Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Andres420420
Cthulhu
Level 71
God Stats
1W - 1L
1,661 SR
Queue Stats
114W - 115L
1,485 Elo+
Solo
Olorun
Olorun
Mil2Gz
Olorun
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 187L
1,441 Elo+
Solo
Neith
Neith
Stef9006
Neith
Level 64
God Stats
15W - 12L
1,664 SR
Queue Stats
171W - 173L
1,452 Elo+
Solo
Arachne
Arachne
Xerx9915
Arachne
Level 99
God Stats
7W - 6L
1,563 SR
Queue Stats
198W - 207L
1,499 Elo+
Solo
Team Averages
Level 86
1,578 SR
1,476 Elo+

VS

Team Averages
Level 132
1,521 SR
1,465 Elo+
Anubis
Anubis
AlexS__S
Anubis
Level 142
God Stats
255W - 263L
1,454 SR
Queue Stats
790W - 779L
1,429 Elo+
Solo
Vamana
Vamana
EmersonDJezus
Vamana
Level 146
God Stats
14W - 19L
1,505 SR
Queue Stats
177W - 174L
1,410 Elo+
Solo
Olorun
Olorun
Katzuhirosan21
Olorun
Level 95
God Stats
0W - 1L
1,291 SR
Queue Stats
32W - 26L
1,553 Elo+
Solo
Serqet
Serqet
LastEdwards
Serqet
Level 149
God Stats
2W - 1L
1,748 SR
Queue Stats
74W - 73L
1,562 Elo+
Solo
Gilgamesh
Gilgamesh
Obi_gyn_ken0b1
Gilgamesh
Level 128
God Stats
72W - 48L
1,607 SR
Queue Stats
255W - 261L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
7 / 1 / 1
7,999
727
7,961
6,809
3,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Andres420420
Cthulhu
10
1 / 2 / 4
5,737
522
4,013
8,117
4,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Mil2Gz
Olorun
11
2 / 0 / 1
6,227
566
2,782
4,864
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Stef9006
Neith
11
1 / 1 / 5
6,410
583
4,954
6,789
2,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Xerx9915
Arachne
11
6 / 2 / 4
6,662
606
2,743
7,253
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlexS__S
Anubis
12
0 / 0 / 1
6,437
585
3,791
3,319
1,163
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 3 / 1
6,171
561
4,338
8,261
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
3 / 3 / 1
6,020
547
4,827
6,371
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
8
0 / 4 / 2
5,295
481
3,968
10,493
5,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Gilgamesh
Obi_gyn_ken0b1
Gilgamesh
10
0 / 7 / 1
5,566
506
2,855
11,673
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
6
6
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
1
1
7.5
L
Anubis
AlexS__S
Anubis
0
0
1
0.5
W
Cthulhu
Andres420420
Cthulhu
1
2
4
1.5
L
3
3
1
1.17
L
3
3
1
1.17
L
Serqet
0
4
2
0.25
W
Olorun
Mil2Gz
Olorun
2
0
1
2.5
L
Gilgamesh
Obi_gyn_ken0b1
Gilgamesh
0
7
1
0.07
W
Neith
Stef9006
Neith
1
1
5
3.5
W
Arachne
Xerx9915
Arachne
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,453
Damage
19,779
33,832
Taken
40,117
13,565
Mitigated
17,301
15,941
Healing
11,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,961
357
0
3,089
6,809
3,615
0
0
6,269
47,269
1,963
L
Anubis
AlexS__S
Anubis
3,791
231
0
2,687
3,319
1,163
0
1,946
1,373
47,649
993
W
Cthulhu
Andres420420
Cthulhu
4,013
268
1,310
2,867
8,117
4,544
27
3,090
4,942
23,992
0
L
4,338
1,249
0
3,010
8,261
3,150
0
937
7,232
0
37,073
L
4,827
2,194
240
1,779
6,371
1,989
0
2,152
4,219
36,580
0
L
Serqet
3,968
816
192
2,011
10,493
5,112
0
2,291
8,202
0
18,766
W
Olorun
Mil2Gz
Olorun
2,782
616
60
2,723
4,864
1,144
0
2,539
2,325
34,627
1,250
L
Gilgamesh
Obi_gyn_ken0b1
Gilgamesh
2,855
312
0
1,870
11,673
5,887
0
6,174
4,738
0
30,286
W
Neith
Stef9006
Neith
4,954
1,256
0
2,003
6,789
2,155
0
1,864
4,823
0
48,258
W
Arachne
Xerx9915
Arachne
2,743
1,902
0
3,889
7,253
2,107
450
938
6,315
0
27,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,035
Gold Earned
29,489
361
Minions Killed
301
0
Camps Cleared
0
1,115,795
Distance Traveled
1,079,001
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,999
727
108
10
0
197,073
0
L
Anubis
6,437
585
87
8
0
184,552
6
W
Cthulhu
5,737
522
21
2
0
254,550
2
L
Vamana
6,171
561
69
6
0
241,166
0
L
Olorun
6,020
547
70
6
0
202,912
2
L
Serqet
5,295
481
19
2
0
252,876
4
W
Olorun
6,227
566
78
7
0
212,064
2
L
Gilgamesh
5,566
506
56
5
0
197,495
0
W
Neith
6,410
583
98
9
0
205,829
0
W
Arachne
6,662
606
56
5
0
246,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role