Player Matchup

Cerberus
Cerberus
Diamond V
LiL josh7391
Cerberus
Diamond V
Level 123
God Stats
5W - 8L
1,689 SR
Queue Stats
70W - 73L
2,130 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
MrPopoSenpai
Nu Wa
Platinum IV
Level 142
God Stats
25W - 21L
1,610 SR
Queue Stats
237W - 243L
1,771 MMR
Solo
Danzaburou
Danzaburou
Platinum V
NazteeZ28
Danzaburou
Platinum V
Level 158
God Stats
13W - 24L
1,387 SR
Queue Stats
192W - 211L
1,680 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,562 SR
1,860 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 153
1,571 SR
1,741 MMR
Vulcan
Vulcan
Diamond IV
 
Vulcan
Diamond IV
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond IV
AG Goopy
Bacchus
Diamond IV
Level 108
God Stats
26W - 33L
1,582 SR
Queue Stats
146W - 160L
1,974 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
Shimooka
Cu Chulainn
Gold III
Level 156
God Stats
3W - 1L
1,629 SR
Queue Stats
48W - 47L
1,750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LiL josh7391
Cerberus
13
1 / 4 / 1
8,473
706
9,896
16,387
13,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 5 / 1
8,834
736
6,627
10,120
3,005
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
NazteeZ28
Danzaburou
13
1 / 5 / 2
9,005
750
5,321
11,175
4,051
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SerqetNe ZhaXing TianCthulhuKuzenbo

VS

Bans
MulanAchillesHou YiChaacVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
6 / 2 / 7
10,560
880
11,298
5,264
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
AG Goopy
Bacchus
16
3 / 1 / 11
9,641
803
9,222
13,688
16,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
Shimooka
Cu Chulainn
16
5 / 1 / 9
10,488
874
12,116
14,463
8,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
14
14
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
2
7
4.75
W
Bacchus
AG Goopy
Bacchus
3
1
11
8.5
L
Cerberus
LiL josh7391
Cerberus
1
4
1
0.38
L
1
5
1
0.3
L
Danzaburou
NazteeZ28
Danzaburou
1
5
2
0.4
W
Cu Chulainn
Shimooka
Cu Chulainn
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,844
Damage
32,636
37,682
Taken
33,415
20,924
Mitigated
26,613
5,372
Healing
5,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
11,298
457
0
798
5,264
1,498
1,651
3,297
1,732
52,041
0
W
Bacchus
AG Goopy
Bacchus
9,222
906
0
2,399
13,688
16,180
665
5,020
8,292
22,635
0
L
Cerberus
LiL josh7391
Cerberus
9,896
649
0
3,765
16,387
13,868
0
9,469
6,397
20,764
2,151
L
6,627
2,357
0
459
10,120
3,005
650
5,904
4,091
26,535
0
L
Danzaburou
NazteeZ28
Danzaburou
5,321
1,607
0
1,148
11,175
4,051
609
5,585
5,142
0
33,489
W
Cu Chulainn
Shimooka
Cu Chulainn
12,116
1,651
0
2,450
14,463
8,935
376
6,316
7,844
2,789
40,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,312
Gold Earned
30,689
151
Minions Killed
164
0
Camps Cleared
0
629,050
Distance Traveled
750,365
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,560
880
94
8
0
244,461
0
W
Bacchus
9,641
803
18
2
0
254,052
5
L
Cerberus
8,473
706
51
4
0
233,699
0
L
Nu Wa
8,834
736
44
4
0
188,499
1
L
Danzaburou
9,005
750
56
5
0
206,852
0
W
Cu Chulainn
10,488
874
52
4
0
251,852
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role