Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
HapitaBehere
Jing Wei
Level 108
God Stats
2W - 3L
1,458 SR
Queue Stats
183W - 158L
1,559 Elo+
Solo
Susano
Susano
MendicantBravo
Susano
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
1,406 Elo+
Party 1
Fenrir
Fenrir
Painkeeng
Fenrir
Level 76
God Stats
3W - 3L
1,610 SR
Queue Stats
81W - 80L
1,516 Elo+
Party 1
Agni
Agni
SenselessKaos
Agni
Level 128
God Stats
1W - 2L
1,551 SR
Queue Stats
74W - 61L
1,551 Elo+
Party 1
Team Averages
Level 116
1,524 SR
1,506 Elo+

VS

Team Averages
Level 129
1,557 SR
1,522 Elo+
Chiron
Chiron
Kyojin94
Chiron
Level 141
God Stats
1W - 1L
1,259 SR
Queue Stats
39W - 37L
1,536 Elo+
Solo
He Bo
He Bo
Steeeeeeeeeeeven
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,622 Elo+
Solo
Hercules
Hercules
ToastyElf2147
Hercules
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 111L
1,489 Elo+
Solo
Nox
Nox
bilito13sm
Nox
Level 157
God Stats
4W - 1L
1,680 SR
Queue Stats
215W - 230L
1,514 Elo+
Solo
Sobek
Sobek
poonjobber
Sobek
Level 103
God Stats
8W - 1L
1,844 SR
Queue Stats
399W - 403L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
0 / 2 / 0
5,028
1,006
2,284
3,059
1,022
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
HapitaBehere
Jing Wei
6
0 / 0 / 0
4,400
880
1,026
1,863
1,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 3 / 1
4,568
914
2,979
3,285
1,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Painkeeng
Fenrir
10
1 / 2 / 0
5,091
1,018
694
2,754
2,290
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 1
5,018
1,004
5,295
1,402
362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Kyojin94
Chiron
10
1 / 0 / 5
5,708
1,142
2,129
3,003
813
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 0 / 6
5,580
1,116
2,011
2,831
641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
ToastyElf2147
Hercules
10
3 / 0 / 4
5,854
1,171
2,046
2,168
1,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 4
6,043
1,209
2,481
2,687
994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
11
1 / 0 / 6
5,761
1,152
2,113
5,078
3,895
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
8
8
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
2
0
0
L
Jing Wei
HapitaBehere
Jing Wei
0
0
0
0
W
Chiron
Kyojin94
Chiron
1
0
5
3.5
L
0
3
1
0.17
L
Fenrir
Painkeeng
Fenrir
1
2
0
0.5
L
0
1
1
0.5
W
1
0
6
4
W
Hercules
ToastyElf2147
Hercules
3
0
4
5
W
2
1
4
4
W
Sobek
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,278
Damage
10,780
12,363
Taken
15,767
5,899
Mitigated
7,862
2,324
Healing
8,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
2,284
1,516
0
607
3,059
1,022
0
1,724
1,117
0
9,183
L
Jing Wei
HapitaBehere
Jing Wei
1,026
541
174
1,113
1,863
1,124
0
924
840
0
1,361
W
Chiron
Kyojin94
Chiron
2,129
497
564
947
3,003
813
266
1,017
1,986
0
12,514
L
2,979
0
0
0
3,285
1,101
0
1,552
1,733
0
5,894
L
Fenrir
Painkeeng
Fenrir
694
163
0
180
2,754
2,290
0
1,670
901
0
774
L
5,295
83
0
250
1,402
362
0
0
1,402
12,447
0
W
2,011
224
405
700
2,831
641
254
664
2,167
4,231
0
W
Hercules
ToastyElf2147
Hercules
2,046
168
441
330
2,168
1,519
490
796
1,372
0
4,935
W
2,481
216
1,296
883
2,687
994
76
697
1,990
7,945
148
W
Sobek
2,113
119
783
1,840
5,078
3,895
392
2,121
2,957
5,456
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,105
Gold Earned
28,946
38
Minions Killed
55
0
Camps Cleared
0
350,323
Distance Traveled
495,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,028
1,006
22
4
0
60,630
0
L
Jing Wei
4,400
880
2
0
0
37,411
0
W
Chiron
5,708
1,142
17
3
0
94,526
0
L
Susano
4,568
914
3
1
0
87,468
0
L
Fenrir
5,091
1,018
0
0
0
84,315
0
L
Agni
5,018
1,004
11
2
0
80,499
0
W
He Bo
5,580
1,116
5
1
0
102,190
0
W
Hercules
5,854
1,171
5
1
0
96,025
0
W
Nox
6,043
1,209
15
3
0
96,066
0
W
Sobek
5,761
1,152
13
3
0
106,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role