Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
S1lverF0xx
Maui
Level 148
God Stats
17W - 15L
1,700 SR
Queue Stats
100W - 68L
1,616 Elo+
Party 1
Ao Kuang
Ao Kuang
Turtlemanarmy
Ao Kuang
Level 156
God Stats
2W - 4L
1,618 SR
Queue Stats
139W - 105L
1,621 Elo+
Party 1
Neith
Neith
xXV3n0mKill3rXx
Neith
Level 184
God Stats
9W - 6L
1,627 SR
Queue Stats
105W - 62L
1,639 Elo+
Party 1
Team Averages
Level 152
1,589 SR
1,575 Elo+

VS

Team Averages
Level 129
1,559 SR
1,545 Elo+
Ymir
Ymir
AtticusBadacus
Ymir
Level 159
God Stats
59W - 41L
1,635 SR
Queue Stats
252W - 251L
1,550 Elo+
Solo
Vamana
Vamana
EatingApple8
Vamana
Level 147
God Stats
1W - 2L
1,613 SR
Queue Stats
207W - 203L
1,501 Elo+
Party 2
Anubis
Anubis
Hugh Mugus
Anubis
Level 141
God Stats
0W - 2L
1,437 SR
Queue Stats
103W - 97L
1,554 Elo+
Solo
Cupid
Cupid
eZCeta
Cupid
Level 89
God Stats
4W - 1L
1,611 SR
Queue Stats
202W - 205L
1,551 Elo+
Solo
Artemis
Artemis
xLolicusx
Artemis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 0 / 1
6,552
655
4,803
8,123
3,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
 
Nu Wa
10
0 / 1 / 3
5,391
539
4,437
2,893
701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 3
5,553
555
2,205
4,553
3,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
Turtlemanarmy
Ao Kuang
10
1 / 0 / 0
5,505
551
2,167
6,740
4,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 1
6,142
614
4,158
3,422
1,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,240
524
1,460
7,676
3,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
10
0 / 1 / 0
5,283
528
2,447
6,122
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Hugh Mugus
Anubis
10
1 / 3 / 0
5,460
546
3,714
6,718
2,231
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cupid
eZCeta
Cupid
10
0 / 2 / 0
5,653
565
1,944
5,546
2,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Artemis
xLolicusx
Artemis
11
1 / 0 / 0
6,039
604
2,950
4,866
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
2
2
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
0
1
5.5
W
Nu Wa
 
Nu Wa
0
1
3
1.5
L
0
2
2
0.5
L
Vamana
0
1
0
0
L
Anubis
Hugh Mugus
Anubis
1
3
0
0.33
W
1
0
3
2.5
W
Ao Kuang
Turtlemanarmy
Ao Kuang
1
0
0
1
L
Cupid
eZCeta
Cupid
0
2
0
0
L
Artemis
xLolicusx
Artemis
1
0
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,770
Damage
12,515
25,731
Taken
30,928
12,113
Mitigated
11,955
6,106
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,803
887
0
427
8,123
3,028
0
1,874
6,249
0
57,101
W
Nu Wa
 
Nu Wa
4,437
1,468
0
500
2,893
701
588
1,493
1,400
34,114
0
L
1,460
433
0
2,116
7,676
3,547
0
2,255
5,421
13,750
3,084
L
Vamana
2,447
1,059
0
546
6,122
2,493
0
936
5,146
0
35,162
L
Anubis
Hugh Mugus
Anubis
3,714
94
0
3,351
6,718
2,231
0
2,850
3,832
50,142
0
W
2,205
529
0
1,661
4,553
3,153
0
708
3,845
19,494
1,047
W
Ao Kuang
Turtlemanarmy
Ao Kuang
2,167
569
0
2,118
6,740
4,112
0
536
5,756
29,460
0
L
Cupid
eZCeta
Cupid
1,944
939
0
2,658
5,546
2,305
0
1,545
3,791
0
33,985
L
Artemis
xLolicusx
Artemis
2,950
1,520
0
3,337
4,866
1,379
0
910
3,956
0
42,124
W
4,158
1,719
0
1,400
3,422
1,119
0
412
3,010
0
45,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,143
Gold Earned
27,675
326
Minions Killed
321
0
Camps Cleared
0
1,055,367
Distance Traveled
1,012,119
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,552
655
93
9
0
253,010
0
W
Nu Wa
5,391
539
54
5
0
188,334
0
L
Ymir
5,240
524
27
3
0
213,134
4
L
Vamana
5,283
528
72
7
0
236,337
0
L
Anubis
5,460
546
82
8
0
182,035
0
W
Maui
5,553
555
29
3
0
222,635
0
W
Ao Kuang
5,505
551
56
6
0
202,338
2
L
Cupid
5,653
565
53
5
0
194,366
2
L
Artemis
6,039
604
87
9
0
186,247
0
W
Neith
6,142
614
94
9
0
189,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role