Player Matchup

Fafnir
Fafnir
Platinum V
Big Suge985
Fafnir
Platinum V
Level 143
God Stats
14W - 16L
1,610 SR
Queue Stats
634W - 664L
1,614 MMR
Party 2
Charybdis
Charybdis
Gold III
CopeStradamus
Charybdis
Gold III
Level 149
God Stats
20W - 22L
1,592 SR
Queue Stats
660W - 745L
1,589 MMR
Solo
Vulcan
Vulcan
Gold II
Tomm Ganks
Vulcan
Gold II
Level 153
God Stats
37W - 34L
1,548 SR
Queue Stats
966W - 1,030L
1,457 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,583 SR
1,554 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,593 SR
1,558 MMR
Arachne
Arachne
Gold III
Cynical CF
Arachne
Gold III
Level 74
God Stats
34W - 18L
1,652 SR
Queue Stats
105W - 107L
1,595 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
JelpOG
Aphrodite
Gold IV
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 76L
1,544 MMR
Party 1
Bellona
Bellona
Gold V
elosoxd
Bellona
Gold V
Level 86
God Stats
14W - 10L
1,627 SR
Queue Stats
121W - 139L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
0 / 1 / 1
11,963
665
6,954
21,099
28,872
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
CopeStradamus
Charybdis
18
1 / 4 / 1
12,129
674
16,933
14,204
6,536
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Vulcan
Tomm Ganks
Vulcan
19
1 / 2 / 1
12,483
694
16,859
11,266
5,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KumbhakarnaCthulhuAchillesKuzenboCerberus

VS

Bans
YmirGebAgniChaacDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cynical CF
Arachne
20
2 / 0 / 5
13,861
770
17,028
24,091
22,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
JelpOG
Aphrodite
20
1 / 0 / 5
13,608
756
11,806
11,478
5,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
elosoxd
Bellona
20
4 / 2 / 3
14,053
781
14,140
21,446
26,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
7
7
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
1
1
0.5
L
Charybdis
CopeStradamus
Charybdis
1
4
1
0.38
W
Arachne
Cynical CF
Arachne
2
0
5
4.5
W
Aphrodite
JelpOG
Aphrodite
1
0
5
3.5
L
Vulcan
Tomm Ganks
Vulcan
1
2
1
0.75
W
Bellona
elosoxd
Bellona
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,746
Damage
42,974
46,569
Taken
57,015
41,000
Mitigated
54,975
12,636
Healing
37,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
6,954
2,670
590
6,325
21,099
28,872
0
7,423
12,246
41,160
491
L
Charybdis
CopeStradamus
Charybdis
16,933
7,023
0
2,167
14,204
6,536
0
3,185
10,275
0
63,169
W
Arachne
Cynical CF
Arachne
17,028
10,207
0
9,594
24,091
22,911
2,601
10,295
12,918
572
69,902
W
Aphrodite
JelpOG
Aphrodite
11,806
1,333
13,183
10,341
11,478
5,252
1,248
5,044
6,434
73,057
0
L
Vulcan
Tomm Ganks
Vulcan
16,859
143
298
3,256
11,266
5,592
0
1,473
9,175
64,738
0
W
Bellona
elosoxd
Bellona
14,140
2,094
0
4,006
21,446
26,812
830
8,497
12,949
0
52,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,575
Gold Earned
41,522
275
Minions Killed
256
0
Camps Cleared
0
973,513
Distance Traveled
1,088,062
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,963
665
60
3
0
319,108
7
L
Charybdis
12,129
674
95
5
0
286,743
0
W
Arachne
13,861
770
78
4
0
394,603
0
W
Aphrodite
13,608
756
134
7
0
303,146
4
L
Vulcan
12,483
694
120
7
0
367,662
0
W
Bellona
14,053
781
44
2
0
390,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role