Player Matchup

Charybdis
Charybdis
Jbnlkan
Charybdis
Level 146
God Stats
15W - 15L
1,532 SR
Queue Stats
128W - 131L
1,503 Elo+
Solo
Erlang Shen
Erlang Shen
Kdrizzy
Erlang Shen
Level 127
God Stats
3W - 1L
1,701 SR
Queue Stats
42W - 27L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
Panzon33
Cthulhu
Level 104
God Stats
4W - 3L
1,467 SR
Queue Stats
105W - 96L
1,579 Elo+
Party 1
Mercury
Mercury
Pichu20_96
Mercury
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,437 Elo+
Solo
Janus
Janus
ronhell025
Janus
Level 204
God Stats
8W - 10L
1,460 SR
Queue Stats
60W - 75L
1,478 Elo+
Solo
Team Averages
Level 141
1,532 SR
1,514 Elo+

VS

Team Averages
Level 122
1,459 SR
1,522 Elo+
He Bo
He Bo
 
He Bo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Chico_Tha_Great
Vamana
Level 66
God Stats
4W - 4L
1,544 SR
Queue Stats
59W - 75L
1,460 Elo+
Solo
Zhong Kui
Zhong Kui
Cyfö
Zhong Kui
Level 105
God Stats
0W - 3L
1,268 SR
Queue Stats
13W - 8L
1,597 Elo+
Party 2
Sylvanus
Sylvanus
Godoftrix
Sylvanus
Level 146
God Stats
21W - 16L
1,650 SR
Queue Stats
437W - 448L
1,541 Elo+
Party 2
Hachiman
Hachiman
Kakashl_287
Hachiman
Level 148
God Stats
13W - 8L
1,333 SR
Queue Stats
167W - 171L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jbnlkan
Charybdis
10
2 / 2 / 1
5,876
588
4,190
6,487
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Kdrizzy
Erlang Shen
10
0 / 3 / 3
5,507
551
5,186
11,476
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Panzon33
Cthulhu
9
0 / 2 / 4
5,095
510
4,489
6,629
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Pichu20_96
Mercury
10
1 / 2 / 5
5,434
543
1,724
5,132
1,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
12
3 / 2 / 3
6,674
667
3,052
5,834
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
3 / 1 / 1
6,231
623
4,993
4,947
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
1 / 1 / 0
5,060
506
3,549
7,619
5,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Zhong Kui
Cyfö
Zhong Kui
11
2 / 1 / 1
6,485
649
4,398
5,401
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
Godoftrix
Sylvanus
10
2 / 1 / 2
6,412
641
3,660
8,412
6,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Kakashl_287
Hachiman
10
3 / 2 / 2
5,716
572
4,048
5,615
1,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
6
Kills
11
11
Deaths
6
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
1
1
3.5
L
1
1
0
1
L
Zhong Kui
Cyfö
Zhong Kui
2
1
1
2.5
L
Sylvanus
Godoftrix
Sylvanus
2
1
2
3
W
Charybdis
Jbnlkan
Charybdis
2
2
1
1.25
L
Hachiman
Kakashl_287
Hachiman
3
2
2
2
W
Erlang Shen
Kdrizzy
Erlang Shen
0
3
3
0.5
W
Cthulhu
Panzon33
Cthulhu
0
2
4
1
W
Mercury
Pichu20_96
Mercury
1
2
5
1.75
W
Janus
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,641
Damage
20,648
35,558
Taken
31,994
13,911
Mitigated
18,603
9,575
Healing
14,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,993
198
0
2,724
4,947
1,316
0
54
4,893
48,992
1,029
L
3,549
1,370
0
3,476
7,619
5,726
0
471
7,120
0
21,897
L
Zhong Kui
Cyfö
Zhong Kui
4,398
570
0
2,990
5,401
3,185
880
1,593
3,588
43,823
1,832
L
Sylvanus
Godoftrix
Sylvanus
3,660
1,429
472
3,470
8,412
6,650
0
2,202
5,760
25,450
2,063
W
Charybdis
Jbnlkan
Charybdis
4,190
2,532
0
2,456
6,487
1,752
452
2,447
4,040
0
34,232
L
Hachiman
Kakashl_287
Hachiman
4,048
1,592
0
1,670
5,615
1,726
0
2,034
3,221
0
33,374
W
Erlang Shen
Kdrizzy
Erlang Shen
5,186
2,929
0
4,373
11,476
4,880
0
2,631
8,410
0
34,644
W
Cthulhu
Panzon33
Cthulhu
4,489
280
57
860
6,629
3,793
0
1,888
4,741
23,304
469
W
Mercury
Pichu20_96
Mercury
1,724
657
0
679
5,132
1,583
384
1,515
3,580
0
24,728
W
Janus
3,052
389
0
1,150
5,834
1,903
20
3,897
1,937
41,205
461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,586
Gold Earned
29,904
308
Minions Killed
319
0
Camps Cleared
0
1,073,008
Distance Traveled
957,502
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,231
623
87
9
0
219,094
0
L
Vamana
5,060
506
29
3
0
169,492
0
L
Zhong Kui
6,485
649
96
10
0
191,110
0
L
Sylvanus
6,412
641
33
3
0
189,131
0
W
Charybdis
5,876
588
74
7
0
180,341
0
L
Hachiman
5,716
572
74
7
0
188,675
0
W
Erlang Shen
5,507
551
49
5
0
206,192
3
W
Cthulhu
5,095
510
38
4
0
212,978
0
W
Mercury
5,434
543
51
5
0
250,421
0
W
Janus
6,674
667
96
10
0
223,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role