Player Matchup

Loki
Loki
Danifony
Loki
Level 36
God Stats
6W - 20L
1,280 SR
Queue Stats
6W - 20L
1,263 Elo+
Solo
Chaac
Chaac
Paul-NLD
Chaac
Level 116
God Stats
42W - 44L
1,497 SR
Queue Stats
909W - 956L
1,413 Elo+
Solo
Hel
Hel
swet95
Hel
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,331 Elo+
Solo
Team Averages
Level 62
1,426 SR
1,336 Elo+

VS

Team Averages
Level 73
1,399 SR
1,390 Elo+
Kuzenbo
Kuzenbo
Adc_Jbg25
Kuzenbo
Level 62
God Stats
5W - 5L
1,317 SR
Queue Stats
129W - 118L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Ghostmeester-941
Danzaburou
Level 55
God Stats
2W - 3L
1,476 SR
Queue Stats
35W - 72L
1,230 Elo+
Solo
Baron Samedi
Baron Samedi
Me_Llaman_DJ
Baron Samedi
Level 103
God Stats
12W - 21L
1,405 SR
Queue Stats
72W - 74L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
3 / 2 / 2
8,790
799
8,715
8,505
3,202
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Paul-NLD
Chaac
13
2 / 3 / 3
8,681
789
5,112
9,514
6,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hel
swet95
Hel
14
0 / 2 / 3
7,860
715
3,365
8,266
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Adc_Jbg25
Kuzenbo
15
0 / 1 / 6
8,644
786
6,747
11,278
15,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Ghostmeester-941
Danzaburou
13
3 / 4 / 3
9,164
833
5,919
9,779
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
Me_Llaman_DJ
Baron Samedi
16
4 / 1 / 2
9,754
887
8,657
4,830
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
5
Kills
7
7
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Adc_Jbg25
Kuzenbo
0
1
6
3
L
Loki
3
2
2
2
W
Danzaburou
Ghostmeester-941
Danzaburou
3
4
3
1.13
W
Baron Samedi
Me_Llaman_DJ
Baron Samedi
4
1
2
5
L
Chaac
Paul-NLD
Chaac
2
3
3
1.17
L
Hel
swet95
Hel
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,192
Damage
21,323
26,285
Taken
25,887
14,766
Mitigated
20,875
8,560
Healing
4,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Adc_Jbg25
Kuzenbo
6,747
2,520
0
250
11,278
15,003
103
2,664
8,419
14,060
497
L
Loki
8,715
1,247
0
938
8,505
3,202
0
4,359
4,115
0
32,188
W
Danzaburou
Ghostmeester-941
Danzaburou
5,919
1,558
0
1,362
9,779
3,801
615
462
9,105
0
18,992
W
Baron Samedi
Me_Llaman_DJ
Baron Samedi
8,657
845
1,464
1,798
4,830
2,071
396
247
4,459
41,091
1,568
L
Chaac
Paul-NLD
Chaac
5,112
295
0
2,154
9,514
6,500
0
5,626
3,796
0
15,577
L
Hel
swet95
Hel
3,365
580
2,463
3,005
8,266
5,064
0
4,604
3,598
14,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,331
Gold Earned
27,562
97
Minions Killed
118
0
Camps Cleared
0
524,368
Distance Traveled
587,300
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,644
786
23
2
0
230,287
0
L
Loki
8,790
799
43
4
0
176,852
0
W
Danzaburou
9,164
833
33
3
0
183,223
0
W
Baron Samedi
9,754
887
62
6
0
173,790
2
L
Chaac
8,681
789
24
2
0
154,378
0
L
Hel
7,860
715
30
3
0
193,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role