Player Matchup

Rama
Rama
CwPatt3519
Rama
Level 61
God Stats
0W - 2L
1,261 SR
Queue Stats
186W - 202L
1,390 Elo+
Party 1
Kukulkan
Kukulkan
ImA_RaG3_QuIT43
Kukulkan
Level 68
God Stats
2W - 6L
1,371 SR
Queue Stats
2W - 6L
1,359 Elo+
Solo
Cthulhu
Cthulhu
KingWizz48
Cthulhu
Level 40
God Stats
11W - 18L
1,388 SR
Queue Stats
15W - 19L
1,402 Elo+
Solo
King Arthur
King Arthur
Relax_YourDone74
King Arthur
Level 129
God Stats
43W - 46L
1,547 SR
Queue Stats
333W - 321L
1,460 Elo+
Solo
Lancelot
Lancelot
wilders_dad_84
Lancelot
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 174L
1,415 Elo+
Party 1
Team Averages
Level 80
1,413 SR
1,405 Elo+

VS

Team Averages
Level 73
1,491 SR
1,438 Elo+
Ymir
Ymir
CinderyMars354
Ymir
Level 71
God Stats
3W - 2L
1,499 SR
Queue Stats
195W - 173L
1,429 Elo+
Party 2
Gilgamesh
Gilgamesh
Deadeyehawk2
Gilgamesh
Level 61
God Stats
3W - 0L
1,672 SR
Queue Stats
13W - 9L
1,488 Elo+
Solo
Izanami
Izanami
TiberiusNero23
Izanami
Level 96
God Stats
81W - 69L
1,540 SR
Queue Stats
138W - 139L
1,389 Elo+
Solo
Arachne
Arachne
Wefearprada
Arachne
Level 67
God Stats
2W - 2L
1,415 SR
Queue Stats
165W - 160L
1,431 Elo+
Party 2
Zhong Kui
Zhong Kui
jackthy-ripper
Zhong Kui
Level 69
God Stats
5W - 10L
1,332 SR
Queue Stats
242W - 257L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,098
394
6,361
9,072
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
13
4 / 3 / 2
8,905
495
14,617
6,890
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
KingWizz48
Cthulhu
12
1 / 5 / 3
7,768
432
8,378
18,044
13,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

King Arthur
Relax_YourDone74
King Arthur
16
5 / 1 / 1
9,774
543
11,630
17,445
18,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Lancelot
13
3 / 6 / 3
8,125
451
6,781
13,584
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 5
9,311
517
8,632
18,902
21,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Deadeyehawk2
Gilgamesh
15
1 / 3 / 4
8,175
454
8,467
17,328
15,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 3 / 6
8,858
492
15,075
13,161
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Wefearprada
Arachne
17
5 / 2 / 3
9,887
549
7,364
14,590
6,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
jackthy-ripper
Zhong Kui
12
1 / 3 / 5
7,290
405
8,578
12,154
7,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
13
Kills
17
18
Deaths
13
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
L
0
3
4
0.67
W
Gilgamesh
Deadeyehawk2
Gilgamesh
1
3
4
1
L
Kukulkan
4
3
2
1.67
L
Cthulhu
KingWizz48
Cthulhu
1
5
3
0.5
L
King Arthur
Relax_YourDone74
King Arthur
5
1
1
5.5
W
5
3
6
2.67
W
Arachne
Wefearprada
Arachne
5
2
3
3.25
W
Zhong Kui
jackthy-ripper
Zhong Kui
1
3
5
1.17
L
Lancelot
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,767
Damage
48,116
65,035
Taken
76,135
42,112
Mitigated
54,495
9,948
Healing
20,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,632
1,978
0
5,196
18,902
21,306
634
7,016
11,886
42,582
2,922
L
6,361
4,987
0
1,363
9,072
2,931
0
4,335
4,657
0
31,694
W
Gilgamesh
Deadeyehawk2
Gilgamesh
8,467
2,237
0
2,800
17,328
15,026
315
1,420
15,908
0
59,254
L
Kukulkan
14,617
742
0
229
6,890
2,088
342
1,541
5,349
46,992
1,620
L
Cthulhu
KingWizz48
Cthulhu
8,378
711
793
3,415
18,044
13,359
0
5,376
12,668
41,676
0
L
King Arthur
Relax_YourDone74
King Arthur
11,630
1,428
0
2,542
17,445
18,269
29
1,643
14,885
776
74,237
W
15,075
9,548
0
4,594
13,161
4,533
2,614
5,790
7,371
0
80,942
W
Arachne
Wefearprada
Arachne
7,364
5,144
0
6,463
14,590
6,433
68
2,936
11,654
0
85,728
W
Zhong Kui
jackthy-ripper
Zhong Kui
8,578
987
0
1,139
12,154
7,197
0
5,908
6,246
29,112
2,525
L
Lancelot
6,781
1,739
352
1,254
13,584
5,465
216
3,815
9,661
0
41,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,670
Gold Earned
43,521
361
Minions Killed
449
0
Camps Cleared
0
1,691,928
Distance Traveled
1,706,576
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,311
517
63
4
0
321,600
0
L
Rama
7,098
394
50
3
0
294,937
0
W
Gilgamesh
8,175
454
89
5
0
354,736
0
L
Kukulkan
8,905
495
60
3
0
326,434
1
L
Cthulhu
7,768
432
66
4
0
364,126
6
L
King Arthur
9,774
543
113
6
0
334,747
2
W
Izanami
8,858
492
126
7
0
264,219
0
W
Arachne
9,887
549
120
7
0
447,532
0
W
Zhong Kui
7,290
405
51
3
0
318,489
0
L
Lancelot
8,125
451
72
4
0
371,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role