Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Deadstroker7887
Kali
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 62L
1,567 Elo+
Solo
Vulcan
Vulcan
Fredokill7223
Vulcan
Level 44
God Stats
1W - 3L
1,487 SR
Queue Stats
27W - 41L
1,455 Elo+
Solo
Vamana
Vamana
LordFaarquad926
Vamana
Level 68
God Stats
9W - 9L
1,579 SR
Queue Stats
97W - 110L
1,440 Elo+
Party 2
Olorun
Olorun
LordOdin3751
Olorun
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 41L
1,414 Elo+
Party 2
Team Averages
Level 80
1,513 SR
1,475 Elo+

VS

Team Averages
Level 59
1,428 SR
1,207 Elo+
Surtr
Surtr
DeeGeeGalaxy2023
Surtr
Level 27
God Stats
3W - 4L
1,298 SR
Queue Stats
4W - 7L
1,116 Elo+
Party 1
Aphrodite
Aphrodite
Icycandiee_pr
Aphrodite
Level 158
God Stats
87W - 80L
1,543 SR
Queue Stats
278W - 279L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
Ov3n
Ao Kuang
Level 61
God Stats
4W - 6L
1,298 SR
Queue Stats
6W - 9L
1,201 Elo+
Party 1
Ymir
Ymir
Pidoraz1
Ymir
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 11L
1,116 Elo+
Party 1
Heimdallr
Heimdallr
raidedR
Heimdallr
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 7L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
3
0 / 2 / 2
3,321
554
798
2,707
1,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 0 / 1
4,334
722
596
3,580
1,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

7
2 / 1 / 0
4,307
718
2,212
1,938
561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 4 / 1
4,256
709
2,702
5,968
2,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Olorun
7
2 / 1 / 0
3,984
664
2,160
3,243
784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 1 / 0
4,982
830
4,085
5,905
3,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Aphrodite
Icycandiee_pr
Aphrodite
7
0 / 2 / 1
3,765
628
1,355
3,627
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ao Kuang
Ov3n
Ao Kuang
5
0 / 2 / 0
3,366
561
55
2,790
598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ymir
6
2 / 1 / 2
4,425
738
1,716
3,979
1,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
raidedR
Heimdallr
7
2 / 1 / 2
4,253
709
3,335
2,381
655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
8
8
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
2
0.5
L
2
0
1
2.5
W
4
1
0
4
L
2
1
0
2
W
Aphrodite
Icycandiee_pr
Aphrodite
0
2
1
0.25
L
1
4
1
0.38
L
Olorun
2
1
0
2
W
Ao Kuang
Ov3n
Ao Kuang
0
2
0
0
W
Ymir
2
1
2
3
W
Heimdallr
raidedR
Heimdallr
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,468
Damage
10,546
17,436
Taken
18,682
6,420
Mitigated
7,270
4,833
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
798
189
369
435
2,707
1,159
0
727
1,980
2,917
0
L
596
246
0
534
3,580
1,208
0
234
3,306
0
23,776
W
4,085
1,881
0
1,269
5,905
3,262
0
0
5,580
253
21,874
L
2,212
0
0
0
1,938
561
0
1,129
640
16,453
580
W
Aphrodite
Icycandiee_pr
Aphrodite
1,355
0
144
1,978
3,627
959
0
1,517
2,110
13,968
0
L
2,702
1,289
0
2,176
5,968
2,708
0
272
5,696
0
22,313
L
Olorun
2,160
987
60
1,259
3,243
784
0
772
2,471
16,082
2,864
W
Ao Kuang
Ov3n
Ao Kuang
55
11
0
536
2,790
598
0
0
2,790
9,212
4,146
W
Ymir
1,716
757
0
492
3,979
1,796
0
1,806
2,173
8,261
0
W
Heimdallr
raidedR
Heimdallr
3,335
2,103
0
1,002
2,381
655
0
1,307
1,074
0
23,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,202
Gold Earned
20,791
167
Minions Killed
139
0
Camps Cleared
0
598,611
Distance Traveled
618,353
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,321
554
1
0
0
74,408
2
L
Kali
4,334
722
48
8
0
147,290
0
W
Surtr
4,982
830
34
6
0
121,956
0
L
Vulcan
4,307
718
30
5
0
126,938
0
W
Aphrodite
3,765
628
31
5
0
124,384
2
L
Vamana
4,256
709
52
9
0
138,742
0
L
Olorun
3,984
664
36
6
0
111,233
0
W
Ao Kuang
3,366
561
30
5
0
120,053
0
W
Ymir
4,425
738
8
1
0
134,645
2
W
Heimdallr
4,253
709
36
6
0
117,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role