Player Matchup

Tiamat
Tiamat
Arizei
Tiamat
Level 69
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 5L
1,165 Elo+
Party 1
Surtr
Surtr
Asabmu
Surtr
Level 66
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 5L
1,165 Elo+
Party 1
Izanami
Izanami
PulsatingMaggots
Izanami
Level 4
God Stats
0W - 5L
1,175 SR
Queue Stats
0W - 5L
1,165 Elo+
Party 1
Team Averages
Level 46
1,317 SR
1,165 Elo+

VS

Team Averages
Level 69
1,405 SR
1,423 Elo+
Ishtar
Ishtar
JuiceLaMillion18
Ishtar
Level 36
God Stats
8W - 6L
1,410 SR
Queue Stats
66W - 73L
1,422 Elo+
Party 2
Odin
Odin
JurassicBoy05
Odin
Level 47
God Stats
3W - 8L
1,252 SR
Queue Stats
74W - 81L
1,391 Elo+
Solo
Freya
Freya
Rizzenox31
Freya
Level 124
God Stats
7W - 4L
1,554 SR
Queue Stats
222W - 223L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arizei
Tiamat
13
2 / 3 / 0
7,947
795
5,744
6,657
3,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
Asabmu
Surtr
12
1 / 6 / 2
7,466
747
4,827
13,215
10,059
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 5 / 1
6,653
665
2,066
8,208
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 8
8,777
878
4,738
5,599
2,195
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 1 / 11
8,585
859
8,381
6,689
3,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
16
8 / 1 / 5
9,740
974
11,042
6,575
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
14
14
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Arizei
Tiamat
2
3
0
0.67
L
Surtr
Asabmu
Surtr
1
6
2
0.33
W
3
1
8
7
W
3
1
11
8.5
L
0
5
1
0.1
W
Freya
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,637
Damage
24,161
28,080
Taken
18,863
16,950
Mitigated
8,381
1,941
Healing
5,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Arizei
Tiamat
5,744
665
0
520
6,657
3,665
0
2,240
4,364
21,640
461
L
Surtr
Asabmu
Surtr
4,827
1,615
0
1,136
13,215
10,059
0
3,930
8,868
336
9,377
W
4,738
3,898
0
1,253
5,599
2,195
1,282
1,410
4,189
0
26,538
W
8,381
2,036
286
1,010
6,689
3,660
345
2,961
3,728
0
16,152
L
2,066
1,350
0
285
8,208
3,226
0
3,916
4,144
0
12,985
W
Freya
11,042
4,117
0
2,640
6,575
2,526
0
1,718
4,857
40,546
7,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,066
Gold Earned
27,102
81
Minions Killed
155
0
Camps Cleared
0
455,450
Distance Traveled
532,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,947
795
34
3
0
167,296
0
L
Surtr
7,466
747
14
1
0
157,018
0
W
Ishtar
8,777
878
61
6
0
168,465
0
W
Odin
8,585
859
18
2
0
175,289
0
L
Izanami
6,653
665
33
3
0
131,136
0
W
Freya
9,740
974
76
8
0
188,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role