Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Chi3ken
Hun Batz
Level 143
God Stats
20W - 13L
1,615 SR
Queue Stats
263W - 253L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
KnightOfDucks
Baron Samedi
Level 156
God Stats
31W - 32L
1,466 SR
Queue Stats
235W - 237L
1,472 Elo+
Solo
Ratatoskr
Ratatoskr
SquigyMcNutz
Ratatoskr
Level 119
God Stats
1W - 2L
1,475 SR
Queue Stats
34W - 31L
1,426 Elo+
Solo
Thoth
Thoth
javichunt
Thoth
Level 60
God Stats
3W - 5L
1,378 SR
Queue Stats
129W - 145L
1,469 Elo+
Solo
Team Averages
Level 131
1,487 SR
1,475 Elo+

VS

Team Averages
Level 110
1,585 SR
1,507 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ImOnWindowsXP
Charybdis
Level 69
God Stats
2W - 3L
1,640 SR
Queue Stats
161W - 127L
1,535 Elo+
Solo
Arachne
Arachne
MrSFleym
Arachne
Level 153
God Stats
3W - 2L
1,892 SR
Queue Stats
225W - 204L
1,532 Elo+
Solo
Ra
Ra
Puerto_Fuego
Ra
Level 81
God Stats
11W - 22L
1,400 SR
Queue Stats
331W - 336L
1,467 Elo+
Solo
King Arthur
King Arthur
SauceukeOGha
King Arthur
Level 102
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 2 / 1
6,621
509
10,137
8,632
2,945
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
Chi3ken
Hun Batz
14
5 / 0 / 4
8,138
626
9,910
8,606
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
KnightOfDucks
Baron Samedi
11
1 / 2 / 3
6,991
538
5,262
8,183
6,736
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ratatoskr
SquigyMcNutz
Ratatoskr
13
2 / 0 / 1
8,095
623
5,308
8,160
4,848
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thoth
javichunt
Thoth
14
5 / 1 / 3
7,965
613
3,660
5,054
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
3 / 1 / 0
7,116
547
6,690
12,444
8,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
ImOnWindowsXP
Charybdis
14
1 / 3 / 1
7,276
560
6,443
10,914
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MrSFleym
Arachne
10
1 / 4 / 3
6,260
482
6,359
13,946
4,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
0 / 5 / 1
6,793
523
3,780
7,336
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SauceukeOGha
King Arthur
9
0 / 2 / 0
5,523
425
1,856
7,333
5,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
5
5
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
2
1
1.25
L
Xing Tian
 
Xing Tian
3
1
0
3
W
Hun Batz
Chi3ken
Hun Batz
5
0
4
7
L
Charybdis
ImOnWindowsXP
Charybdis
1
3
1
0.5
W
Baron Samedi
KnightOfDucks
Baron Samedi
1
2
3
1.25
L
Arachne
MrSFleym
Arachne
1
4
3
0.63
L
0
5
1
0.1
L
King Arthur
SauceukeOGha
King Arthur
0
2
0
0
W
Ratatoskr
SquigyMcNutz
Ratatoskr
2
0
1
2.5
W
Thoth
javichunt
Thoth
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,277
Damage
25,128
38,635
Taken
51,973
19,348
Mitigated
23,975
14,970
Healing
16,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
10,137
7,044
0
2,724
8,632
2,945
0
2,280
6,352
0
50,712
L
Xing Tian
 
Xing Tian
6,690
447
2,294
2,286
12,444
8,726
0
1,810
10,634
26,860
0
W
Hun Batz
Chi3ken
Hun Batz
9,910
3,372
0
2,032
8,606
3,403
0
1,822
6,730
0
66,777
L
Charybdis
ImOnWindowsXP
Charybdis
6,443
2,914
0
4,068
10,914
3,484
0
1,073
9,841
0
78,583
W
Baron Samedi
KnightOfDucks
Baron Samedi
5,262
532
723
3,507
8,183
6,736
0
3,500
4,683
26,268
1,903
L
Arachne
MrSFleym
Arachne
6,359
4,465
0
4,939
13,946
4,598
0
3,908
10,038
0
31,173
L
3,780
415
201
1,177
7,336
2,153
0
1,855
5,481
48,943
0
L
King Arthur
SauceukeOGha
King Arthur
1,856
188
0
1,096
7,333
5,014
60
145
7,188
0
25,395
W
Ratatoskr
SquigyMcNutz
Ratatoskr
5,308
1,107
0
4,234
8,160
4,848
162
650
7,510
0
56,853
W
Thoth
javichunt
Thoth
3,660
306
0
1,750
5,054
1,416
418
2,103
2,890
47,252
386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,810
Gold Earned
32,968
436
Minions Killed
354
0
Camps Cleared
0
1,289,398
Distance Traveled
1,291,544
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,621
509
93
7
0
251,705
0
L
Xing Tian
7,116
547
27
2
0
274,809
0
W
Hun Batz
8,138
626
98
8
0
282,592
0
L
Charybdis
7,276
560
125
10
0
242,304
0
W
Baron Samedi
6,991
538
53
4
0
243,631
4
L
Arachne
6,260
482
64
5
0
266,743
0
L
Ra
6,793
523
98
8
0
249,386
0
L
King Arthur
5,523
425
40
3
0
258,302
0
W
Ratatoskr
8,095
623
105
8
0
278,281
0
W
Thoth
7,965
613
87
7
0
233,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role