Player Matchup

Fenrir
Fenrir
Gold III
Ale Schiara
Fenrir
Gold III
Level 158
God Stats
2W - 0L
1,520 SR
Queue Stats
112W - 119L
1,420 MMR
Party 1
Nu Wa
Nu Wa
Gold I
DarkLOST6089
Nu Wa
Gold I
Level 203
God Stats
5W - 2L
1,618 SR
Queue Stats
100W - 99L
1,563 MMR
Party 1
Charon
Charon
Gold II
Miguellionare
Charon
Gold II
Level 125
God Stats
11W - 9L
1,582 SR
Queue Stats
753W - 787L
1,553 MMR
Solo
Medusa
Medusa
Gold II
Salchis11
Medusa
Gold II
Level 119
God Stats
7W - 10L
1,361 SR
Queue Stats
250W - 246L
1,555 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
URD Bully
Gilgamesh
Gold II
Level 158
God Stats
1W - 2L
1,603 SR
Queue Stats
340W - 343L
1,477 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,537 SR
1,514 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,527 SR
1,527 MMR
Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hera
Hera
Gold II
 
Hera
Gold II
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Gold III
AvalonMarllow
Ne Zha
Gold III
Level 200
God Stats
3W - 2L
1,587 SR
Queue Stats
67W - 64L
1,573 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Darklabelltd
Baron Samedi
Gold V
Level 158
God Stats
1W - 2L
1,495 SR
Queue Stats
101W - 95L
1,474 MMR
Solo
Susano
Susano
Silver II
Keezose17
Susano
Silver II
Level 48
God Stats
16W - 20L
1,555 SR
Queue Stats
55W - 58L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 2 / 4
5,274
586
3,653
7,560
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 0 / 1
5,966
663
5,206
3,485
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 2
5,440
604
2,118
6,065
3,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Salchis11
Medusa
10
1 / 0 / 0
5,389
599
3,044
2,678
713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
URD Bully
Gilgamesh
10
1 / 1 / 0
6,201
689
4,423
8,392
3,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Maman BrigitteAresJanusAo Kuang

VS

Bans
ThorLokiCthulhuChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 1 / 0
4,580
509
3,153
5,236
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
 
Hera
4
0 / 0 / 0
3,742
416
372
1,023
154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 1
4,347
483
2,776
6,517
2,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
Darklabelltd
Baron Samedi
9
1 / 2 / 1
5,100
567
2,582
7,440
4,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Keezose17
Susano
10
2 / 2 / 0
5,021
558
5,203
9,229
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
3
3
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
L
Hera
 
Hera
0
0
0
0
W
Fenrir
1
2
4
1.5
L
0
2
1
0.25
W
3
0
1
3.5
L
Baron Samedi
Darklabelltd
Baron Samedi
1
2
1
0.75
L
Susano
Keezose17
Susano
2
2
0
1
W
1
0
2
2
W
Medusa
Salchis11
Medusa
1
0
0
1
W
Gilgamesh
URD Bully
Gilgamesh
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,444
Damage
14,086
28,180
Taken
29,445
10,985
Mitigated
10,896
8,675
Healing
13,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,153
1,978
0
2,665
5,236
1,357
0
383
4,807
0
26,231
L
Hera
 
Hera
372
0
0
580
1,023
154
0
429
504
8,896
120
W
Fenrir
3,653
551
0
3,428
7,560
2,368
18
636
6,924
0
28,503
L
2,776
1,056
0
2,884
6,517
2,340
0
194
6,277
0
21,071
W
5,206
1,450
0
589
3,485
986
0
811
2,674
33,815
0
L
Baron Samedi
Darklabelltd
Baron Samedi
2,582
235
183
2,459
7,440
4,622
0
3,314
4,009
20,674
0
L
Susano
Keezose17
Susano
5,203
1,372
0
4,959
9,229
2,423
0
2,555
6,524
0
35,281
W
2,118
413
0
1,989
6,065
3,797
0
1,273
4,792
11,794
0
W
Medusa
Salchis11
Medusa
3,044
930
0
656
2,678
713
0
234
2,444
0
41,033
W
Gilgamesh
URD Bully
Gilgamesh
4,423
1,067
0
2,013
8,392
3,121
164
0
8,030
0
45,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,270
Gold Earned
22,790
287
Minions Killed
208
0
Camps Cleared
0
923,508
Distance Traveled
760,487
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,580
509
49
5
0
166,649
0
L
Hera
3,742
416
18
2
0
60,204
1
W
Fenrir
5,274
586
53
6
0
195,985
1
L
Ne Zha
4,347
483
37
4
0
161,673
0
W
Nu Wa
5,966
663
63
7
0
170,371
2
L
Baron Samedi
5,100
567
38
4
0
172,668
1
L
Susano
5,021
558
66
7
0
199,293
0
W
Charon
5,440
604
18
2
0
189,794
1
W
Medusa
5,389
599
75
8
0
188,605
1
W
Gilgamesh
6,201
689
78
9
0
178,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role