Player Matchup

Merlin
Merlin
Bossfeller
Merlin
Level 121
God Stats
6W - 6L
1,509 SR
Queue Stats
157W - 178L
1,384 Elo+
Party 1
Horus
Horus
Cage1000
Horus
Level 147
God Stats
1W - 5L
1,169 SR
Queue Stats
385W - 405L
1,441 Elo+
Party 1
Hachiman
Hachiman
bugs55
Hachiman
Level 44
God Stats
56W - 50L
1,473 SR
Queue Stats
56W - 50L
1,350 Elo+
Solo
Team Averages
Level 104
1,384 SR
1,392 Elo+

VS

Team Averages
Level 67
1,420 SR
1,387 Elo+
Ra
Ra
Just_2swift
Ra
Level 161
God Stats
9W - 21L
1,327 SR
Queue Stats
375W - 406L
1,405 Elo+
Solo
Horus
Horus
Konchenator
Horus
Level 36
God Stats
2W - 3L
1,434 SR
Queue Stats
16W - 25L
1,441 Elo+
Party 2
Kuzenbo
Kuzenbo
semiclassnica15
Kuzenbo
Level 5
God Stats
1W - 5L
1,500 SR
Queue Stats
5W - 14L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bossfeller
Merlin
16
2 / 1 / 8
10,936
781
16,472
12,167
4,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Cage1000
Horus
17
7 / 2 / 5
11,264
805
14,399
16,322
22,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
bugs55
Hachiman
16
3 / 1 / 8
11,180
799
14,475
8,383
3,268
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 4
9,877
706
11,886
13,574
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

14
2 / 4 / 0
9,625
688
4,361
22,047
14,646
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 3
9,154
654
9,871
18,452
23,834
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
12
Kills
3
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bossfeller
Merlin
2
1
8
6
W
Horus
Cage1000
Horus
7
2
5
4.75
L
0
6
4
0.33
L
2
4
0
0.5
W
Hachiman
bugs55
Hachiman
3
1
8
7
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,346
Damage
26,118
36,872
Taken
54,073
30,792
Mitigated
42,524
14,527
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bossfeller
Merlin
16,472
684
0
2,862
12,167
4,683
1,826
7,506
4,407
43,100
1,678
W
Horus
Cage1000
Horus
14,399
4,157
2,180
6,287
16,322
22,841
388
8,821
7,105
1,203
22,933
L
11,886
641
576
1,902
13,574
4,044
168
4,242
9,228
45,450
0
L
4,361
1,889
2,390
8,965
22,047
14,646
0
6,030
15,888
0
10,552
W
Hachiman
bugs55
Hachiman
14,475
9,492
0
3,198
8,383
3,268
1,868
4,030
4,353
0
49,751
L
9,871
3,515
0
250
18,452
23,834
0
6,482
11,789
15,668
750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,380
Gold Earned
28,656
149
Minions Killed
81
0
Camps Cleared
0
738,555
Distance Traveled
782,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,936
781
56
4
0
260,319
0
W
Horus
11,264
805
22
2
0
227,155
0
L
Ra
9,877
706
68
5
0
242,283
0
L
Horus
9,625
688
6
0
0
259,331
0
W
Hachiman
11,180
799
71
5
0
251,081
0
L
Kuzenbo
9,154
654
7
1
0
281,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role