Player Matchup

Hun Batz
Hun Batz
Platinum I
SUM3rr
Hun Batz
Platinum I
Level 128
God Stats
4W - 3L
1,526 SR
Queue Stats
151W - 129L
1,777 MMR
Party 1
Ymir
Ymir
Platinum V
rivercrown1724
Ymir
Platinum V
Level 129
God Stats
4W - 8L
1,396 SR
Queue Stats
182W - 166L
1,813 MMR
Party 1
Discordia
Discordia
Platinum I
ultrainstinto11
Discordia
Platinum I
Level 128
God Stats
51W - 25L
1,693 SR
Queue Stats
143W - 117L
1,783 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,538 SR
1,791 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,520 SR
1,449 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
Master02889
Achilles
Gold III
Level 181
God Stats
0W - 1L
1,590 SR
Queue Stats
50W - 60L
1,548 MMR
Solo
Athena
Athena
Bronze IV
Orange696
Athena
Bronze IV
Level 88
God Stats
0W - 2L
1,469 SR
Queue Stats
4W - 21L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SUM3rr
Hun Batz
17
12 / 2 / 5
11,838
987
16,813
11,542
6,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
4 / 3 / 6
10,366
864
3,893
12,221
9,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
ultrainstinto11
Discordia
17
4 / 0 / 14
10,854
905
17,786
7,117
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
CerberusNe ZhaMulanIx ChelVulcan

VS

Bans
MartichorasCthulhuAh Muzen CabKumbhakarnaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 6 / 0
9,321
777
4,238
8,998
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
Master02889
Achilles
15
3 / 7 / 2
9,411
784
9,539
19,681
13,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Orange696
Athena
13
0 / 7 / 4
8,513
709
5,679
15,800
12,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
20
Kills
5
5
Deaths
20
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
0
0.33
L
Achilles
Master02889
Achilles
3
7
2
0.57
L
Athena
Orange696
Athena
0
7
4
0.29
W
Hun Batz
SUM3rr
Hun Batz
12
2
5
7.25
W
4
3
6
2.33
W
Discordia
ultrainstinto11
Discordia
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,492
Damage
19,456
30,880
Taken
44,479
18,481
Mitigated
29,201
3,387
Healing
5,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,238
944
0
2,079
8,998
2,616
0
6,095
2,761
23,295
776
L
Achilles
Master02889
Achilles
9,539
2,270
0
3,614
19,681
13,884
0
9,403
10,002
0
23,324
L
Athena
Orange696
Athena
5,679
783
0
0
15,800
12,701
0
6,028
9,341
16,772
891
W
Hun Batz
SUM3rr
Hun Batz
16,813
4,503
0
2,467
11,542
6,262
2,850
3,921
7,293
0
38,035
W
3,893
708
0
170
12,221
9,492
566
4,053
8,020
23,233
355
W
Discordia
ultrainstinto11
Discordia
17,786
1,375
0
750
7,117
2,727
435
1,366
5,430
48,726
927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,058
Gold Earned
27,245
150
Minions Killed
91
0
Camps Cleared
0
728,689
Distance Traveled
555,495
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,321
777
43
4
0
143,427
0
L
Achilles
9,411
784
21
2
0
195,566
0
L
Athena
8,513
709
27
2
0
216,502
0
W
Hun Batz
11,838
987
53
4
0
252,942
5
W
Ymir
10,366
864
42
4
0
222,356
2
W
Discordia
10,854
905
55
5
0
253,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role