Player Matchup

Ymir
Ymir
JimmyIronic
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,263 Elo+
Party 2
Chang'e
Chang'e
Nithiel
Chang'e
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,263 Elo+
Party 2
He Bo
He Bo
emolate
He Bo
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,263 Elo+
Party 2
Team Averages
Level 42
1,500 SR
1,263 Elo+

VS

Team Averages
Level 114
1,444 SR
1,480 Elo+
Eset
Eset
OhSnapItsAPK
Eset
Level 151
God Stats
2W - 1L
1,730 SR
Queue Stats
27W - 9L
1,620 Elo+
Solo
King Arthur
King Arthur
Streetsoundbrudi
King Arthur
Level 66
God Stats
3W - 1L
1,101 SR
Queue Stats
75W - 66L
1,396 Elo+
Party 1
Osiris
Osiris
WazUpDave
Osiris
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
24W - 22L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
7,818
711
2,189
16,322
13,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
Nithiel
Chang'e
13
2 / 6 / 1
8,317
756
4,262
11,909
3,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

He Bo
emolate
He Bo
13
0 / 8 / 1
8,144
740
2,872
9,754
2,489
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 11
11,543
1,049
17,451
5,946
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Streetsoundbrudi
King Arthur
16
4 / 0 / 15
10,253
932
7,482
10,124
6,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Osiris
WazUpDave
Osiris
17
7 / 2 / 11
10,654
969
9,920
10,538
8,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
2
Kills
21
21
Deaths
3
4
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Chang'e
Nithiel
Chang'e
2
6
1
0.42
W
10
1
11
15.5
W
King Arthur
Streetsoundbrudi
King Arthur
4
0
15
11.5
W
Osiris
WazUpDave
Osiris
7
2
11
6.25
L
He Bo
emolate
He Bo
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,323
Damage
34,853
37,985
Taken
26,608
19,875
Mitigated
17,707
1,604
Healing
4,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,189
354
0
157
16,322
13,904
0
7,391
8,047
9,792
0
L
Chang'e
Nithiel
Chang'e
4,262
639
480
867
11,909
3,482
0
5,092
6,198
12,554
0
W
17,451
2,059
800
2,054
5,946
2,312
908
2,231
3,715
47,119
1,015
W
King Arthur
Streetsoundbrudi
King Arthur
7,482
816
0
441
10,124
6,483
432
3,959
6,165
2,628
29,245
W
Osiris
WazUpDave
Osiris
9,920
3,079
0
1,332
10,538
8,912
1,047
3,239
7,275
0
38,069
L
He Bo
emolate
He Bo
2,872
129
0
100
9,754
2,489
0
3,872
5,367
24,471
376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,279
Gold Earned
32,450
73
Minions Killed
163
0
Camps Cleared
0
539,517
Distance Traveled
678,116
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,818
711
14
1
0
157,050
0
L
Chang'e
8,317
756
14
1
0
179,642
0
W
Eset
11,543
1,049
68
6
0
210,270
0
W
King Arthur
10,253
932
50
5
0
234,291
0
W
Osiris
10,654
969
45
4
0
233,555
6
L
He Bo
8,144
740
45
4
0
202,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role