Player Matchup

Rama
Rama
 
Rama
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
TawnyWolfe
Bacchus
Level 159
God Stats
2W - 4L
1,267 SR
Queue Stats
235W - 242L
1,488 Elo+
Solo
Hachiman
Hachiman
ill Anomaly
Hachiman
Level 178
God Stats
3W - 6L
1,246 SR
Queue Stats
403W - 410L
1,481 Elo+
Party 2
Anubis
Anubis
o Indica
Anubis
Level 148
God Stats
2W - 1L
1,548 SR
Queue Stats
55W - 65L
1,513 Elo+
Party 2
Sun Wukong
Sun Wukong
tyty4820
Sun Wukong
Level 128
God Stats
7W - 5L
1,469 SR
Queue Stats
125W - 127L
1,498 Elo+
Party 2
Team Averages
Level 157
1,406 SR
1,496 Elo+

VS

Team Averages
Level 119
1,612 SR
1,513 Elo+
Da Ji
Da Ji
FilCanalhao
Da Ji
Level 113
God Stats
1W - 2L
1,528 SR
Queue Stats
94W - 82L
1,503 Elo+
Solo
Fenrir
Fenrir
Mighty_mango51
Fenrir
Level 126
God Stats
1W - 1L
1,735 SR
Queue Stats
66W - 75L
1,444 Elo+
Solo
Nu Wa
Nu Wa
PrimordialPooch
Nu Wa
Level 156
God Stats
8W - 8L
1,529 SR
Queue Stats
615W - 660L
1,508 Elo+
Party 1
Discordia
Discordia
TheBussyWizard
Discordia
Level 136
God Stats
2W - 4L
1,519 SR
Queue Stats
247W - 273L
1,508 Elo+
Party 1
Hera
Hera
lewiville34
Hera
Level 65
God Stats
0W - 1L
1,750 SR
Queue Stats
33W - 24L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 0 / 3
5,665
1,133
734
3,317
806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
TawnyWolfe
Bacchus
8
0 / 2 / 4
5,366
1,073
1,219
3,940
3,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
ill Anomaly
Hachiman
10
3 / 2 / 2
5,961
1,192
3,378
4,053
1,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anubis
o Indica
Anubis
11
2 / 1 / 2
6,230
1,246
871
3,126
1,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
tyty4820
Sun Wukong
11
1 / 0 / 5
6,058
1,212
4,424
5,414
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,208
1,042
1,207
2,003
694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
1,264
253
0
0
0
10
1 / 2 / 2
5,204
1,041
4,946
3,128
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
TheBussyWizard
Discordia
10
1 / 1 / 3
5,322
1,064
3,923
2,475
622
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
1 / 2 / 2
5,473
1,095
3,420
3,688
952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
6
Kills
4
5
Deaths
6
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
0
3
1.5
L
1
1
1
1.5
L
0
0
0
0
L
1
2
2
1
W
Bacchus
TawnyWolfe
Bacchus
0
2
4
1
L
Discordia
TheBussyWizard
Discordia
1
1
3
2.5
W
Hachiman
ill Anomaly
Hachiman
3
2
2
2
L
1
2
2
1
W
Anubis
o Indica
Anubis
2
1
2
3
W
Sun Wukong
tyty4820
Sun Wukong
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,626
Damage
13,496
19,850
Taken
11,294
10,579
Mitigated
3,130
8,142
Healing
1,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
734
223
0
1,191
3,317
806
957
2,530
623
0
9,904
L
1,207
251
75
130
2,003
694
0
464
1,539
0
2,467
L
0
0
0
0
0
0
0
0
0
0
0
L
4,946
1,614
40
233
3,128
862
0
636
2,492
8,016
0
W
Bacchus
TawnyWolfe
Bacchus
1,219
0
191
498
3,940
3,619
0
1,679
2,089
1,572
0
L
Discordia
TheBussyWizard
Discordia
3,923
0
122
228
2,475
622
0
513
1,962
7,188
0
W
Hachiman
ill Anomaly
Hachiman
3,378
674
242
353
4,053
1,012
0
1,806
2,155
0
11,052
L
3,420
284
23
1,073
3,688
952
0
477
3,211
12,412
0
W
Anubis
o Indica
Anubis
871
0
807
1,411
3,126
1,584
297
2,530
352
13,607
0
W
Sun Wukong
tyty4820
Sun Wukong
4,424
488
877
2,572
5,414
3,558
148
2,821
2,342
0
8,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,280
Gold Earned
22,471
73
Minions Killed
40
0
Camps Cleared
0
562,220
Distance Traveled
313,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,665
1,133
27
5
0
107,279
0
L
Da Ji
5,208
1,042
5
1
0
47,155
0
L
Fenrir
1,264
253
0
0
0
0
0
L
Nu Wa
5,204
1,041
8
2
0
85,869
0
W
Bacchus
5,366
1,073
0
0
0
118,131
0
L
Discordia
5,322
1,064
8
2
0
102,231
0
W
Hachiman
5,961
1,192
10
2
0
102,961
0
L
Hera
5,473
1,095
19
4
0
77,805
0
W
Anubis
6,230
1,246
29
6
0
93,287
0
W
Sun Wukong
6,058
1,212
7
1
0
140,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role