Player Matchup

Scylla
Scylla
Diamond V
Sookα
Scylla
Diamond V
Level 159
God Stats
3W - 0L
1,893 SR
Queue Stats
35W - 11L
2,363 MMR
Party 1
Hercules
Hercules
Platinum I
Th3 4ngry Bunny
Hercules
Platinum I
Level 195
God Stats
2W - 0L
1,484 SR
Queue Stats
155W - 164L
2,005 MMR
Solo
Ne Zha
Ne Zha
Diamond V
кискаэсминец
Ne Zha
Diamond V
Level 122
God Stats
14W - 2L
2,038 SR
Queue Stats
45W - 9L
2,490 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,805 SR
2,286 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 92
1,649 SR
2,379 MMR
Hou Yi
Hou Yi
Platinum I
JoeDs
Hou Yi
Platinum I
Level 45
God Stats
4W - 5L
1,672 SR
Queue Stats
24W - 18L
2,405 MMR
Solo
Arachne
Arachne
Masters
OnIyNai
Arachne
Masters
Level 79
God Stats
78W - 59L
1,676 SR
Queue Stats
113W - 105L
2,845 MMR
Solo
Charon
Charon
Platinum I
Privat2ross
Charon
Platinum I
Level 153
God Stats
5W - 7L
1,599 SR
Queue Stats
505W - 575L
1,887 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Sookα
Scylla
18
2 / 2 / 9
11,240
865
6,275
8,054
2,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
16
1 / 2 / 8
10,048
773
7,019
13,528
15,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

19
9 / 1 / 3
11,990
922
18,413
12,757
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
KumbhakarnaCthulhuSerqetSobekAtlas

VS

Bans
Xing TianFafnirCerberusKuzenboYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
JoeDs
Hou Yi
15
2 / 5 / 0
9,768
751
7,698
13,339
3,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
OnIyNai
Arachne
16
3 / 5 / 2
10,213
786
9,621
14,173
7,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Charon
15
0 / 2 / 2
9,077
698
9,943
9,470
9,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
5
5
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
JoeDs
Hou Yi
2
5
0
0.4
L
Arachne
OnIyNai
Arachne
3
5
2
0.8
L
Charon
0
2
2
0.5
W
Scylla
Sookα
Scylla
2
2
9
3.25
W
Hercules
1
2
8
2.5
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,707
Damage
27,262
34,339
Taken
36,982
24,165
Mitigated
21,198
12,163
Healing
4,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
JoeDs
Hou Yi
7,698
4,014
0
1,522
13,339
3,445
0
2,912
10,401
0
46,271
L
Arachne
OnIyNai
Arachne
9,621
6,211
0
1,995
14,173
7,831
18
2,043
12,104
0
35,555
L
Charon
9,943
1,307
0
718
9,470
9,922
0
1,337
8,133
24,266
1,092
W
Scylla
Sookα
Scylla
6,275
571
0
1,118
8,054
2,761
1,319
2,258
5,645
51,819
0
W
Hercules
7,019
148
0
4,690
13,528
15,201
696
2,874
9,837
0
23,396
W
18,413
5,520
0
6,355
12,757
6,203
1,846
4,087
8,309
0
65,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,278
Gold Earned
29,058
227
Minions Killed
164
0
Camps Cleared
0
744,573
Distance Traveled
660,973
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,768
751
77
6
0
202,932
1
L
Arachne
10,213
786
44
3
0
230,850
4
L
Charon
9,077
698
43
3
0
227,191
0
W
Scylla
11,240
865
121
9
0
235,412
0
W
Hercules
10,048
773
51
4
0
243,870
4
W
Ne Zha
11,990
922
55
4
0
265,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role