Player Matchup

Sol
Sol
BelialJns
Sol
Level 109
God Stats
12W - 15L
1,542 SR
Queue Stats
332W - 377L
1,474 Elo+
Party 1
Cernunnos
Cernunnos
Bruno0113
Cernunnos
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,288 Elo+
Solo
Lancelot
Lancelot
Quilden
Lancelot
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,473 Elo+
Solo
Surtr
Surtr
SurtrOPmain
Surtr
Level 6
God Stats
6W - 4L
1,500 SR
Queue Stats
9W - 9L
1,371 Elo+
Party 1
Guan Yu
Guan Yu
thatsuckztjd
Guan Yu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 66L
1,452 Elo+
Solo
Team Averages
Level 51
1,508 SR
1,412 Elo+

VS

Team Averages
Level 98
1,573 SR
1,459 Elo+
Surtr
Surtr
CJ-DA-_-GR3AT
Surtr
Level 156
God Stats
63W - 58L
1,509 SR
Queue Stats
576W - 528L
1,548 Elo+
Solo
Fenrir
Fenrir
Cannedsoup1600
Fenrir
Level 91
God Stats
9W - 5L
1,548 SR
Queue Stats
517W - 510L
1,427 Elo+
Solo
Anubis
Anubis
David94392
Anubis
Level 67
God Stats
28W - 21L
1,564 SR
Queue Stats
186W - 186L
1,508 Elo+
Solo
Charybdis
Charybdis
cousinvinny5681
Charybdis
Level 94
God Stats
17W - 8L
1,662 SR
Queue Stats
313W - 333L
1,426 Elo+
Solo
Cerberus
Cerberus
humnum0119
Cerberus
Level 81
God Stats
10W - 7L
1,583 SR
Queue Stats
375W - 396L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,541
708
2,880
2,689
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cernunnos
Bruno0113
Cernunnos
4
0 / 2 / 0
2,851
570
1,136
2,927
675
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Quilden
Lancelot
6
1 / 2 / 0
3,440
688
1,253
3,707
1,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 0
3,986
797
3,569
4,916
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
thatsuckztjd
Guan Yu
1
0 / 0 / 0
2,544
509
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,943
789
2,687
5,937
3,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
2 / 1 / 0
4,234
847
2,646
4,030
1,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
David94392
Anubis
8
0 / 0 / 1
4,514
903
814
1,220
351
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
cousinvinny5681
Charybdis
7
1 / 1 / 0
3,997
799
1,377
3,189
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
humnum0119
Cerberus
7
0 / 1 / 1
4,057
811
612
3,030
1,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
4
4
Deaths
4
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Cernunnos
Bruno0113
Cernunnos
0
2
0
0
W
1
1
0
1
W
2
1
0
2
W
Anubis
David94392
Anubis
0
0
1
0.5
L
Lancelot
Quilden
Lancelot
1
2
0
0.5
L
1
0
0
1
W
Charybdis
cousinvinny5681
Charybdis
1
1
0
1
W
Cerberus
humnum0119
Cerberus
0
1
1
0.5
L
Guan Yu
thatsuckztjd
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,838
Damage
8,136
14,239
Taken
17,406
3,972
Mitigated
6,870
4,687
Healing
6,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,880
684
0
1,449
2,689
539
0
152
2,537
13,141
0
L
Cernunnos
Bruno0113
Cernunnos
1,136
490
0
49
2,927
675
0
163
2,764
0
6,579
W
2,687
1,038
0
1,315
5,937
3,027
22
165
5,772
522
20,367
W
2,646
729
0
2,280
4,030
1,057
0
588
3,322
0
15,245
W
Anubis
David94392
Anubis
814
136
0
286
1,220
351
424
386
674
25,322
793
L
Lancelot
Quilden
Lancelot
1,253
209
0
404
3,707
1,069
0
1,162
2,545
0
12,968
L
3,569
1,939
0
2,785
4,916
1,689
0
108
4,808
625
26,121
W
Charybdis
cousinvinny5681
Charybdis
1,377
543
0
1,782
3,189
734
698
845
2,248
0
21,638
W
Cerberus
humnum0119
Cerberus
612
125
0
984
3,030
1,701
223
649
2,345
12,261
0
L
Guan Yu
thatsuckztjd
Guan Yu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,362
Gold Earned
20,745
117
Minions Killed
217
0
Camps Cleared
0
477,069
Distance Traveled
541,526
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,541
708
26
5
0
121,519
0
L
Cernunnos
2,851
570
8
2
0
94,033
0
W
Surtr
3,943
789
56
11
0
119,291
0
W
Fenrir
4,234
847
35
7
0
122,265
0
W
Anubis
4,514
903
55
11
0
103,847
0
L
Lancelot
3,440
688
26
5
0
140,824
0
L
Surtr
3,986
797
57
11
0
120,693
1
W
Charybdis
3,997
799
50
10
0
92,287
2
W
Cerberus
4,057
811
21
4
0
103,836
2
L
Guan Yu
2,544
509
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role