Player Matchup

Yemoja
Yemoja
Jawk44
Yemoja
Level 40
God Stats
15W - 23L
1,369 SR
Queue Stats
30W - 39L
1,283 Elo+
Solo
Danzaburou
Danzaburou
lMelodic
Danzaburou
Level 89
God Stats
1W - 3L
1,814 SR
Queue Stats
362W - 365L
1,439 Elo+
Party 2
Kukulkan
Kukulkan
tacohunta
Kukulkan
Level 109
God Stats
53W - 54L
1,473 SR
Queue Stats
361W - 401L
1,415 Elo+
Party 2
Team Averages
Level 79
1,552 SR
1,379 Elo+

VS

Team Averages
Level 109
1,351 SR
1,354 Elo+
He Bo
He Bo
DARKazKNIGHT21
He Bo
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 32L
1,293 Elo+
Solo
King Arthur
King Arthur
SMITE_THY_PEONS
King Arthur
Level 139
God Stats
7W - 12L
1,189 SR
Queue Stats
82W - 79L
1,404 Elo+
Party 1
Ix Chel
Ix Chel
timtumz1
Ix Chel
Level 105
God Stats
6W - 9L
1,363 SR
Queue Stats
266W - 296L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jawk44
Yemoja
17
1 / 1 / 1
9,770
752
8,077
8,667
7,964
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
lMelodic
Danzaburou
14
0 / 2 / 1
8,948
688
6,988
12,628
5,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
tacohunta
Kukulkan
16
1 / 8 / 1
9,909
762
14,692
10,701
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 3
10,596
815
5,917
7,692
2,345
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SMITE_THY_PEONS
King Arthur
18
4 / 0 / 7
10,917
840
12,105
18,629
11,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
timtumz1
Ix Chel
17
3 / 2 / 7
10,848
834
10,283
12,158
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
11
11
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Yemoja
Jawk44
Yemoja
1
1
1
1.5
W
King Arthur
SMITE_THY_PEONS
King Arthur
4
0
7
7.5
L
Danzaburou
lMelodic
Danzaburou
0
2
1
0.25
L
Kukulkan
tacohunta
Kukulkan
1
8
1
0.19
W
Ix Chel
timtumz1
Ix Chel
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,757
Damage
28,305
31,996
Taken
38,479
18,053
Mitigated
17,975
3,356
Healing
12,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,917
614
60
1,229
7,692
2,345
742
4,235
3,457
29,240
277
L
Yemoja
Jawk44
Yemoja
8,077
484
1,790
250
8,667
7,964
112
4,479
4,172
33,577
177
W
King Arthur
SMITE_THY_PEONS
King Arthur
12,105
930
377
5,237
18,629
11,679
0
9,773
8,808
0
44,689
L
Danzaburou
lMelodic
Danzaburou
6,988
1,020
0
1,316
12,628
5,221
0
6,392
6,228
0
22,332
L
Kukulkan
tacohunta
Kukulkan
14,692
704
0
0
10,701
4,868
0
5,385
5,312
41,556
1,247
W
Ix Chel
timtumz1
Ix Chel
10,283
1,037
940
4,316
12,158
3,951
0
8,523
3,619
36,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,627
Gold Earned
32,361
150
Minions Killed
170
0
Camps Cleared
0
670,263
Distance Traveled
758,501
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,596
815
56
4
0
228,172
0
L
Yemoja
9,770
752
47
4
0
223,071
4
W
King Arthur
10,917
840
53
4
0
293,256
0
L
Danzaburou
8,948
688
43
3
0
236,367
2
L
Kukulkan
9,909
762
60
5
0
210,825
0
W
Ix Chel
10,848
834
61
5
0
237,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role