Player Matchup

Ra
Ra
DrZummey
Ra
Level 126
God Stats
2W - 0L
1,612 SR
Queue Stats
10W - 7L
1,511 Elo+
Party 2
Hercules
Hercules
MereDesignation
Hercules
Level 119
God Stats
1W - 2L
1,606 SR
Queue Stats
3W - 5L
1,342 Elo+
Party 2
Danzaburou
Danzaburou
unclemacsback
Danzaburou
Level 96
God Stats
4W - 1L
1,621 SR
Queue Stats
12W - 9L
1,488 Elo+
Party 2
Team Averages
Level 114
1,613 SR
1,447 Elo+

VS

Team Averages
Level 106
1,239 SR
1,413 Elo+
Athena
Athena
Faze-_-Masnah7
Athena
Level 125
God Stats
0W - 4L
1,089 SR
Queue Stats
54W - 50L
1,451 Elo+
Party 1
Scylla
Scylla
Micaelmichell
Scylla
Level 124
God Stats
19W - 28L
1,402 SR
Queue Stats
111W - 108L
1,412 Elo+
Party 1
Ishtar
Ishtar
Papa_DeLosPapas
Ishtar
Level 68
God Stats
2W - 5L
1,225 SR
Queue Stats
228W - 247L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 4
10,054
914
10,387
6,378
3,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
15
2 / 0 / 6
9,303
846
10,791
15,763
20,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
unclemacsback
Danzaburou
15
2 / 0 / 7
9,539
867
7,163
8,499
3,426
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
7,173
652
4,340
13,476
14,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 3 / 0
7,808
710
7,511
8,850
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 0
7,184
653
5,651
9,218
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
0
2
0
0
W
Hercules
2
0
6
5
L
0
3
0
0
L
0
4
0
0
W
Danzaburou
unclemacsback
Danzaburou
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,341
Damage
17,502
30,640
Taken
31,544
27,775
Mitigated
21,456
16,531
Healing
1,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,387
991
1,169
3,248
6,378
3,524
696
2,547
3,831
51,723
395
L
4,340
1,362
52
929
13,476
14,935
0
5,069
8,214
13,540
569
W
Hercules
10,791
3,525
215
8,567
15,763
20,825
373
5,131
10,616
0
21,620
L
7,511
450
0
0
8,850
3,061
0
1,772
7,026
26,689
665
L
5,651
2,270
33
61
9,218
3,460
0
3,223
5,869
0
18,734
W
Danzaburou
unclemacsback
Danzaburou
7,163
1,903
0
3,332
8,499
3,426
2,152
3,578
4,921
0
38,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,896
Gold Earned
22,165
158
Minions Killed
92
0
Camps Cleared
0
662,939
Distance Traveled
619,721
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,054
914
74
7
0
229,106
0
L
Athena
7,173
652
20
2
0
197,976
0
W
Hercules
9,303
846
17
2
0
220,667
0
L
Scylla
7,808
710
47
4
0
228,050
0
L
Ishtar
7,184
653
25
2
0
193,695
2
W
Danzaburou
9,539
867
67
6
0
213,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role