Player Matchup

Zeus
Zeus
Le Prolapsus
Zeus
Level 178
God Stats
4W - 6L
1,337 SR
Queue Stats
398W - 434L
1,475 Elo+
Party 2
Arachne
Arachne
Lorthar
Arachne
Level 171
God Stats
213W - 160L
1,547 SR
Queue Stats
591W - 585L
1,512 Elo+
Solo
Cthulhu
Cthulhu
Niasnias95
Cthulhu
Level 69
God Stats
8W - 6L
1,474 SR
Queue Stats
33W - 40L
1,490 Elo+
Party 2
Team Averages
Level 139
1,453 SR
1,492 Elo+

VS

Team Averages
Level 91
1,541 SR
1,470 Elo+
Ymir
Ymir
CasualKang
Ymir
Level 82
God Stats
18W - 19L
1,506 SR
Queue Stats
117W - 137L
1,474 Elo+
Party 1
Serqet
Serqet
Grimmixide
Serqet
Level 125
God Stats
6W - 5L
1,624 SR
Queue Stats
437W - 446L
1,505 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OblongTiger2130
Morgan Le Fay
Level 67
God Stats
1W - 3L
1,494 SR
Queue Stats
242W - 252L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 5
13,040
869
18,587
9,599
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Lorthar
Arachne
18
4 / 2 / 5
12,584
839
13,127
14,399
5,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
Niasnias95
Cthulhu
18
4 / 6 / 8
12,458
831
11,647
16,929
13,524
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 4
10,498
700
2,212
17,823
18,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
Grimmixide
Serqet
18
5 / 4 / 4
11,818
788
12,154
19,007
9,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
OblongTiger2130
Morgan Le Fay
17
4 / 5 / 5
11,969
798
13,686
13,901
5,862

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
13
Kills
10
10
Deaths
13
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Serqet
Grimmixide
Serqet
5
4
4
1.75
W
5
2
5
3.75
W
Arachne
Lorthar
Arachne
4
2
5
3.25
W
Cthulhu
Niasnias95
Cthulhu
4
6
8
1.33
L
Morgan Le Fay
OblongTiger2130
Morgan Le Fay
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,361
Damage
28,052
40,927
Taken
50,731
22,085
Mitigated
34,020
7,311
Healing
825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,212
404
0
0
17,823
18,593
0
10,506
7,317
18,906
539
L
Serqet
Grimmixide
Serqet
12,154
1,804
0
0
19,007
9,565
0
9,678
9,329
207
37,804
W
18,587
1,825
0
310
9,599
2,803
377
2,728
5,839
63,883
0
W
Arachne
Lorthar
Arachne
13,127
9,700
0
6,144
14,399
5,758
2,265
5,511
7,913
0
39,578
W
Cthulhu
Niasnias95
Cthulhu
11,647
1,152
411
446
16,929
13,524
685
6,592
9,207
28,801
1,030
L
Morgan Le Fay
OblongTiger2130
Morgan Le Fay
13,686
2,762
0
825
13,901
5,862
0
9,064
4,837
58,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,082
Gold Earned
34,285
175
Minions Killed
210
0
Camps Cleared
0
834,588
Distance Traveled
810,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,498
700
51
3
0
264,199
0
L
Serqet
11,818
788
51
3
0
313,228
0
W
Zeus
13,040
869
92
6
0
259,982
0
W
Arachne
12,584
839
44
3
0
314,362
0
W
Cthulhu
12,458
831
39
3
0
260,244
0
L
Morgan Le Fay
11,969
798
108
7
0
233,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role