Player Matchup

Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Edelherb
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,591 Elo+
Solo
Atlas
Atlas
OldPlains356373
Atlas
Level 146
God Stats
9W - 13L
1,416 SR
Queue Stats
451W - 448L
1,499 Elo+
Solo
Ix Chel
Ix Chel
Zener
Ix Chel
Level 184
God Stats
0W - 2L
1,313 SR
Queue Stats
213W - 217L
1,505 Elo+
Solo
Pele
Pele
viintyx
Pele
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Solo
Team Averages
Level 127
1,446 SR
1,519 Elo+

VS

Team Averages
Level 119
1,514 SR
1,537 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AFCA
Terra
Level 157
God Stats
1W - 2L
1,212 SR
Queue Stats
202W - 200L
1,552 Elo+
Solo
Chronos
Chronos
DictatorNixon
Chronos
Level 128
God Stats
3W - 1L
1,687 SR
Queue Stats
282W - 140L
1,649 Elo+
Solo
Neith
Neith
Pituufo945
Neith
Level 29
God Stats
2W - 1L
1,718 SR
Queue Stats
34W - 38L
1,457 Elo+
Solo
Bastet
Bastet
YesImpro
Bastet
Level 134
God Stats
6W - 6L
1,454 SR
Queue Stats
155W - 146L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
5
0 / 0 / 0
4,509
752
0
1,641
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
Edelherb
He Bo
10
1 / 2 / 2
5,519
920
4,501
4,827
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 2
5,840
973
3,974
10,752
7,397
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Zener
Ix Chel
10
1 / 4 / 0
5,517
920
2,586
6,981
2,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Pele
viintyx
Pele
11
0 / 2 / 2
5,272
879
4,207
6,466
4,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 5
6,116
1,019
5,243
3,020
1,067
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Terra
AFCA
Terra
11
1 / 0 / 8
6,497
1,083
5,392
6,881
4,023
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos
11
1 / 1 / 9
6,179
1,030
4,107
5,993
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
12
6 / 1 / 4
7,090
1,182
6,794
4,761
2,077
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
YesImpro
Bastet
11
1 / 1 / 7
6,039
1,007
5,665
5,671
2,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
3
Kills
10
10
Deaths
3
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
0
0
0
W
Nu Wa
 
Nu Wa
1
0
5
3.5
W
Terra
AFCA
Terra
1
0
8
5
W
Chronos
1
1
9
5.5
L
He Bo
Edelherb
He Bo
1
2
2
1
L
1
2
2
1
W
Neith
6
1
4
8
W
Bastet
YesImpro
Bastet
1
1
7
4.5
L
Ix Chel
Zener
Ix Chel
1
4
0
0.25
L
Pele
viintyx
Pele
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,268
Damage
27,201
30,667
Taken
26,326
16,230
Mitigated
11,813
14,013
Healing
13,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
0
0
0
6
1,641
888
0
847
794
0
446
W
Nu Wa
 
Nu Wa
5,243
778
608
340
3,020
1,067
1,125
891
2,020
13,382
0
W
Terra
AFCA
Terra
5,392
103
3,860
3,349
6,881
4,023
77
1,931
4,611
7,634
1,791
W
Chronos
4,107
1,190
954
1,057
5,993
2,452
996
2,324
3,521
11,118
0
L
He Bo
Edelherb
He Bo
4,501
85
392
1,357
4,827
1,567
0
2,995
1,832
8,273
440
L
3,974
1,357
2,304
3,714
10,752
7,397
0
4,310
6,442
11,428
0
W
Neith
6,794
869
976
1,360
4,761
2,077
589
2,142
2,462
0
13,896
W
Bastet
YesImpro
Bastet
5,665
687
0
1,115
5,671
2,194
249
2,650
2,833
0
10,246
L
Ix Chel
Zener
Ix Chel
2,586
207
2,478
1,851
6,981
2,171
0
3,545
3,436
9,508
330
L
Pele
viintyx
Pele
4,207
188
1,239
672
6,466
4,207
0
2,444
4,022
0
11,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,657
Gold Earned
31,921
56
Minions Killed
76
0
Camps Cleared
0
432,399
Distance Traveled
637,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,509
752
1
0
0
34,266
0
W
Nu Wa
6,116
1,019
14
2
0
136,127
0
W
Terra
6,497
1,083
7
1
0
130,712
0
W
Chronos
6,179
1,030
18
3
0
129,062
0
L
He Bo
5,519
920
7
1
0
110,270
0
L
Atlas
5,840
973
12
2
0
93,523
0
W
Neith
7,090
1,182
22
4
0
105,259
0
W
Bastet
6,039
1,007
15
3
0
136,095
0
L
Ix Chel
5,517
920
25
4
0
97,096
0
L
Pele
5,272
879
11
2
0
97,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role