Player Matchup

Thoth
Thoth
Platinum I
 
Thoth
Platinum I
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
 
Zhong Kui
Platinum I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
Notoriae
Thor
Platinum V
Level 48
God Stats
0W - 2L
1,275 SR
Queue Stats
51W - 55L
1,605 MMR
Solo
Ymir
Ymir
Platinum II
TRumperyChip
Ymir
Platinum II
Level 175
God Stats
0W - 2L
1,621 SR
Queue Stats
50W - 42L
1,806 MMR
Solo
Medusa
Medusa
Diamond IV
vrullo
Medusa
Diamond IV
Level 159
God Stats
14W - 8L
1,720 SR
Queue Stats
176W - 144L
2,062 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,523 SR
1,695 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,557 SR
1,929 MMR
Bakasura
Bakasura
Diamond V
Arttekeov
Bakasura
Diamond V
Level 157
God Stats
4W - 2L
1,562 SR
Queue Stats
260W - 244L
1,950 MMR
Solo
Scylla
Scylla
Platinum I
Bårbie
Scylla
Platinum I
Level 156
God Stats
4W - 5L
1,324 SR
Queue Stats
460W - 481L
2,020 MMR
Solo
Odin
Odin
Diamond V
Jetgnomelee
Odin
Diamond V
Level 145
God Stats
4W - 7L
1,440 SR
Queue Stats
340W - 317L
1,975 MMR
Solo
Sol
Sol
Platinum V
Skadi Solo Main
Sol
Platinum V
Level 107
God Stats
4W - 1L
1,693 SR
Queue Stats
602W - 619L
1,711 MMR
Solo
Ao Kuang
Ao Kuang
Masters
niolriera
Ao Kuang
Masters
Level 146
God Stats
29W - 15L
1,763 SR
Queue Stats
276W - 247L
1,991 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 2 / 0
5,911
591
3,481
3,242
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
 
Zhong Kui
10
0 / 4 / 0
5,817
582
5,616
6,470
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
10
1 / 3 / 1
5,296
530
1,497
6,897
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 0 / 0
4,397
440
1,062
4,702
1,717
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
vrullo
Medusa
10
0 / 1 / 2
5,469
547
3,427
2,738
833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
TiamatThanatosCerberusSusano

VS

Bans
RaLancelotAphroditeCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arttekeov
Bakasura
12
3 / 0 / 1
6,923
692
2,871
8,666
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Bårbie
Scylla
13
3 / 0 / 1
7,281
728
1,106
3,418
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 3
5,737
574
2,042
4,831
2,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 1
6,676
668
4,291
4,325
1,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ao Kuang
niolriera
Ao Kuang
11
1 / 1 / 5
6,331
633
4,396
8,309
2,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
10
10
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
2
0
0.5
L
Zhong Kui
 
Zhong Kui
0
4
0
0
W
Bakasura
Arttekeov
Bakasura
3
0
1
3.5
W
Scylla
Bårbie
Scylla
3
0
1
3.5
W
1
0
3
2.5
L
Thor
1
3
1
0.5
W
2
1
1
2.5
L
0
0
0
0
W
Ao Kuang
niolriera
Ao Kuang
1
1
5
3.5
L
Medusa
vrullo
Medusa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,083
Damage
14,706
24,049
Taken
29,549
9,108
Mitigated
11,789
4,456
Healing
16,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,481
200
0
260
3,242
765
0
2,541
648
36,072
0
L
Zhong Kui
 
Zhong Kui
5,616
911
0
1,773
6,470
3,603
0
872
5,117
45,012
0
W
Bakasura
Arttekeov
Bakasura
2,871
1,716
0
7,713
8,666
4,813
0
4,517
3,493
0
33,544
W
Scylla
Bårbie
Scylla
1,106
86
0
250
3,418
849
0
1,542
1,550
55,339
0
W
2,042
259
0
1,634
4,831
2,496
0
624
4,085
0
12,130
L
Thor
1,497
297
0
1,002
6,897
2,190
0
2,792
4,065
0
34,066
W
4,291
2,434
0
2,018
4,325
1,203
0
268
3,931
51,702
0
L
1,062
108
0
875
4,702
1,717
0
1,848
2,772
11,655
0
W
Ao Kuang
niolriera
Ao Kuang
4,396
802
0
5,331
8,309
2,428
0
1,976
6,143
49,831
845
L
Medusa
vrullo
Medusa
3,427
1,388
0
546
2,738
833
0
1,624
1,114
0
35,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,890
Gold Earned
32,948
343
Minions Killed
433
0
Camps Cleared
0
1,035,351
Distance Traveled
1,125,206
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,911
591
89
9
0
205,377
5
L
Zhong Kui
5,817
582
93
9
0
183,579
0
W
Bakasura
6,923
692
97
10
0
219,498
1
W
Scylla
7,281
728
128
13
0
233,215
0
W
Odin
5,737
574
23
2
0
238,113
0
L
Thor
5,296
530
59
6
0
224,403
0
W
Sol
6,676
668
98
10
0
198,039
4
L
Ymir
4,397
440
38
4
0
213,705
0
W
Ao Kuang
6,331
633
87
9
0
236,341
2
L
Medusa
5,469
547
64
6
0
208,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role