Player Matchup

Geb
Geb
Silver II
 
Geb
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
Fo0cus
Baron Samedi
Platinum II
Level 157
God Stats
118W - 104L
1,591 SR
Queue Stats
358W - 435L
1,968 MMR
Solo
Medusa
Medusa
Platinum I
Grantelbart2412
Medusa
Platinum I
Level 128
God Stats
2W - 7L
1,424 SR
Queue Stats
329W - 327L
2,267 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,505 SR
1,912 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,560 SR
1,992 MMR
Xbalanque
Xbalanque
Masters
Koqh
Xbalanque
Masters
Level 156
God Stats
106W - 15L
1,835 SR
Queue Stats
260W - 60L
3,086 MMR
Solo
Odin
Odin
Silver II
Lunatic1
Odin
Silver II
Level 66
God Stats
1W - 0L
1,346 SR
Queue Stats
10W - 10L
1,390 MMR
Party 1
Persephone
Persephone
Gold V
იZoldyck
Persephone
Gold V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 3 / 5
8,153
741
5,101
13,007
13,114
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Fo0cus
Baron Samedi
14
2 / 3 / 4
8,570
779
10,496
9,656
4,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 1
9,229
839
7,444
10,459
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboCthulhuFafnirKumbhakarnaAchilles

VS

Bans
AphroditeBacchusCerberusAthenaSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Koqh
Xbalanque
19
9 / 0 / 1
11,216
1,020
19,669
8,328
3,315
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
14
0 / 5 / 6
8,508
773
3,365
13,771
12,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Persephone
იZoldyck
Persephone
17
1 / 1 / 6
10,039
913
5,552
7,954
2,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
5
Kills
10
10
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
5
0.83
L
Baron Samedi
Fo0cus
Baron Samedi
2
3
4
1.33
L
3
4
1
0.88
W
Xbalanque
Koqh
Xbalanque
9
0
1
9.5
W
Odin
0
5
6
0.6
W
Persephone
იZoldyck
Persephone
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,041
Damage
28,586
33,122
Taken
30,053
21,585
Mitigated
18,544
6,945
Healing
9,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,101
317
0
1,601
13,007
13,114
50
2,703
9,948
12,579
956
L
Baron Samedi
Fo0cus
Baron Samedi
10,496
568
987
3,245
9,656
4,389
186
2,118
7,289
34,872
0
L
7,444
2,122
0
1,112
10,459
4,082
312
1,404
8,867
0
37,511
W
Xbalanque
Koqh
Xbalanque
19,669
11,477
0
4,557
8,328
3,315
3,482
3,530
4,645
0
68,641
W
Odin
3,365
362
0
1,839
13,771
12,818
0
6,355
7,039
961
6,689
W
Persephone
იZoldyck
Persephone
5,552
120
0
3,167
7,954
2,411
402
4,820
2,955
37,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,952
Gold Earned
29,763
141
Minions Killed
154
0
Camps Cleared
0
612,911
Distance Traveled
618,857
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,153
741
14
1
0
208,850
0
L
Baron Samedi
8,570
779
57
5
0
207,343
1
L
Medusa
9,229
839
70
6
0
196,718
0
W
Xbalanque
11,216
1,020
82
7
0
208,284
2
W
Odin
8,508
773
7
1
0
202,156
0
W
Persephone
10,039
913
65
6
0
208,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role