Player Matchup

Odin
Odin
DemmiKing
Odin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 74L
1,470 Elo+
Solo
Medusa
Medusa
FailedData
Medusa
Level 104
God Stats
7W - 8L
1,483 SR
Queue Stats
306W - 295L
1,596 Elo+
Solo
Bellona
Bellona
JustMundre
Bellona
Level 129
God Stats
1W - 0L
1,670 SR
Queue Stats
36W - 54L
1,352 Elo+
Party 2
Hou Yi
Hou Yi
KishonTHeBlack
Hou Yi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 58L
1,356 Elo+
Party 2
Tyr
Tyr
TH3 D0CTOR XXX
Tyr
Level 151
God Stats
4W - 2L
1,594 SR
Queue Stats
73W - 74L
1,456 Elo+
Solo
Team Averages
Level 113
1,549 SR
1,446 Elo+

VS

Team Averages
Level 80
1,549 SR
1,459 Elo+
Set
Set
Almostoxic
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,196 Elo+
Solo
Merlin
Merlin
Cristroke
Merlin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,538 Elo+
Party 1
Zeus
Zeus
FoulHowler
Zeus
Level 107
God Stats
2W - 3L
1,436 SR
Queue Stats
191W - 204L
1,496 Elo+
Solo
Thoth
Thoth
Roxiro
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,521 Elo+
Party 1
Izanami
Izanami
emperorenergy
Izanami
Level 27
God Stats
2W - 1L
1,809 SR
Queue Stats
32W - 27L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
4 / 2 / 19
9,375
938
5,708
8,697
8,572
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
FailedData
Medusa
16
6 / 2 / 18
9,756
976
11,565
9,257
3,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
JustMundre
Bellona
16
7 / 2 / 14
9,987
999
7,207
11,305
9,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
12 / 1 / 13
10,992
1,099
11,691
7,230
2,577
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 2 / 14
9,902
990
6,254
8,825
7,382
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
7,703
770
5,644
9,032
4,797
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
Cristroke
Merlin
13
1 / 5 / 3
7,760
776
8,128
7,073
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 7 / 2
8,114
811
2,782
7,418
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thoth
Roxiro
Thoth
14
1 / 8 / 3
7,734
773
7,332
9,359
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
13
3 / 8 / 3
7,859
786
5,266
11,994
4,927
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
24
34
Kills
9
9
Deaths
34
78
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
Merlin
Cristroke
Merlin
1
5
3
0.5
W
Odin
4
2
19
6.75
W
Medusa
FailedData
Medusa
6
2
18
7.5
L
2
7
2
0.43
W
Bellona
JustMundre
Bellona
7
2
14
7
W
12
1
13
18.5
L
Thoth
Roxiro
Thoth
1
8
3
0.31
W
5
2
14
6
L
Izanami
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,425
Damage
29,152
45,314
Taken
44,876
31,242
Mitigated
18,042
18,465
Healing
4,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,644
1,883
75
670
9,032
4,797
0
333
8,532
0
15,456
L
Merlin
Cristroke
Merlin
8,128
774
239
680
7,073
2,670
0
190
6,725
17,470
0
W
Odin
5,708
1,238
653
1,715
8,697
8,572
309
3,381
5,316
0
11,345
W
Medusa
FailedData
Medusa
11,565
1,469
1,133
2,094
9,257
3,527
2,302
3,268
5,989
0
31,645
L
2,782
685
0
191
7,418
2,561
0
28
7,354
12,631
0
W
Bellona
JustMundre
Bellona
7,207
798
1,332
2,716
11,305
9,184
923
3,874
7,431
2,138
10,709
W
11,691
4,437
2,029
1,739
7,230
2,577
3,583
4,244
2,986
0
36,646
L
Thoth
Roxiro
Thoth
7,332
209
123
403
9,359
3,087
0
95
9,036
15,758
0
W
6,254
405
2,137
2,917
8,825
7,382
124
3,475
5,350
0
10,435
L
Izanami
5,266
2,057
458
1,743
11,994
4,927
0
88
11,715
0
10,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,012
Gold Earned
39,170
124
Minions Killed
94
0
Camps Cleared
0
1,075,194
Distance Traveled
831,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,703
770
21
2
0
185,464
0
L
Merlin
7,760
776
20
2
0
167,316
0
W
Odin
9,375
938
10
1
0
226,451
0
W
Medusa
9,756
976
31
3
0
212,103
0
L
Zeus
8,114
811
14
1
0
132,120
0
W
Bellona
9,987
999
10
1
0
211,601
0
W
Hou Yi
10,992
1,099
66
7
0
192,098
0
L
Thoth
7,734
773
24
2
0
190,667
0
W
Tyr
9,902
990
7
1
0
232,941
0
L
Izanami
7,859
786
15
2
0
156,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role