Player Matchup

Surtr
Surtr
Gold II
 
Surtr
Gold II
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Borntobifle
Kuzenbo
Gold III
Level 246
God Stats
7W - 7L
1,605 SR
Queue Stats
155W - 167L
1,435 MMR
Solo
Nox
Nox
Gold III
INJ125
Nox
Gold III
Level 113
God Stats
5W - 14L
1,377 SR
Queue Stats
34W - 38L
1,543 MMR
Solo
Serqet
Serqet
Gold V
Nira7
Serqet
Gold V
Level 156
God Stats
1W - 2L
1,374 SR
Queue Stats
64W - 70L
1,452 MMR
Solo
Rama
Rama
Gold III
zatox96
Rama
Gold III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 241L
1,554 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 164
1,471 SR
1,497 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,448 SR
1,510 MMR
Da Ji
Da Ji
Bronze III
Damsikk
Da Ji
Bronze III
Level 126
God Stats
7W - 10L
1,575 SR
Queue Stats
51W - 45L
1,408 MMR
Solo
Neith
Neith
Gold IV
Heldenflausch
Neith
Gold IV
Level 172
God Stats
24W - 21L
1,494 SR
Queue Stats
343W - 340L
1,448 MMR
Solo
Tiamat
Tiamat
Gold III
iOwN DiViNiTY
Tiamat
Gold III
Level 149
God Stats
3W - 3L
1,320 SR
Queue Stats
267W - 264L
1,361 MMR
Party 1
Nu Wa
Nu Wa
Platinum IV
iOwN NaTiONs
Nu Wa
Platinum IV
Level 124
God Stats
19W - 13L
1,653 SR
Queue Stats
173W - 158L
1,786 MMR
Party 1
Fafnir
Fafnir
Platinum V
太阳下的熊孩子
Fafnir
Platinum V
Level 140
God Stats
1W - 3L
1,200 SR
Queue Stats
254W - 256L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
2 / 2 / 2
8,737
546
8,595
18,342
10,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Borntobifle
Kuzenbo
11
1 / 7 / 8
7,403
463
7,816
16,919
17,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nox
INJ125
Nox
14
1 / 5 / 5
8,101
506
5,376
8,711
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Nira7
Serqet
15
6 / 5 / 2
8,445
528
7,141
15,006
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
zatox96
Rama
15
4 / 5 / 3
9,329
583
8,282
14,269
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CthulhuThorJanusXbalanque

VS

Bans
ThanatosAo KuangMulanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Damsikk
Da Ji
17
12 / 3 / 7
10,186
637
15,632
14,494
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
5 / 5 / 10
9,381
586
13,750
12,743
4,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
3 / 0 / 5
9,264
579
7,951
8,820
4,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
3 / 2 / 7
9,330
583
9,914
6,500
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 12
8,755
547
6,552
14,813
14,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
14
Kills
24
24
Deaths
14
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
2
2
1.5
L
Kuzenbo
Borntobifle
Kuzenbo
1
7
8
0.71
W
Da Ji
Damsikk
Da Ji
12
3
7
5.17
W
5
5
10
2
L
Nox
INJ125
Nox
1
5
5
0.7
L
Serqet
Nira7
Serqet
6
5
2
1.4
W
3
0
5
5.5
W
3
2
7
3.25
L
Rama
zatox96
Rama
4
5
3
1.1
W
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,210
Damage
53,799
73,247
Taken
57,370
40,555
Mitigated
31,837
18,314
Healing
19,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,595
2,397
0
7,850
18,342
10,817
320
5,587
11,532
3,206
60,293
L
Kuzenbo
Borntobifle
Kuzenbo
7,816
2,620
0
2,970
16,919
17,133
8
4,441
11,625
27,096
517
W
Da Ji
Damsikk
Da Ji
15,632
3,850
0
5,422
14,494
6,363
0
3,410
10,910
0
75,109
W
13,750
6,320
0
2,851
12,743
4,395
1,517
3,045
9,312
0
69,592
L
Nox
INJ125
Nox
5,376
154
0
1,220
8,711
2,873
0
2,023
6,489
62,603
595
L
Serqet
Nira7
Serqet
7,141
1,277
0
2,906
15,006
5,075
0
6,013
8,558
0
56,632
W
7,951
436
0
3,654
8,820
4,703
401
1,118
7,702
53,947
1,998
W
9,914
1,834
263
1,459
6,500
2,360
993
2,977
3,523
59,175
1,236
L
Rama
zatox96
Rama
8,282
6,879
0
3,368
14,269
4,657
0
2,978
10,889
0
56,776
W
6,552
2,347
2,484
3,647
14,813
14,016
289
3,769
10,592
21,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,015
Gold Earned
46,916
438
Minions Killed
447
0
Camps Cleared
0
1,578,425
Distance Traveled
1,521,481
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,737
546
96
6
0
318,363
1
L
Kuzenbo
7,403
463
32
2
0
293,322
1
W
Da Ji
10,186
637
99
6
0
342,139
5
W
Neith
9,381
586
109
7
0
284,192
2
L
Nox
8,101
506
140
9
0
301,984
4
L
Serqet
8,445
528
72
5
0
366,842
1
W
Tiamat
9,264
579
113
7
0
271,771
0
W
Nu Wa
9,330
583
105
7
0
303,762
0
L
Rama
9,329
583
98
6
0
297,914
0
W
Fafnir
8,755
547
21
1
0
319,617
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role