Player Matchup

Bacchus
Bacchus
Karasi4ek__
Bacchus
Level 26
God Stats
2W - 6L
1,309 SR
Queue Stats
63W - 69L
1,472 Elo+
Party 1
Baron Samedi
Baron Samedi
artemius1402
Baron Samedi
Level 100
God Stats
2W - 2L
1,248 SR
Queue Stats
303W - 291L
1,509 Elo+
Party 1
Heimdallr
Heimdallr
bfc187
Heimdallr
Level 198
God Stats
49W - 46L
1,604 SR
Queue Stats
283W - 284L
1,462 Elo+
Solo
Ne Zha
Ne Zha
k_komochik_k
Ne Zha
Level 92
God Stats
15W - 18L
1,459 SR
Queue Stats
346W - 348L
1,493 Elo+
Party 1
Chaac
Chaac
million-winner9
Chaac
Level 68
God Stats
11W - 10L
1,550 SR
Queue Stats
136W - 130L
1,486 Elo+
Party 1
Team Averages
Level 97
1,434 SR
1,485 Elo+

VS

Team Averages
Level 108
1,609 SR
1,465 Elo+
Cerberus
Cerberus
DecAndert000n
Cerberus
Level 124
God Stats
30W - 29L
1,579 SR
Queue Stats
103W - 109L
1,480 Elo+
Solo
Danzaburou
Danzaburou
Deus__Requiem
Danzaburou
Level 57
God Stats
27W - 23L
1,492 SR
Queue Stats
92W - 80L
1,464 Elo+
Party 3
Bastet
Bastet
JacerOK
Bastet
Level 121
God Stats
21W - 11L
1,641 SR
Queue Stats
434W - 396L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
KaleriXXX
Nu Wa
Level 103
God Stats
22W - 9L
1,721 SR
Queue Stats
220W - 206L
1,467 Elo+
Party 2
Mulan
Mulan
LaLiLuLeo
Mulan
Level 135
God Stats
17W - 13L
1,614 SR
Queue Stats
394W - 386L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Karasi4ek__
Bacchus
8
0 / 5 / 1
4,579
458
4,078
8,456
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
artemius1402
Baron Samedi
9
0 / 3 / 0
4,995
500
1,993
4,846
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
bfc187
Heimdallr
9
2 / 2 / 0
5,057
506
3,222
5,589
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ne Zha
9
1 / 3 / 0
4,870
487
3,189
7,586
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 1
5,009
501
3,716
6,797
3,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DecAndert000n
Cerberus
12
1 / 1 / 2
6,998
700
4,107
7,414
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Deus__Requiem
Danzaburou
10
2 / 1 / 6
5,937
594
3,871
5,253
1,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
JacerOK
Bastet
12
9 / 0 / 1
6,920
692
6,360
7,241
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
KaleriXXX
Nu Wa
11
0 / 0 / 4
6,110
611
3,990
3,122
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
LaLiLuLeo
Mulan
11
4 / 1 / 5
6,131
613
6,408
7,562
3,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
16
16
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DecAndert000n
Cerberus
1
1
2
2
W
Danzaburou
Deus__Requiem
Danzaburou
2
1
6
5
W
Bastet
JacerOK
Bastet
9
0
1
9.5
W
Nu Wa
KaleriXXX
Nu Wa
0
0
4
2
L
Bacchus
Karasi4ek__
Bacchus
0
5
1
0.1
W
Mulan
LaLiLuLeo
Mulan
4
1
5
6.5
L
Baron Samedi
artemius1402
Baron Samedi
0
3
0
0
L
Heimdallr
bfc187
Heimdallr
2
2
0
1
L
Ne Zha
1
3
0
0.33
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,198
Damage
24,736
33,274
Taken
30,592
14,629
Mitigated
10,682
8,689
Healing
13,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DecAndert000n
Cerberus
4,107
238
0
3,377
7,414
2,695
0
0
7,058
40,632
2,889
W
Danzaburou
Deus__Requiem
Danzaburou
3,871
1,819
0
1,663
5,253
1,828
800
1,024
4,226
0
25,497
W
Bastet
JacerOK
Bastet
6,360
1,710
0
5,808
7,241
2,225
0
2,089
5,152
0
42,986
W
Nu Wa
KaleriXXX
Nu Wa
3,990
1,217
0
1,206
3,122
749
663
553
2,569
34,700
0
L
Bacchus
Karasi4ek__
Bacchus
4,078
289
0
1,846
8,456
5,858
0
137
8,249
8,391
0
W
Mulan
LaLiLuLeo
Mulan
6,408
938
223
957
7,562
3,185
0
2,405
5,157
0
25,180
L
Baron Samedi
artemius1402
Baron Samedi
1,993
86
88
672
4,846
1,871
0
1,463
3,189
29,941
0
L
Heimdallr
bfc187
Heimdallr
3,222
1,223
0
1,012
5,589
1,548
0
354
5,117
0
29,844
L
Ne Zha
3,189
762
0
3,533
7,586
2,124
0
981
6,373
0
29,799
L
3,716
447
0
1,538
6,797
3,228
0
3,881
2,338
0
28,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,510
Gold Earned
32,096
220
Minions Killed
316
0
Camps Cleared
0
972,402
Distance Traveled
996,078
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,998
700
109
11
0
161,525
0
W
Danzaburou
5,937
594
30
3
0
215,795
6
W
Bastet
6,920
692
79
8
0
228,099
0
W
Nu Wa
6,110
611
63
6
0
187,168
2
L
Bacchus
4,579
458
5
1
0
204,485
5
W
Mulan
6,131
613
35
4
0
203,491
4
L
Baron Samedi
4,995
500
55
6
0
181,108
0
L
Heimdallr
5,057
506
52
5
0
189,907
0
L
Ne Zha
4,870
487
58
6
0
209,707
0
L
Chaac
5,009
501
50
5
0
187,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role