Player Matchup

Maui
Maui
CanadianFrog
Maui
Level 115
God Stats
13W - 9L
1,618 SR
Queue Stats
80W - 58L
1,616 Elo+
Party 1
Agni
Agni
ImGlaz
Agni
Level 127
God Stats
1W - 1L
1,822 SR
Queue Stats
114W - 94L
1,543 Elo+
Party 1
Hachiman
Hachiman
Jhewww
Hachiman
Level 108
God Stats
24W - 12L
1,640 SR
Queue Stats
109W - 104L
1,481 Elo+
Party 1
Jormungandr
Jormungandr
TwooMinty
Jormungandr
Level 142
God Stats
3W - 2L
1,772 SR
Queue Stats
319W - 304L
1,502 Elo+
Party 1
Fenrir
Fenrir
lilbrownbean57
Fenrir
Level 140
God Stats
0W - 2L
1,340 SR
Queue Stats
624W - 617L
1,464 Elo+
Solo
Team Averages
Level 126
1,638 SR
1,521 Elo+

VS

Team Averages
Level 120
1,430 SR
1,512 Elo+
Horus
Horus
AQ22-Qill
Horus
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
677W - 674L
1,514 Elo+
Solo
Cabrakan
Cabrakan
Arbystaco
Cabrakan
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,590 Elo+
Solo
Agni
Agni
IzzyReturns
Agni
Level 84
God Stats
23W - 22L
1,535 SR
Queue Stats
418W - 411L
1,453 Elo+
Solo
Cthulhu
Cthulhu
Mashiyo
Cthulhu
Level 148
God Stats
2W - 2L
1,098 SR
Queue Stats
197W - 186L
1,470 Elo+
Solo
Izanami
Izanami
dinamity223
Izanami
Level 105
God Stats
2W - 0L
1,519 SR
Queue Stats
257W - 239L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,676
477
3,650
11,734
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
ImGlaz
Agni
12
1 / 5 / 0
7,040
503
7,933
8,756
3,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Jhewww
Hachiman
11
2 / 1 / 1
6,682
477
3,394
4,299
1,244
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
TwooMinty
Jormungandr
12
3 / 4 / 1
7,232
517
7,658
10,942
3,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
2 / 4 / 2
6,627
473
4,890
10,632
3,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AQ22-Qill
Horus
13
2 / 1 / 3
7,863
562
4,249
12,644
9,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cabrakan
Arbystaco
Cabrakan
15
5 / 0 / 6
8,047
575
6,736
8,746
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 3 / 9
8,394
600
8,649
6,928
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Mashiyo
Cthulhu
13
6 / 2 / 7
7,735
553
9,082
10,929
7,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
dinamity223
Izanami
14
3 / 2 / 6
8,303
593
4,735
7,686
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
8
Kills
17
17
Deaths
8
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
AQ22-Qill
Horus
2
1
3
3.5
W
Cabrakan
Arbystaco
Cabrakan
5
0
6
8
L
0
3
3
0.5
L
Agni
ImGlaz
Agni
1
5
0
0.2
W
1
3
9
1.83
L
Hachiman
Jhewww
Hachiman
2
1
1
2.5
W
Cthulhu
Mashiyo
Cthulhu
6
2
7
4.75
L
Jormungandr
TwooMinty
Jormungandr
3
4
1
0.88
W
Izanami
dinamity223
Izanami
3
2
6
3
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,525
Damage
33,451
46,363
Taken
46,933
18,534
Mitigated
27,810
10,462
Healing
16,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AQ22-Qill
Horus
4,249
1,683
609
4,988
12,644
9,974
543
4,993
6,922
0
39,290
W
Cabrakan
Arbystaco
Cabrakan
6,736
1,103
0
3,727
8,746
5,422
382
1,472
7,274
56,833
0
L
3,650
837
0
2,552
11,734
7,313
0
5,600
5,459
16,234
1,073
L
Agni
ImGlaz
Agni
7,933
589
0
1,064
8,756
3,025
0
2,451
5,617
42,627
701
W
8,649
337
0
500
6,928
2,199
582
3,569
3,359
64,484
692
L
Hachiman
Jhewww
Hachiman
3,394
2,330
0
1,534
4,299
1,244
0
2,562
1,484
0
39,495
W
Cthulhu
Mashiyo
Cthulhu
9,082
507
597
3,473
10,929
7,960
33
3,979
6,772
27,757
0
L
Jormungandr
TwooMinty
Jormungandr
7,658
1,279
0
2,915
10,942
3,790
0
6,286
4,227
56,864
0
W
Izanami
dinamity223
Izanami
4,735
3,189
0
2,271
7,686
2,255
935
3,823
3,863
0
56,851
L
4,890
1,210
0
2,397
10,632
3,162
0
5,703
4,732
0
44,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,257
Gold Earned
40,342
365
Minions Killed
451
0
Camps Cleared
0
1,280,456
Distance Traveled
1,442,509
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,863
562
88
6
0
274,963
2
W
Cabrakan
8,047
575
92
7
0
312,329
0
L
Maui
6,676
477
17
1
0
286,138
0
L
Agni
7,040
503
92
7
0
228,844
0
W
Agni
8,394
600
134
10
0
297,820
0
L
Hachiman
6,682
477
77
6
0
221,597
0
W
Cthulhu
7,735
553
30
2
0
294,685
4
L
Jormungandr
7,232
517
107
8
0
297,578
0
W
Izanami
8,303
593
107
8
0
262,712
0
L
Fenrir
6,627
473
72
5
0
246,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role