Player Matchup

Sun Wukong
Sun Wukong
Hawke34m
Sun Wukong
Level 121
God Stats
44W - 18L
1,767 SR
Queue Stats
50W - 22L
1,683 Elo+
Solo
Geb
Geb
Liagkos
Geb
Level 159
God Stats
4W - 2L
1,613 SR
Queue Stats
242W - 244L
1,497 Elo+
Solo
Hel
Hel
LuzbelGame
Hel
Level 148
God Stats
13W - 18L
1,325 SR
Queue Stats
852W - 821L
1,506 Elo+
Solo
Medusa
Medusa
O he killing
Medusa
Level 44
God Stats
10W - 5L
1,650 SR
Queue Stats
23W - 21L
1,482 Elo+
Solo
Guan Yu
Guan Yu
e1d2x3n4
Guan Yu
Level 153
God Stats
9W - 3L
1,718 SR
Queue Stats
285W - 252L
1,621 Elo+
Solo
Team Averages
Level 125
1,615 SR
1,558 Elo+

VS

Team Averages
Level 111
1,665 SR
1,503 Elo+
Ymir
Ymir
M3DM1ke
Ymir
Level 79
God Stats
4W - 6L
1,470 SR
Queue Stats
66W - 62L
1,502 Elo+
Party 1
Ganesha
Ganesha
Shadow181011
Ganesha
Level 119
God Stats
3W - 2L
1,883 SR
Queue Stats
259W - 245L
1,521 Elo+
Solo
Izanami
Izanami
TWAFFLE69
Izanami
Level 158
God Stats
1W - 2L
1,455 SR
Queue Stats
7W - 12L
1,452 Elo+
Solo
Thanatos
Thanatos
ThootiesNine98
Thanatos
Level 91
God Stats
7W - 3L
1,830 SR
Queue Stats
24W - 18L
1,561 Elo+
Solo
Hera
Hera
trucamalf123443
Hera
Level 109
God Stats
2W - 3L
1,686 SR
Queue Stats
78W - 72L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hawke34m
Sun Wukong
14
13 / 1 / 4
8,692
724
9,854
9,712
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
11
2 / 1 / 9
6,949
579
6,048
10,296
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 1 / 5
7,783
649
7,306
8,455
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
1 / 2 / 4
6,701
558
4,638
7,721
2,383
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
e1d2x3n4
Guan Yu
13
2 / 2 / 2
6,989
582
4,575
11,044
6,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
M3DM1ke
Ymir
9
0 / 7 / 2
5,455
455
4,610
11,310
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
Shadow181011
Ganesha
9
1 / 3 / 2
5,859
488
4,234
9,912
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
TWAFFLE69
Izanami
11
3 / 4 / 0
7,122
594
8,192
10,367
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thanatos
12
2 / 3 / 1
7,004
584
6,056
9,713
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 6 / 0
6,230
519
4,853
7,306
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
23
Kills
7
7
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Hawke34m
Sun Wukong
13
1
4
15
W
Geb
2
1
9
6.5
W
5
1
5
7.5
L
Ymir
M3DM1ke
Ymir
0
7
2
0.14
W
Medusa
1
2
4
1.5
L
Ganesha
Shadow181011
Ganesha
1
3
2
0.67
L
Izanami
TWAFFLE69
Izanami
3
4
0
0.75
L
Thanatos
2
3
1
0.83
W
Guan Yu
e1d2x3n4
Guan Yu
2
2
2
1.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,421
Damage
27,945
47,228
Taken
48,608
23,912
Mitigated
19,224
20,486
Healing
14,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Hawke34m
Sun Wukong
9,854
2,745
0
3,111
9,712
4,844
8
2,750
6,962
0
51,305
W
Geb
6,048
1,156
0
2,919
10,296
7,334
0
2,716
7,580
22,764
2,628
W
7,306
301
1,923
5,014
8,455
2,596
687
5,019
3,436
45,184
0
L
Ymir
M3DM1ke
Ymir
4,610
1,347
0
2,481
11,310
4,140
0
3,024
8,070
31,378
0
W
Medusa
4,638
2,161
0
2,881
7,721
2,383
728
1,712
6,009
0
48,525
L
Ganesha
Shadow181011
Ganesha
4,234
591
0
1,954
9,912
7,077
0
2,621
7,203
19,939
0
L
Izanami
TWAFFLE69
Izanami
8,192
5,762
0
3,107
10,367
2,990
0
2,518
7,660
0
51,446
L
Thanatos
6,056
1,124
0
7,009
9,713
2,858
0
728
8,572
0
47,394
W
Guan Yu
e1d2x3n4
Guan Yu
4,575
860
180
4,458
11,044
6,755
0
1,335
9,709
14
41,553
L
4,853
890
0
375
7,306
2,159
0
3,460
3,466
39,832
850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,114
Gold Earned
31,670
359
Minions Killed
328
0
Camps Cleared
0
1,317,190
Distance Traveled
1,105,976
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,692
724
76
6
0
281,502
2
W
Geb
6,949
579
32
3
0
247,040
0
W
Hel
7,783
649
103
9
0
271,127
0
L
Ymir
5,455
455
58
5
0
225,997
0
W
Medusa
6,701
558
72
6
0
253,163
0
L
Ganesha
5,859
488
10
1
0
243,464
4
L
Izanami
7,122
594
99
8
0
217,818
0
L
Thanatos
7,004
584
90
8
0
192,093
0
W
Guan Yu
6,989
582
76
6
0
264,358
2
L
Hera
6,230
519
71
6
0
226,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role