Player Matchup

Fenrir
Fenrir
Crefiz
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 126L
1,424 Elo+
Solo
Sylvanus
Sylvanus
Hierrophant
Sylvanus
Level 179
God Stats
4W - 0L
1,879 SR
Queue Stats
472W - 485L
1,558 Elo+
Solo
Odin
Odin
Lego_Mugabe
Odin
Level 118
God Stats
1W - 0L
1,726 SR
Queue Stats
109W - 110L
1,509 Elo+
Solo
Chaac
Chaac
SSdorian
Chaac
Level 82
God Stats
2W - 2L
1,398 SR
Queue Stats
197W - 194L
1,552 Elo+
Solo
Scylla
Scylla
SenseiofDead380
Scylla
Level 160
God Stats
6W - 2L
1,845 SR
Queue Stats
411W - 402L
1,517 Elo+
Solo
Team Averages
Level 133
1,670 SR
1,512 Elo+

VS

Team Averages
Level 128
1,473 SR
1,517 Elo+
Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
GrandLoup
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,517 Elo+
Solo
Maui
Maui
MajinKiza
Maui
Level 169
God Stats
2W - 2L
1,587 SR
Queue Stats
63W - 70L
1,501 Elo+
Party 1
Tiamat
Tiamat
Oo-Vulgrim-oO
Tiamat
Level 157
God Stats
13W - 11L
1,503 SR
Queue Stats
644W - 664L
1,534 Elo+
Solo
Cliodhna
Cliodhna
ShinobiZeph
Cliodhna
Level 191
God Stats
0W - 2L
1,274 SR
Queue Stats
118W - 127L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crefiz
Fenrir
14
6 / 1 / 7
7,932
881
4,495
8,205
7,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Hierrophant
Sylvanus
13
3 / 3 / 13
8,456
940
5,360
14,120
12,219
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
4 / 0 / 17
8,472
941
9,805
9,168
7,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
SSdorian
Chaac
14
3 / 2 / 15
7,712
857
12,453
11,241
13,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 2 / 12
8,911
990
11,100
6,994
3,010
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
3 / 7 / 1
8,003
889
5,048
8,836
4,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
GrandLoup
Guan Yu
11
1 / 5 / 6
7,167
796
2,417
10,907
6,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Maui
15
1 / 1 / 5
7,362
818
6,226
8,984
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 5 / 5
6,567
730
7,691
8,379
7,370
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cliodhna
ShinobiZeph
Cliodhna
13
3 / 4 / 5
7,182
798
12,763
10,871
4,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
30
22
Kills
8
8
Deaths
22
64
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
7
1
0.5
W
Fenrir
Crefiz
Fenrir
6
1
7
9.5
L
Guan Yu
GrandLoup
Guan Yu
1
5
6
0.8
W
Sylvanus
Hierrophant
Sylvanus
3
3
13
3.17
W
4
0
17
12.5
L
Maui
1
1
5
3.5
L
0
5
5
0.5
W
Chaac
SSdorian
Chaac
3
2
15
5.25
W
6
2
12
6
L
Cliodhna
ShinobiZeph
Cliodhna
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,213
Damage
34,145
49,728
Taken
47,977
44,429
Mitigated
33,369
21,472
Healing
14,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,048
828
136
2,294
8,836
4,955
0
2,650
6,065
0
11,386
W
Fenrir
Crefiz
Fenrir
4,495
828
630
1,378
8,205
7,930
502
1,936
6,199
0
8,329
L
Guan Yu
GrandLoup
Guan Yu
2,417
71
3,062
2,688
10,907
6,755
0
3,353
7,283
0
5,711
W
Sylvanus
Hierrophant
Sylvanus
5,360
833
8,428
4,376
14,120
12,219
151
4,174
9,805
6,467
526
W
9,805
792
437
1,868
9,168
7,973
543
2,152
6,974
2,079
11,615
L
Maui
6,226
667
546
2,163
8,984
9,505
0
3,668
5,197
9,847
765
L
7,691
818
333
976
8,379
7,370
0
3,894
4,272
19,209
718
W
Chaac
SSdorian
Chaac
12,453
376
157
1,886
11,241
13,297
0
2,648
8,375
0
23,672
W
11,100
1,511
1,260
1,052
6,994
3,010
365
2,204
4,754
32,803
183
L
Cliodhna
ShinobiZeph
Cliodhna
12,763
888
53
2,670
10,871
4,784
0
4,082
6,490
0
21,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,483
Gold Earned
36,281
104
Minions Killed
81
0
Camps Cleared
0
927,917
Distance Traveled
847,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,003
889
17
2
0
159,671
0
W
Fenrir
7,932
881
4
0
0
182,946
0
L
Guan Yu
7,167
796
8
1
0
148,977
0
W
Sylvanus
8,456
940
0
0
0
152,119
0
W
Odin
8,472
941
21
2
0
219,312
0
L
Maui
7,362
818
12
1
0
176,655
0
L
Tiamat
6,567
730
25
3
0
170,845
0
W
Chaac
7,712
857
20
2
0
211,866
0
W
Scylla
8,911
990
59
7
0
161,674
0
L
Cliodhna
7,182
798
19
2
0
191,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role