Player Matchup

Baron Samedi
Baron Samedi
Bronze II
Elpapo10
Baron Samedi
Bronze II
Level 64
God Stats
2W - 1L
1,341 SR
Queue Stats
7W - 18L
1,022 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 64
1,341 SR
1,022 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 83
1,500 SR
862 MMR
Bacchus
Bacchus
Bronze II
alvarox0508
Bacchus
Bronze II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 50L
862 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Elpapo10
Baron Samedi
20
5 / 2 / 0
21,972
955
19,359
20,254
14,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
AnubisCliodhnaSkadiKaliAnhur

VS

Bans
He BoAh Muzen CabPoseidonHeraArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
alvarox0508
Bacchus
20
2 / 5 / 0
20,710
900
16,704
29,189
29,625
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Elpapo10
Baron Samedi
5
2
0
2.5
L
Bacchus
alvarox0508
Bacchus
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,359
Damage
16,704
20,254
Taken
29,189
14,992
Mitigated
29,625
8,362
Healing
12,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Elpapo10
Baron Samedi
19,359
1,255
0
8,362
20,254
14,992
1,782
16,548
3,706
131,372
3,730
L
Bacchus
alvarox0508
Bacchus
16,704
1,603
0
12,313
29,189
29,625
64
19,341
9,848
143,241
3,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,972
Gold Earned
20,710
218
Minions Killed
208
11
Camps Cleared
7
399,475
Distance Traveled
416,952
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
21,972
955
218
9
11
399,475
1
L
Bacchus
20,710
900
208
9
7
416,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role