Player Matchup

Achilles
Achilles
CrimsonGuardian3
Achilles
Level 121
God Stats
42W - 46L
1,515 SR
Queue Stats
790W - 727L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Lucky Lahi
Ao Kuang
Level 157
God Stats
1W - 1L
1,771 SR
Queue Stats
133W - 144L
1,488 Elo+
Party 1
Kukulkan
Kukulkan
MSGSTONE
Kukulkan
Level 128
God Stats
5W - 1L
1,847 SR
Queue Stats
240W - 226L
1,532 Elo+
Solo
Osiris
Osiris
McKenna SIV
Osiris
Level 87
God Stats
17W - 16L
1,520 SR
Queue Stats
89W - 94L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
mrbches
Danzaburou
Level 155
God Stats
0W - 3L
1,239 SR
Queue Stats
52W - 48L
1,476 Elo+
Solo
Team Averages
Level 130
1,578 SR
1,491 Elo+

VS

Team Averages
Level 103
1,494 SR
1,553 Elo+
Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BillNyeOnLSD
Geb
Level 91
God Stats
7W - 6L
1,582 SR
Queue Stats
29W - 19L
1,614 Elo+
Party 2
Zhong Kui
Zhong Kui
OvErLoRd32
Zhong Kui
Level 149
God Stats
8W - 9L
1,488 SR
Queue Stats
239W - 221L
1,514 Elo+
Solo
Bellona
Bellona
TheMaestro895
Bellona
Level 128
God Stats
9W - 13L
1,402 SR
Queue Stats
428W - 387L
1,484 Elo+
Solo
Serqet
Serqet
TrumpVance2024
Serqet
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 10L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
4,003
400
1,629
2,244
789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ao Kuang
Lucky Lahi
Ao Kuang
8
0 / 0 / 0
4,334
433
2,311
5,948
2,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
MSGSTONE
Kukulkan
10
0 / 3 / 0
5,191
519
6,170
6,159
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
7
1 / 4 / 0
4,380
438
3,724
7,932
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
mrbches
Danzaburou
11
1 / 4 / 0
6,248
625
3,188
5,840
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 3
5,692
569
1,945
6,181
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 0 / 7
6,248
625
3,608
7,027
3,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
OvErLoRd32
Zhong Kui
11
2 / 0 / 3
6,103
610
3,062
7,523
5,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
13
3 / 0 / 0
7,327
733
4,053
7,718
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
7 / 1 / 1
6,263
626
5,174
7,290
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
13
13
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
3
1.5
W
1
0
7
4.5
L
0
2
0
0
L
Ao Kuang
Lucky Lahi
Ao Kuang
0
0
0
0
L
Kukulkan
MSGSTONE
Kukulkan
0
3
0
0
L
Osiris
1
4
0
0.25
W
Zhong Kui
OvErLoRd32
Zhong Kui
2
0
3
3.5
W
Bellona
3
0
0
3
W
7
1
1
7.5
L
Danzaburou
mrbches
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,022
Damage
17,842
28,123
Taken
35,739
10,604
Mitigated
18,027
7,263
Healing
19,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,945
264
0
2,855
6,181
1,535
0
103
6,022
36,433
0
W
3,608
91
1,945
3,253
7,027
3,488
81
2,247
4,666
17,943
0
L
1,629
799
0
684
2,244
789
0
0
2,244
0
7,710
L
Ao Kuang
Lucky Lahi
Ao Kuang
2,311
353
0
2,628
5,948
2,923
0
1,119
4,735
14,266
1,047
L
Kukulkan
MSGSTONE
Kukulkan
6,170
203
0
350
6,159
2,200
0
2,812
3,245
33,765
1,092
L
Osiris
3,724
1,471
0
2,045
7,932
2,898
0
1,159
6,607
0
17,442
W
Zhong Kui
OvErLoRd32
Zhong Kui
3,062
1,122
0
3,690
7,523
5,250
455
3,720
3,803
28,186
8,263
W
Bellona
4,053
1,054
0
4,847
7,718
5,668
428
1,518
5,898
0
56,450
W
5,174
1,846
0
2,776
7,290
2,086
0
516
6,737
0
35,170
L
Danzaburou
mrbches
Danzaburou
3,188
1,060
0
1,556
5,840
1,794
0
2,917
2,720
0
44,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,156
Gold Earned
31,633
225
Minions Killed
341
0
Camps Cleared
0
844,015
Distance Traveled
1,062,870
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,692
569
85
9
0
179,143
2
W
Geb
6,248
625
12
1
0
238,585
0
L
Achilles
4,003
400
16
2
0
38,131
0
L
Ao Kuang
4,334
433
42
4
0
212,634
0
L
Kukulkan
5,191
519
59
6
0
204,275
2
L
Osiris
4,380
438
25
3
0
201,456
0
W
Zhong Kui
6,103
610
83
8
0
197,788
1
W
Bellona
7,327
733
105
11
0
199,758
0
W
Serqet
6,263
626
56
6
0
247,596
0
L
Danzaburou
6,248
625
83
8
0
187,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role