traveled
1,296,398
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,805
677
112
9
0
257,581
0
W
Baron Samedi
8,210
632
84
6
0
217,883
3
L
Vamana
6,763
520
87
7
0
206,271
5
W
Skadi
7,550
581
102
8
0
238,406
0
W
Mercury
8,170
628
70
5
0
313,979
2
L
Guan Yu
7,181
552
40
3
0
299,126
2
W
Xing Tian
6,603
508
22
2
0
284,050
4
L
Medusa
6,088
468
74
6
0
262,013
5
L
Nox
6,682
514
102
8
0
240,415
4
L
Ravana
6,773
521
67
5
0
288,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role