Player Matchup

Cthulhu
Cthulhu
IllThrone820209
Cthulhu
Level 88
God Stats
329W - 281L
1,568 SR
Queue Stats
366W - 321L
1,510 Elo+
Solo
Athena
Athena
l_SurfY_l
Athena
Level 88
God Stats
22W - 22L
1,545 SR
Queue Stats
399W - 408L
1,471 Elo+
Solo
Anubis
Anubis
notmikeooochie
Anubis
Level 120
God Stats
0W - 3L
1,180 SR
Queue Stats
13W - 18L
1,435 Elo+
Solo
Kali
Kali
undeadspa
Kali
Level 48
God Stats
4W - 5L
1,511 SR
Queue Stats
99W - 102L
1,567 Elo+
Solo
Skadi
Skadi
weltallidxeno
Skadi
Level 57
God Stats
43W - 34L
1,658 SR
Queue Stats
209W - 173L
1,629 Elo+
Solo
Team Averages
Level 80
1,493 SR
1,522 Elo+

VS

Team Averages
Level 151
1,490 SR
1,533 Elo+
Ra
Ra
Ak_Cloud_Fighter
Ra
Level 109
God Stats
1W - 0L
1,664 SR
Queue Stats
72W - 55L
1,578 Elo+
Party 1
Cerberus
Cerberus
Ian0196
Cerberus
Level 197
God Stats
1W - 1L
1,190 SR
Queue Stats
305W - 303L
1,525 Elo+
Solo
Arachne
Arachne
JayMasaki
Arachne
Level 123
God Stats
1W - 1L
1,648 SR
Queue Stats
106W - 92L
1,582 Elo+
Party 1
Rama
Rama
franklate
Rama
Level 145
God Stats
26W - 24L
1,516 SR
Queue Stats
369W - 358L
1,507 Elo+
Solo
Bellona
Bellona
xG2GCharlesx
Bellona
Level 180
God Stats
14W - 19L
1,432 SR
Queue Stats
425W - 418L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,341
634
5,664
4,412
4,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
l_SurfY_l
Athena
2
0 / 0 / 0
3,544
354
0
98
38
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 2 / 0
5,821
582
8,305
6,652
2,259
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kali
10
0 / 2 / 3
5,476
548
3,010
8,759
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
4 / 0 / 0
6,388
639
5,065
4,210
948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,473
547
2,765
5,381
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Ian0196
Cerberus
10
0 / 1 / 1
5,315
532
3,098
9,196
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
JayMasaki
Arachne
10
2 / 2 / 0
5,178
518
3,417
8,669
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Rama
9
0 / 3 / 0
5,128
513
1,664
5,678
1,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
xG2GCharlesx
Bellona
10
0 / 0 / 0
4,658
466
2,286
7,430
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
7
Kills
3
4
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Cerberus
Ian0196
Cerberus
0
1
1
0.5
L
1
0
0
1
W
Arachne
JayMasaki
Arachne
2
2
0
1
W
Rama
0
3
0
0
L
Athena
l_SurfY_l
Athena
0
0
0
0
L
2
2
0
1
L
Kali
0
2
3
0.75
L
4
0
0
4
W
Bellona
xG2GCharlesx
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,044
Damage
13,230
24,131
Taken
36,354
10,007
Mitigated
14,594
10,120
Healing
12,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,765
106
224
1,848
5,381
1,373
0
3,181
2,200
31,052
0
W
Cerberus
Ian0196
Cerberus
3,098
143
0
3,168
9,196
4,680
0
2,897
6,299
32,148
585
L
5,664
593
0
1,016
4,412
4,046
170
0
4,412
36,583
5,003
W
Arachne
JayMasaki
Arachne
3,417
2,626
0
2,526
8,669
2,726
0
2,971
5,624
0
30,289
W
Rama
1,664
1,359
0
1,302
5,678
1,701
502
82
5,596
0
30,779
L
Athena
l_SurfY_l
Athena
0
0
0
36
98
38
0
0
98
1,002
0
L
8,305
128
0
3,201
6,652
2,259
0
3,348
2,850
39,806
259
L
Kali
3,010
1,398
0
4,584
8,759
2,716
0
594
8,011
0
36,504
L
5,065
2,159
0
1,283
4,210
948
68
1,102
2,944
0
38,698
W
Bellona
xG2GCharlesx
Bellona
2,286
575
0
3,102
7,430
4,114
0
3,680
3,101
0
21,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,570
Gold Earned
25,752
265
Minions Killed
272
0
Camps Cleared
0
826,926
Distance Traveled
1,075,624
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,473
547
52
5
0
220,585
0
W
Cerberus
5,315
532
87
9
0
202,711
2
L
Cthulhu
6,341
634
59
6
0
192,691
3
W
Arachne
5,178
518
48
5
0
254,969
0
W
Rama
5,128
513
53
5
0
186,064
0
L
Athena
3,544
354
3
0
0
13,128
0
L
Anubis
5,821
582
76
8
0
191,566
0
L
Kali
5,476
548
67
7
0
234,505
0
L
Skadi
6,388
639
60
6
0
195,036
4
W
Bellona
4,658
466
32
3
0
211,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role