Player Matchup

Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver III
 
Hachiman
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver V
 
Bacchus
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold V
KnE10o7o20
Hades
Gold V
Level 108
God Stats
0W - 2L
1,270 SR
Queue Stats
181W - 210L
1,084 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,454 SR
1,417 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,491 SR
957 MMR
Ah Puch
Ah Puch
Silver V
Cptn_Killer69
Ah Puch
Silver V
Level 126
God Stats
1W - 2L
1,295 SR
Queue Stats
102W - 120L
537 MMR
Solo
Sylvanus
Sylvanus
Silver V
Dilla000x2
Sylvanus
Silver V
Level 140
God Stats
5W - 0L
1,769 SR
Queue Stats
93W - 129L
750 MMR
Solo
Ra
Ra
Gold IV
IIMercenaryII
Ra
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,414 MMR
Solo
Da Ji
Da Ji
Silver I
Its Trashest
Da Ji
Silver I
Level 208
God Stats
128W - 126L
1,489 SR
Queue Stats
426W - 436L
1,104 MMR
Solo
Neith
Neith
Silver II
criucha
Neith
Silver II
Level 144
God Stats
59W - 89L
1,400 SR
Queue Stats
403W - 415L
979 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 1 / 0
5,801
580
2,974
5,542
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nu Wa
 
Nu Wa
9
0 / 4 / 0
5,210
521
2,950
4,566
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hachiman
 
Hachiman
9
1 / 3 / 1
4,952
495
4,217
5,315
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
 
Bacchus
7
1 / 1 / 1
4,712
471
2,443
4,783
3,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
10
2 / 2 / 0
5,733
573
2,502
5,497
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ThothAo KuangArachneMaman Brigitte

VS

Bans
JormungandrMulanBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
10
1 / 3 / 0
5,220
522
2,301
6,279
2,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Dilla000x2
Sylvanus
10
1 / 1 / 3
5,101
510
2,768
6,922
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 0
6,421
642
1,814
2,958
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 0 / 3
5,593
559
4,783
6,643
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
criucha
Neith
10
3 / 1 / 1
5,490
549
2,860
5,374
1,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
5
Kills
10
11
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
1
0
1
L
Nu Wa
 
Nu Wa
0
4
0
0
L
Hachiman
 
Hachiman
1
3
1
0.5
L
Bacchus
 
Bacchus
1
1
1
1.5
W
Ah Puch
1
3
0
0.33
W
Sylvanus
Dilla000x2
Sylvanus
1
1
3
2.5
W
3
0
0
3
W
2
0
3
3.5
L
Hades
2
2
0
1
W
Neith
criucha
Neith
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,086
Damage
14,526
25,703
Taken
28,176
9,620
Mitigated
10,944
10,466
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,974
627
0
3,328
5,542
1,828
0
157
5,385
0
47,517
L
Nu Wa
 
Nu Wa
2,950
444
0
525
4,566
1,076
0
1,098
3,234
28,290
684
L
Hachiman
 
Hachiman
4,217
2,265
0
1,705
5,315
1,489
0
1,593
3,722
0
31,295
L
Bacchus
 
Bacchus
2,443
401
0
2,309
4,783
3,361
0
1,185
3,562
7,863
0
W
Ah Puch
2,301
190
0
2,114
6,279
2,470
0
2,247
3,958
29,142
0
W
Sylvanus
Dilla000x2
Sylvanus
2,768
1,386
590
2,087
6,922
4,087
99
798
6,050
18,101
6,809
W
1,814
179
299
867
2,958
859
0
1,159
1,564
39,028
1,170
W
4,783
1,319
0
2,287
6,643
1,891
0
1,442
5,059
0
31,840
L
Hades
2,502
385
0
2,599
5,497
1,866
0
2,237
3,260
28,237
3,241
W
Neith
criucha
Neith
2,860
513
0
1,605
5,374
1,637
0
1,507
3,793
0
35,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,408
Gold Earned
27,825
292
Minions Killed
314
0
Camps Cleared
0
894,781
Distance Traveled
959,225
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,801
580
97
10
0
193,125
0
L
Nu Wa
5,210
521
67
7
0
180,735
3
L
Hachiman
4,952
495
49
5
0
161,576
2
L
Bacchus
4,712
471
13
1
0
193,042
2
W
Ah Puch
5,220
522
57
6
0
144,691
0
W
Sylvanus
5,101
510
35
4
0
170,598
5
W
Ra
6,421
642
94
9
0
219,903
3
W
Da Ji
5,593
559
64
6
0
233,231
0
L
Hades
5,733
573
66
7
0
166,303
2
W
Neith
5,490
549
64
6
0
190,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role