Player Matchup

Bacchus
Bacchus
luvvdpnny
Bacchus
Level 18
God Stats
3W - 4L
1,432 SR
Queue Stats
11W - 27L
1,115 Elo+
Party 1
Jing Wei
Jing Wei
sonderMD
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 48L
1,234 Elo+
Party 1
Fenrir
Fenrir
squirt4dorian
Fenrir
Level 63
God Stats
25W - 27L
1,417 SR
Queue Stats
280W - 289L
1,357 Elo+
Party 1
Team Averages
Level 36
1,450 SR
1,235 Elo+

VS

Team Averages
Level 61
1,365 SR
1,328 Elo+
Baron Samedi
Baron Samedi
Aka3ongParty
Baron Samedi
Level 105
God Stats
3W - 7L
1,422 SR
Queue Stats
41W - 64L
1,338 Elo+
Party 2
Osiris
Osiris
Nik1Q
Osiris
Level 43
God Stats
2W - 5L
1,280 SR
Queue Stats
85W - 104L
1,348 Elo+
Solo
Yemoja
Yemoja
imdiehardmonkey
Yemoja
Level 36
God Stats
14W - 33L
1,394 SR
Queue Stats
180W - 216L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
luvvdpnny
Bacchus
17
1 / 5 / 2
11,534
678
4,851
15,486
13,360
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jing Wei
sonderMD
Jing Wei
20
2 / 3 / 3
13,556
797
10,999
9,362
2,915
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 4 / 1
12,854
756
12,877
14,858
15,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aka3ongParty
Baron Samedi
19
4 / 4 / 4
13,041
767
7,466
14,283
8,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Nik1Q
Osiris
9
0 / 0 / 2
9,659
568
0
705
265
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
4 / 2 / 5
13,405
789
11,068
19,275
10,958
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
6
Kills
8
12
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Aka3ongParty
Baron Samedi
4
4
4
1.5
L
Osiris
Nik1Q
Osiris
0
0
2
1
L
4
2
5
3.25
W
Bacchus
luvvdpnny
Bacchus
1
5
2
0.4
W
Jing Wei
sonderMD
Jing Wei
2
3
3
1.17
W
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,727
Damage
18,534
39,706
Taken
34,263
31,462
Mitigated
19,565
3,389
Healing
10,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Aka3ongParty
Baron Samedi
7,466
868
149
1,752
14,283
8,342
231
1,116
13,138
35,942
0
L
Osiris
Nik1Q
Osiris
0
0
0
0
705
265
0
624
81
0
0
L
11,068
1,891
2,144
6,297
19,275
10,958
0
2,376
16,875
47,604
747
W
Bacchus
luvvdpnny
Bacchus
4,851
158
0
237
15,486
13,360
80
4,132
8,725
12,230
1,668
W
Jing Wei
sonderMD
Jing Wei
10,999
7,531
0
1,399
9,362
2,915
2,390
6,896
2,466
0
56,855
W
12,877
2,308
0
1,753
14,858
15,187
962
7,560
7,188
0
46,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,944
Gold Earned
36,105
162
Minions Killed
132
0
Camps Cleared
0
934,258
Distance Traveled
511,278
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,041
767
67
4
0
232,957
2
L
Osiris
9,659
568
0
0
0
676
0
L
Yemoja
13,405
789
65
4
0
277,645
0
W
Bacchus
11,534
678
15
1
0
281,723
0
W
Jing Wei
13,556
797
95
6
0
333,343
0
W
Fenrir
12,854
756
52
3
0
319,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role