Player Matchup

Hun Batz
Hun Batz
Silver II
Captainmcgrubin
Hun Batz
Silver II
Level 120
God Stats
37W - 42L
1,441 SR
Queue Stats
76W - 113L
1,246 MMR
Solo
Agni
Agni
Silver I
DonDillyOn
Agni
Silver I
Level 126
God Stats
32W - 35L
1,535 SR
Queue Stats
205W - 234L
1,399 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
PaternalEmu
Gilgamesh
Silver I
Level 158
God Stats
13W - 14L
1,631 SR
Queue Stats
134W - 163L
1,447 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,536 SR
1,364 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,461 SR
1,643 MMR
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum II
ColtClassic1911
Baron Samedi
Platinum II
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 50L
1,748 MMR
Party 2
Fenrir
Fenrir
Platinum II
Masutaorenji
Fenrir
Platinum II
Level 52
God Stats
4W - 6L
1,383 SR
Queue Stats
151W - 147L
1,682 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
3 / 4 / 3
7,490
936
8,142
7,894
2,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
2 / 5 / 3
7,036
880
6,194
7,492
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
PaternalEmu
Gilgamesh
11
1 / 5 / 3
6,950
869
4,824
10,702
5,777
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ne ZhaAthenaAchillesSerqetBacchus

VS

Bans
CthulhuDa JiXbalanqueBastetFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 2 / 10
8,155
1,019
7,897
13,225
8,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
ColtClassic1911
Baron Samedi
15
5 / 2 / 8
8,899
1,112
8,225
7,450
4,499
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
13
6 / 3 / 6
8,535
1,067
6,566
9,812
3,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
14
14
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
10
4
L
Hun Batz
3
4
3
1.13
W
Baron Samedi
ColtClassic1911
Baron Samedi
5
2
8
4.5
L
2
5
3
0.7
W
Fenrir
6
3
6
3
L
Gilgamesh
PaternalEmu
Gilgamesh
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,160
Damage
22,688
26,088
Taken
30,487
10,945
Mitigated
16,350
1,624
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,897
498
0
4,167
13,225
8,299
944
2,544
10,645
22,565
0
L
Hun Batz
8,142
841
0
255
7,894
2,948
0
4,022
3,505
0
18,964
W
Baron Samedi
ColtClassic1911
Baron Samedi
8,225
463
1,596
4,513
7,450
4,499
979
1,782
5,650
32,473
775
L
6,194
286
0
561
7,492
2,220
0
4,455
2,764
15,511
0
W
Fenrir
6,566
605
0
2,035
9,812
3,552
1,034
2,157
7,607
0
23,558
L
Gilgamesh
PaternalEmu
Gilgamesh
4,824
1,169
0
808
10,702
5,777
0
6,327
4,018
0
16,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,476
Gold Earned
25,589
76
Minions Killed
122
0
Camps Cleared
0
433,731
Distance Traveled
491,031
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,155
1,019
44
6
0
174,336
4
L
Hun Batz
7,490
936
19
2
0
129,976
0
W
Baron Samedi
8,899
1,112
41
5
0
147,215
0
L
Agni
7,036
880
25
3
0
154,688
2
W
Fenrir
8,535
1,067
37
5
0
169,480
0
L
Gilgamesh
6,950
869
32
4
0
149,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role