Player Matchup

Ishtar
Ishtar
DJCity
Ishtar
Level 139
God Stats
2W - 0L
1,525 SR
Queue Stats
98W - 97L
1,510 Elo+
Party 2
Ra
Ra
RegalSmeagol
Ra
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 99L
1,540 Elo+
Party 2
Athena
Athena
Shalissa
Athena
Level 109
God Stats
2W - 1L
1,280 SR
Queue Stats
107W - 81L
1,567 Elo+
Party 2
Hercules
Hercules
TheBalaban
Hercules
Level 108
God Stats
3W - 3L
1,275 SR
Queue Stats
149W - 138L
1,540 Elo+
Party 2
Bacchus
Bacchus
superbadmclovin
Bacchus
Level 107
God Stats
7W - 1L
1,517 SR
Queue Stats
66W - 73L
1,490 Elo+
Party 2
Team Averages
Level 116
1,419 SR
1,529 Elo+

VS

Team Averages
Level 83
1,648 SR
1,508 Elo+
Cerberus
Cerberus
Alzardeen
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Raijin
Raijin
Andreurz
Raijin
Level 148
God Stats
4W - 2L
1,954 SR
Queue Stats
279W - 294L
1,480 Elo+
Solo
Hou Yi
Hou Yi
GayLuma
Hou Yi
Level 99
God Stats
7W - 4L
1,801 SR
Queue Stats
309W - 269L
1,481 Elo+
Solo
Sylvanus
Sylvanus
HydroMerano
Sylvanus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
todaze
Yu Huang
Level 119
God Stats
2W - 1L
1,483 SR
Queue Stats
25W - 23L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DJCity
Ishtar
16
2 / 0 / 23
8,998
900
12,067
9,893
4,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

16
11 / 4 / 16
10,406
1,041
17,111
14,864
7,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
Shalissa
Athena
16
7 / 2 / 17
9,925
993
8,809
15,657
17,141
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
TheBalaban
Hercules
16
11 / 2 / 13
9,654
965
11,213
17,865
17,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 23
9,511
951
8,272
15,392
17,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alzardeen
Cerberus
10
0 / 10 / 4
6,885
689
4,059
19,023
17,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
Andreurz
Raijin
15
2 / 8 / 6
9,069
907
10,896
11,122
4,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
GayLuma
Hou Yi
15
3 / 4 / 5
8,544
854
15,051
11,031
4,897
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
HydroMerano
Sylvanus
11
0 / 6 / 5
7,208
721
5,582
12,133
10,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
todaze
Yu Huang
15
4 / 5 / 3
8,598
860
11,750
8,291
3,858
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
32
33
Kills
9
9
Deaths
33
92
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alzardeen
Cerberus
0
10
4
0.2
L
Raijin
Andreurz
Raijin
2
8
6
0.63
W
Ishtar
DJCity
Ishtar
2
0
23
13.5
L
Hou Yi
GayLuma
Hou Yi
3
4
5
1.38
L
Sylvanus
HydroMerano
Sylvanus
0
6
5
0.42
W
11
4
16
4.75
W
Athena
Shalissa
Athena
7
2
17
7.75
W
Hercules
TheBalaban
Hercules
11
2
13
8.75
W
2
1
23
13.5
L
Yu Huang
todaze
Yu Huang
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,472
Damage
47,338
73,671
Taken
61,600
63,970
Mitigated
41,208
41,214
Healing
13,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alzardeen
Cerberus
4,059
499
43
2,961
19,023
17,931
0
8,483
10,042
11,632
0
L
Raijin
Andreurz
Raijin
10,896
1,348
257
709
11,122
4,444
0
6,841
4,136
24,432
889
W
Ishtar
DJCity
Ishtar
12,067
6,278
1,550
3,153
9,893
4,572
2,909
4,147
5,746
0
34,103
L
Hou Yi
GayLuma
Hou Yi
15,051
7,766
86
4,160
11,031
4,897
0
6,210
4,672
0
24,287
L
Sylvanus
HydroMerano
Sylvanus
5,582
1,240
1,898
1,510
12,133
10,078
0
6,024
5,766
7,766
0
W
17,111
2,074
11,785
7,016
14,864
7,066
104
8,778
6,086
29,448
0
W
Athena
Shalissa
Athena
8,809
1,480
4,328
3,684
15,657
17,141
329
6,172
9,485
13,067
0
W
Hercules
TheBalaban
Hercules
11,213
1,561
1,719
5,360
17,865
17,949
1,027
7,137
10,728
0
16,130
W
8,272
219
612
2,007
15,392
17,242
1,082
5,595
9,797
12,108
1,272
L
Yu Huang
todaze
Yu Huang
11,750
885
674
1,173
8,291
3,858
0
4,780
3,357
19,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,494
Gold Earned
40,304
114
Minions Killed
96
0
Camps Cleared
0
984,040
Distance Traveled
790,567
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,885
689
19
2
0
162,280
0
L
Raijin
9,069
907
30
3
0
147,139
0
W
Ishtar
8,998
900
41
4
0
189,047
0
L
Hou Yi
8,544
854
24
2
0
186,828
0
L
Sylvanus
7,208
721
4
0
0
119,164
0
W
Ra
10,406
1,041
30
3
0
195,043
0
W
Athena
9,925
993
15
2
0
195,400
0
W
Hercules
9,654
965
19
2
0
195,278
0
W
Bacchus
9,511
951
9
1
0
209,272
0
L
Yu Huang
8,598
860
19
2
0
175,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role