Player Matchup

Pele
Pele
JanaJe
Pele
Level 129
God Stats
52W - 46L
1,534 SR
Queue Stats
328W - 305L
1,550 Elo+
Party 2
The Morrigan
The Morrigan
JohnDalex98
The Morrigan
Level 124
God Stats
63W - 55L
1,516 SR
Queue Stats
228W - 224L
1,464 Elo+
Party 2
Izanami
Izanami
Lok1Ases
Izanami
Level 8
God Stats
3W - 2L
1,294 SR
Queue Stats
8W - 8L
1,285 Elo+
Party 3
Bacchus
Bacchus
OoAsesoO
Bacchus
Level 173
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 13L
1,439 Elo+
Party 3
Hercules
Hercules
ValtronSpb
Hercules
Level 150
God Stats
34W - 27L
1,549 SR
Queue Stats
201W - 196L
1,453 Elo+
Solo
Team Averages
Level 117
1,478 SR
1,438 Elo+

VS

Team Averages
Level 105
1,619 SR
1,532 Elo+
Horus
Horus
ArkhamJoker
Horus
Level 158
God Stats
6W - 6L
1,541 SR
Queue Stats
187W - 185L
1,441 Elo+
Solo
Eset
Eset
BabyTank
Eset
Level 62
God Stats
0W - 1L
1,825 SR
Queue Stats
8W - 4L
1,653 Elo+
Party 1
Jing Wei
Jing Wei
Exelzior
Jing Wei
Level 126
God Stats
1W - 2L
1,797 SR
Queue Stats
27W - 18L
1,609 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ghostmeester-941
Kumbhakarna
Level 55
God Stats
1W - 6L
1,315 SR
Queue Stats
67W - 80L
1,427 Elo+
Solo
Ra
Ra
TheAllCookie
Ra
Level 124
God Stats
5W - 5L
1,616 SR
Queue Stats
79W - 77L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
JanaJe
Pele
11
4 / 0 / 2
6,157
616
2,695
5,303
1,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
JohnDalex98
The Morrigan
12
2 / 2 / 1
6,358
636
2,396
3,807
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Lok1Ases
Izanami
9
3 / 0 / 2
5,426
543
3,265
4,717
1,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
OoAsesoO
Bacchus
9
1 / 1 / 4
5,544
554
4,446
5,894
4,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
ValtronSpb
Hercules
10
1 / 1 / 1
5,870
587
5,772
5,757
3,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,491
549
3,811
9,461
5,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
8
0 / 3 / 0
5,082
508
2,919
7,619
4,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Exelzior
Jing Wei
9
0 / 2 / 0
4,891
489
2,945
5,636
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Ghostmeester-941
Kumbhakarna
7
0 / 3 / 1
4,230
423
80
5,961
2,112
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 2 / 0
5,993
599
1,964
4,319
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
4
4
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Eset
0
3
0
0
L
Jing Wei
Exelzior
Jing Wei
0
2
0
0
L
Kumbhakarna
Ghostmeester-941
Kumbhakarna
0
3
1
0.17
W
Pele
JanaJe
Pele
4
0
2
5
W
The Morrigan
JohnDalex98
The Morrigan
2
2
1
1.25
W
Izanami
Lok1Ases
Izanami
3
0
2
4
W
Bacchus
OoAsesoO
Bacchus
1
1
4
3
L
2
2
0
1
W
Hercules
ValtronSpb
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,574
Damage
11,719
25,478
Taken
32,996
12,227
Mitigated
14,649
8,069
Healing
8,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,811
1,735
0
2,757
9,461
5,116
0
505
8,956
0
27,297
L
Eset
2,919
460
150
1,993
7,619
4,109
0
2,173
5,446
25,667
523
L
Jing Wei
Exelzior
Jing Wei
2,945
1,899
0
1,895
5,636
1,787
0
2,228
3,408
0
34,723
L
Kumbhakarna
Ghostmeester-941
Kumbhakarna
80
0
0
242
5,961
2,112
0
221
5,740
11,670
0
W
Pele
JanaJe
Pele
2,695
527
0
1,356
5,303
1,767
0
894
4,361
0
41,929
W
The Morrigan
JohnDalex98
The Morrigan
2,396
201
0
1,080
3,807
1,092
0
998
2,568
45,319
1,576
W
Izanami
Lok1Ases
Izanami
3,265
2,344
0
1,681
4,717
1,465
28
1,754
2,963
0
36,843
W
Bacchus
OoAsesoO
Bacchus
4,446
766
0
1,476
5,894
4,770
0
782
5,042
15,724
0
L
1,964
37
77
1,680
4,319
1,525
0
1,062
3,257
42,141
722
W
Hercules
ValtronSpb
Hercules
5,772
1,559
0
2,476
5,757
3,133
0
0
5,433
0
29,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,355
Gold Earned
25,687
325
Minions Killed
255
0
Camps Cleared
0
1,003,873
Distance Traveled
976,513
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,491
549
53
5
0
200,648
0
L
Eset
5,082
508
32
3
0
192,005
0
L
Jing Wei
4,891
489
59
6
0
203,937
0
L
Kumbhakarna
4,230
423
20
2
0
175,761
0
W
Pele
6,157
616
81
8
0
217,331
2
W
The Morrigan
6,358
636
89
9
0
183,237
1
W
Izanami
5,426
543
65
7
0
189,323
0
W
Bacchus
5,544
554
26
3
0
215,098
4
L
Ra
5,993
599
91
9
0
204,162
2
W
Hercules
5,870
587
64
6
0
198,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role