Player Matchup

Xbalanque
Xbalanque
Silver I
Cansdale1
Xbalanque
Silver I
Level 179
God Stats
8W - 12L
1,416 SR
Queue Stats
512W - 529L
1,217 MMR
Solo
Sobek
Sobek
Silver II
Chew8
Sobek
Silver II
Level 67
God Stats
0W - 1L
1,331 SR
Queue Stats
16W - 21L
1,482 MMR
Solo
Anubis
Anubis
Platinum III
Natnek4
Anubis
Platinum III
Level 106
God Stats
3W - 8L
1,388 SR
Queue Stats
134W - 140L
1,487 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
ShomA1985
Kuzenbo
Platinum IV
Level 182
God Stats
89W - 102L
1,519 SR
Queue Stats
760W - 758L
1,581 MMR
Solo
Mercury
Mercury
Gold V
daviiidson69
Mercury
Gold V
Level 135
God Stats
12W - 17L
1,449 SR
Queue Stats
172W - 194L
1,372 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,421 SR
1,428 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,530 SR
1,399 MMR
Cupid
Cupid
Gold III
DukiSuzuki007
Cupid
Gold III
Level 69
God Stats
2W - 1L
1,517 SR
Queue Stats
165W - 179L
1,455 MMR
Solo
Cerberus
Cerberus
Platinum V
Fayber g0
Cerberus
Platinum V
Level 155
God Stats
4W - 1L
1,863 SR
Queue Stats
370W - 369L
1,555 MMR
Solo
Ra
Ra
Gold II
KarrarAli-W
Ra
Gold II
Level 122
God Stats
7W - 11L
1,399 SR
Queue Stats
273W - 271L
1,607 MMR
Party 1
Serqet
Serqet
Silver II
NachTheKid
Serqet
Silver II
Level 122
God Stats
2W - 1L
1,322 SR
Queue Stats
38W - 55L
1,105 MMR
Solo
Odin
Odin
Gold IV
RoRonoa_Zoro587
Odin
Gold IV
Level 118
God Stats
105W - 76L
1,551 SR
Queue Stats
174W - 171L
1,272 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Cansdale1
Xbalanque
13
0 / 4 / 1
7,045
470
6,484
11,877
3,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Chew8
Sobek
10
0 / 3 / 0
6,141
409
1,211
8,926
6,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Natnek4
Anubis
12
0 / 4 / 1
7,283
486
4,283
9,108
2,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
ShomA1985
Kuzenbo
13
1 / 2 / 1
7,541
503
7,034
14,628
15,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
daviiidson69
Mercury
14
1 / 3 / 0
7,744
516
6,336
12,123
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
SkadiArachneAgniAthena

VS

Bans
Yu HuangMedusaJanusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 3
9,697
646
11,093
6,510
2,623
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Fayber g0
Cerberus
14
1 / 0 / 9
9,256
617
6,879
13,109
11,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

15
4 / 0 / 3
9,358
624
6,764
5,625
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
NachTheKid
Serqet
16
5 / 1 / 3
9,178
612
5,444
10,662
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
0 / 2 / 2
8,627
575
7,559
13,122
9,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
16
16
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Cansdale1
Xbalanque
0
4
1
0.13
L
Sobek
Chew8
Sobek
0
3
0
0
W
6
0
3
7.5
W
Cerberus
Fayber g0
Cerberus
1
0
9
5.5
W
4
0
3
5.5
W
Serqet
NachTheKid
Serqet
5
1
3
6.5
L
Anubis
Natnek4
Anubis
0
4
1
0.13
W
0
2
2
0.5
L
Kuzenbo
ShomA1985
Kuzenbo
1
2
1
0.75
L
Mercury
daviiidson69
Mercury
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,348
Damage
37,739
56,662
Taken
49,028
32,258
Mitigated
31,047
13,195
Healing
17,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Cansdale1
Xbalanque
6,484
2,312
0
4,301
11,877
3,834
0
2,043
9,824
0
52,726
L
Sobek
Chew8
Sobek
1,211
344
0
1,381
8,926
6,554
0
1,611
7,275
10,728
1,370
W
11,093
7,177
195
4,398
6,510
2,623
2,533
331
6,179
0
72,284
W
Cerberus
Fayber g0
Cerberus
6,879
392
0
3,690
13,109
11,396
0
3,589
9,520
36,241
1,759
W
6,764
927
2,751
2,457
5,625
2,187
0
746
4,879
66,442
636
W
Serqet
NachTheKid
Serqet
5,444
1,525
0
2,271
10,662
4,954
0
1,876
8,786
0
72,882
L
Anubis
Natnek4
Anubis
4,283
147
0
3,733
9,108
2,439
0
4,076
4,398
67,246
0
W
7,559
778
0
2,220
13,122
9,887
0
6,295
6,827
127
63,884
L
Kuzenbo
ShomA1985
Kuzenbo
7,034
2,397
0
3,370
14,628
15,651
33
860
13,409
46,232
2,496
L
Mercury
daviiidson69
Mercury
6,336
2,514
0
410
12,123
3,780
0
4,302
7,111
0
69,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,754
Gold Earned
46,116
411
Minions Killed
518
0
Camps Cleared
0
1,467,729
Distance Traveled
1,670,213
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,045
470
90
6
0
279,352
0
L
Sobek
6,141
409
25
2
0
312,194
4
W
Cupid
9,697
646
120
8
0
310,412
0
W
Cerberus
9,256
617
55
4
0
327,980
5
W
Ra
9,358
624
124
8
0
346,638
4
W
Serqet
9,178
612
112
7
0
363,875
1
L
Anubis
7,283
486
118
8
0
227,237
1
W
Odin
8,627
575
107
7
0
321,308
0
L
Kuzenbo
7,541
503
71
5
0
297,906
0
L
Mercury
7,744
516
107
7
0
351,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role