Player Matchup

Horus
Horus
LadyBonar
Horus
Level 49
God Stats
6W - 4L
1,608 SR
Queue Stats
25W - 23L
1,468 Elo+
Party 1
Janus
Janus
Quilden
Janus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,460 Elo+
Party 1
Ah Puch
Ah Puch
feguren
Ah Puch
Level 99
God Stats
2W - 2L
1,541 SR
Queue Stats
270W - 270L
1,390 Elo+
Solo
Sol
Sol
temp-447235
Sol
Level 88
God Stats
84W - 86L
1,485 SR
Queue Stats
85W - 89L
1,427 Elo+
Solo
Fenrir
Fenrir
yoshialbo
Fenrir
Level 123
God Stats
3W - 9L
1,234 SR
Queue Stats
111W - 110L
1,444 Elo+
Solo
Team Averages
Level 83
1,474 SR
1,438 Elo+

VS

Team Averages
Level 151
1,480 SR
1,430 Elo+
Set
Set
GiratinaZ46
Set
Level 62
God Stats
3W - 3L
1,582 SR
Queue Stats
143W - 162L
1,430 Elo+
Solo
Pele
Pele
JisatsuRu
Pele
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,537 Elo+
Solo
Chiron
Chiron
PabloBlanco710
Chiron
Level 82
God Stats
7W - 3L
1,476 SR
Queue Stats
168W - 189L
1,366 Elo+
Solo
Maui
Maui
Slappik
Maui
Level 248
God Stats
11W - 8L
1,462 SR
Queue Stats
271W - 257L
1,424 Elo+
Solo
Cliodhna
Cliodhna
TooCold2Touch
Cliodhna
Level 277
God Stats
19W - 35L
1,383 SR
Queue Stats
451W - 445L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LadyBonar
Horus
10
1 / 0 / 3
5,329
484
3,513
5,814
4,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Quilden
Janus
10
0 / 3 / 2
5,240
476
4,115
5,385
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Puch
feguren
Ah Puch
11
5 / 0 / 1
6,644
604
4,928
5,617
1,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 3 / 2
6,740
613
6,535
8,212
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
yoshialbo
Fenrir
12
7 / 4 / 1
6,866
624
3,176
8,464
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
6,698
609
3,776
9,028
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Pele
12
2 / 3 / 3
7,048
641
4,381
10,548
4,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 2 / 0
6,797
618
5,118
6,358
2,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Maui
Slappik
Maui
11
0 / 1 / 2
6,442
586
1,771
5,926
3,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
TooCold2Touch
Cliodhna
11
0 / 4 / 0
6,052
550
3,109
6,667
1,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
14
Kills
9
10
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
4
2
1
W
Pele
2
3
3
1.17
L
Horus
LadyBonar
Horus
1
0
3
2.5
W
4
2
0
2
L
Janus
Quilden
Janus
0
3
2
0.33
W
Maui
Slappik
Maui
0
1
2
1
W
Cliodhna
TooCold2Touch
Cliodhna
0
4
0
0
L
Ah Puch
feguren
Ah Puch
5
0
1
5.5
L
1
3
2
0.67
L
Fenrir
yoshialbo
Fenrir
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,267
Damage
18,155
33,492
Taken
38,527
13,563
Mitigated
16,822
11,153
Healing
7,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,776
1,141
0
584
9,028
3,928
0
2,908
6,025
0
39,681
W
Pele
4,381
556
0
2,608
10,548
4,957
0
5,452
5,096
0
43,316
L
Horus
LadyBonar
Horus
3,513
1,542
449
1,780
5,814
4,746
203
566
5,248
0
13,229
W
5,118
1,956
177
1,484
6,358
2,141
583
1,641
4,441
0
34,724
L
Janus
Quilden
Janus
4,115
154
0
980
5,385
1,356
468
1,205
4,180
31,981
0
W
Maui
Slappik
Maui
1,771
427
0
1,778
5,926
3,828
341
1,127
4,543
28,989
0
W
Cliodhna
TooCold2Touch
Cliodhna
3,109
339
0
665
6,667
1,968
722
3,562
3,010
0
39,962
L
Ah Puch
feguren
Ah Puch
4,928
247
0
3,362
5,617
1,651
0
0
5,617
35,569
987
L
6,535
2,243
13
4,000
8,212
2,383
0
0
8,212
44,571
77
L
Fenrir
yoshialbo
Fenrir
3,176
210
0
569
8,464
3,427
0
0
8,464
0
46,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,819
Gold Earned
33,037
301
Minions Killed
322
0
Camps Cleared
0
1,071,279
Distance Traveled
1,128,094
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,698
609
69
6
0
246,398
0
W
Pele
7,048
641
76
7
0
230,245
0
L
Horus
5,329
484
17
2
0
254,605
4
W
Chiron
6,797
618
60
5
0
212,889
0
L
Janus
5,240
476
65
6
0
214,302
2
W
Maui
6,442
586
43
4
0
231,639
3
W
Cliodhna
6,052
550
74
7
0
206,923
0
L
Ah Puch
6,644
604
67
6
0
165,205
4
L
Sol
6,740
613
77
7
0
203,873
2
L
Fenrir
6,866
624
75
7
0
233,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role