Player Matchup

Bacchus
Bacchus
DinosRipBongs
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,592 Elo+
Party 1
Olorun
Olorun
JarJarBanks8
Olorun
Level 46
God Stats
1W - 1L
1,465 SR
Queue Stats
27W - 19L
1,527 Elo+
Party 1
Medusa
Medusa
TheSquatch970
Medusa
Level 74
God Stats
14W - 9L
1,648 SR
Queue Stats
125W - 85L
1,577 Elo+
Party 1
Team Averages
Level 42
1,538 SR
1,565 Elo+

VS

Team Averages
Level 74
1,504 SR
1,455 Elo+
Sun Wukong
Sun Wukong
BigBear23323
Sun Wukong
Level 68
God Stats
18W - 11L
1,599 SR
Queue Stats
244W - 245L
1,448 Elo+
Party 2
Janus
Janus
Bigmac2399
Janus
Level 69
God Stats
18W - 32L
1,384 SR
Queue Stats
173W - 175L
1,445 Elo+
Party 2
Arachne
Arachne
WatchNlearn_19
Arachne
Level 85
God Stats
19W - 17L
1,527 SR
Queue Stats
34W - 33L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
0 / 2 / 3
11,051
691
8,076
16,079
18,084
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
14
1 / 8 / 0
10,485
655
4,605
15,237
5,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
2 / 1 / 1
12,229
764
8,370
7,915
3,293
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigBear23323
Sun Wukong
20
1 / 0 / 8
12,519
782
13,052
14,343
15,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
19
3 / 2 / 3
12,508
782
10,040
6,796
2,962
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 1 / 2
13,838
865
11,908
10,995
5,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
11
11
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigBear23323
Sun Wukong
1
0
8
5
W
Janus
3
2
3
2.25
L
Bacchus
0
2
3
0.75
L
Olorun
1
8
0
0.13
L
2
1
1
2.5
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,051
Damage
35,000
39,231
Taken
32,134
26,485
Mitigated
23,599
9,380
Healing
12,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigBear23323
Sun Wukong
13,052
2,712
0
5,306
14,343
15,075
320
5,846
8,452
0
31,128
W
Janus
10,040
211
0
918
6,796
2,962
0
3,303
3,463
51,749
180
L
Bacchus
8,076
1,009
525
4,153
16,079
18,084
0
5,081
10,497
30,503
0
L
Olorun
4,605
1,573
1,340
2,331
15,237
5,108
0
3,562
11,271
22,238
895
L
8,370
2,945
0
1,031
7,915
3,293
0
1,328
6,243
0
51,532
W
11,908
7,982
0
6,221
10,995
5,562
2,860
3,601
7,394
0
73,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,765
Gold Earned
38,865
186
Minions Killed
214
0
Camps Cleared
0
805,152
Distance Traveled
1,038,942
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,519
782
32
2
0
344,469
0
W
Janus
12,508
782
100
6
0
317,576
0
L
Bacchus
11,051
691
50
3
0
274,566
0
L
Olorun
10,485
655
54
3
0
216,151
2
L
Medusa
12,229
764
82
5
0
314,435
0
W
Arachne
13,838
865
82
5
0
376,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role