Player Matchup

Zhong Kui
Zhong Kui
Bertinha
Zhong Kui
Level 159
God Stats
1W - 1L
1,323 SR
Queue Stats
42W - 48L
1,493 Elo+
Party 1
Izanami
Izanami
Mankinhos
Izanami
Level 129
God Stats
4W - 1L
1,672 SR
Queue Stats
62W - 77L
1,512 Elo+
Party 1
Serqet
Serqet
OfelipePR
Serqet
Level 205
God Stats
7W - 2L
1,789 SR
Queue Stats
215W - 204L
1,533 Elo+
Party 2
Merlin
Merlin
SamaBear
Merlin
Level 187
God Stats
8W - 2L
1,705 SR
Queue Stats
277W - 244L
1,489 Elo+
Solo
Yemoja
Yemoja
jonathing95
Yemoja
Level 151
God Stats
11W - 11L
1,571 SR
Queue Stats
279W - 290L
1,538 Elo+
Party 2
Team Averages
Level 166
1,612 SR
1,513 Elo+

VS

Team Averages
Level 139
1,434 SR
1,489 Elo+
Chronos
Chronos
S0MBR4BR
Chronos
Level 160
God Stats
26W - 15L
1,678 SR
Queue Stats
290W - 290L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
TaroxBlessed
Sun Wukong
Level 89
God Stats
8W - 11L
1,509 SR
Queue Stats
119W - 134L
1,525 Elo+
Solo
Hercules
Hercules
dylanpizzi11
Hercules
Level 138
God Stats
13W - 18L
1,407 SR
Queue Stats
699W - 713L
1,441 Elo+
Solo
Tyr
Tyr
kall4
Tyr
Level 122
God Stats
0W - 2L
1,270 SR
Queue Stats
104W - 107L
1,479 Elo+
Solo
Sol
Sol
zTreze
Sol
Level 187
God Stats
1W - 7L
1,305 SR
Queue Stats
340W - 348L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bertinha
Zhong Kui
8
1 / 0 / 3
5,147
735
2,838
3,492
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
Mankinhos
Izanami
7
1 / 3 / 1
4,240
606
1,930
4,181
1,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
OfelipePR
Serqet
8
3 / 0 / 2
4,801
686
3,264
4,235
1,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
SamaBear
Merlin
9
2 / 1 / 0
5,216
745
2,301
2,445
592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
7
0 / 1 / 4
4,327
618
1,084
4,036
2,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
S0MBR4BR
Chronos
8
1 / 2 / 0
4,523
646
2,446
3,894
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
TaroxBlessed
Sun Wukong
7
2 / 1 / 2
4,089
584
3,749
5,177
3,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
dylanpizzi11
Hercules
6
0 / 1 / 0
3,286
469
504
2,156
834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tyr
kall4
Tyr
7
0 / 2 / 2
3,961
566
1,943
5,382
1,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sol
zTreze
Sol
8
2 / 1 / 1
4,701
672
2,865
2,945
680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
7
Kills
5
5
Deaths
7
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Bertinha
Zhong Kui
1
0
3
2.5
W
Izanami
Mankinhos
Izanami
1
3
1
0.5
W
Serqet
OfelipePR
Serqet
3
0
2
4
L
Chronos
S0MBR4BR
Chronos
1
2
0
0.5
W
Merlin
SamaBear
Merlin
2
1
0
2
L
Sun Wukong
TaroxBlessed
Sun Wukong
2
1
2
3
L
Hercules
dylanpizzi11
Hercules
0
1
0
0
W
Yemoja
0
1
4
2
L
Tyr
kall4
Tyr
0
2
2
0.5
L
Sol
zTreze
Sol
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,417
Damage
11,507
18,389
Taken
19,554
8,087
Mitigated
7,900
5,528
Healing
3,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Bertinha
Zhong Kui
2,838
297
0
1,901
3,492
2,841
312
52
3,254
24,581
1,906
W
Izanami
Mankinhos
Izanami
1,930
1,114
0
827
4,181
1,038
0
1,667
2,389
0
22,154
W
Serqet
OfelipePR
Serqet
3,264
550
0
489
4,235
1,375
0
868
3,287
0
21,600
L
Chronos
S0MBR4BR
Chronos
2,446
1,195
0
268
3,894
1,204
62
1,874
1,994
26,660
0
W
Merlin
SamaBear
Merlin
2,301
113
0
460
2,445
592
0
1,414
913
26,008
0
L
Sun Wukong
TaroxBlessed
Sun Wukong
3,749
979
0
1,711
5,177
3,390
0
1,674
3,393
0
16,234
L
Hercules
dylanpizzi11
Hercules
504
180
0
756
2,156
834
0
934
1,112
0
6,279
W
Yemoja
1,084
289
578
1,273
4,036
2,241
0
971
2,906
9,499
0
L
Tyr
kall4
Tyr
1,943
398
0
585
5,382
1,792
0
1,256
3,905
0
22,099
L
Sol
zTreze
Sol
2,865
1,383
0
640
2,945
680
554
197
2,748
27,594
560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,731
Gold Earned
20,560
214
Minions Killed
182
0
Camps Cleared
0
742,007
Distance Traveled
631,237
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,147
735
52
7
0
121,906
0
W
Izanami
4,240
606
50
7
0
143,207
0
W
Serqet
4,801
686
38
5
0
179,057
0
L
Chronos
4,523
646
51
7
0
128,305
0
W
Merlin
5,216
745
61
9
0
153,844
2
L
Sun Wukong
4,089
584
25
4
0
160,944
0
L
Hercules
3,286
469
13
2
0
50,734
0
W
Yemoja
4,327
618
13
2
0
143,993
4
L
Tyr
3,961
566
46
7
0
165,673
0
L
Sol
4,701
672
47
7
0
125,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role