Player Matchup

Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
PiolaWachin
Kumbhakarna
Level 56
God Stats
4W - 2L
1,538 SR
Queue Stats
101W - 97L
1,558 Elo+
Party 3
Serqet
Serqet
Shermo15
Serqet
Level 89
God Stats
4W - 0L
1,779 SR
Queue Stats
59W - 52L
1,531 Elo+
Party 3
Chaac
Chaac
jiar__
Chaac
Level 153
God Stats
9W - 6L
1,614 SR
Queue Stats
448W - 435L
1,571 Elo+
Party 2
Ra
Ra
tuverculo
Ra
Level 129
God Stats
5W - 7L
1,371 SR
Queue Stats
220W - 183L
1,545 Elo+
Party 2
Team Averages
Level 111
1,560 SR
1,541 Elo+

VS

Team Averages
Level 129
1,550 SR
1,464 Elo+
Raijin
Raijin
FatalLordKing
Raijin
Level 115
God Stats
3W - 1L
1,570 SR
Queue Stats
375W - 369L
1,406 Elo+
Party 1
Mulan
Mulan
PitbullDoSamba
Mulan
Level 148
God Stats
54W - 51L
1,511 SR
Queue Stats
85W - 82L
1,471 Elo+
Solo
Fafnir
Fafnir
XCXㅤ
Fafnir
Level 157
God Stats
84W - 103L
1,426 SR
Queue Stats
804W - 813L
1,511 Elo+
Solo
Chronos
Chronos
b3nsho
Chronos
Level 154
God Stats
2W - 2L
1,683 SR
Queue Stats
78W - 86L
1,418 Elo+
Party 1
Danzaburou
Danzaburou
ofugi14
Danzaburou
Level 70
God Stats
3W - 4L
1,563 SR
Queue Stats
117W - 121L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 2 / 1
4,818
482
3,998
5,046
1,630
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
PiolaWachin
Kumbhakarna
9
1 / 1 / 0
5,544
554
3,965
5,744
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Serqet
Shermo15
Serqet
9
0 / 3 / 0
5,093
509
632
5,996
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
jiar__
Chaac
10
1 / 0 / 1
6,215
622
3,496
5,687
4,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 2 / 0
6,460
646
4,159
8,597
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,058
606
5,579
4,891
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

3
0 / 0 / 0
3,498
350
0
879
425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fafnir
XCXㅤ
Fafnir
10
1 / 2 / 3
5,153
515
2,199
6,748
6,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
b3nsho
Chronos
9
1 / 0 / 3
5,175
518
3,837
5,222
1,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
ofugi14
Danzaburou
11
6 / 1 / 1
6,430
643
6,136
8,437
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
8
8
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
2
1
0.25
L
0
2
3
0.75
W
Kumbhakarna
PiolaWachin
Kumbhakarna
1
1
0
1
L
0
0
0
0
W
Serqet
Shermo15
Serqet
0
3
0
0
L
Fafnir
XCXㅤ
Fafnir
1
2
3
1.25
L
Chronos
b3nsho
Chronos
1
0
3
2.5
W
Chaac
jiar__
Chaac
1
0
1
1.5
L
Danzaburou
ofugi14
Danzaburou
6
1
1
6.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,250
Damage
17,751
31,070
Taken
26,177
14,308
Mitigated
12,624
10,286
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,998
2,243
0
1,203
5,046
1,630
0
2,928
2,118
0
28,060
L
5,579
508
0
998
4,891
1,524
0
2,753
1,789
41,961
0
W
Kumbhakarna
PiolaWachin
Kumbhakarna
3,965
550
0
1,804
5,744
3,487
0
2,586
3,158
17,100
2,398
L
0
0
0
0
879
425
0
0
879
0
1,252
W
Serqet
Shermo15
Serqet
632
147
0
2,914
5,996
1,618
0
706
5,216
0
26,711
L
Fafnir
XCXㅤ
Fafnir
2,199
516
0
2,095
6,748
6,382
0
1,382
5,366
8,523
0
L
Chronos
b3nsho
Chronos
3,837
1,661
0
1,980
5,222
1,529
20
1,493
3,729
33,930
0
W
Chaac
jiar__
Chaac
3,496
380
0
2,095
5,687
4,511
0
28
5,652
414
33,786
L
Danzaburou
ofugi14
Danzaburou
6,136
2,316
0
3,918
8,437
2,764
0
1,987
6,236
0
41,490
W
4,159
514
132
2,138
8,597
3,062
0
4,810
3,311
47,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,130
Gold Earned
26,314
293
Minions Killed
229
0
Camps Cleared
0
1,006,022
Distance Traveled
812,259
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,818
482
64
6
0
205,109
1
L
Raijin
6,058
606
77
8
0
179,214
0
W
Kumbhakarna
5,544
554
9
1
0
212,807
4
L
Mulan
3,498
350
1
0
0
42,454
0
W
Serqet
5,093
509
65
7
0
196,275
1
L
Fafnir
5,153
515
7
1
0
181,172
0
L
Chronos
5,175
518
62
6
0
195,626
0
W
Chaac
6,215
622
54
5
0
184,201
0
L
Danzaburou
6,430
643
82
8
0
213,793
0
W
Ra
6,460
646
101
10
0
207,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role