Player Matchup

Vamana
Vamana
Bronze III
Rollingmemes
Vamana
Bronze III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,505 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
WonG_GuYY
Jormungandr
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,505 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
WongWeaver
Baron Samedi
Bronze III
Level 64
God Stats
2W - 1L
1,815 SR
Queue Stats
2W - 2L
1,505 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,605 SR
1,505 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 141
1,641 SR
1,500 MMR
Thoth
Thoth
Bronze III
Bulletproofdude
Thoth
Bronze III
Level 142
God Stats
1W - 0L
1,488 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
Jeleynai
Bacchus
Bronze III
Level 155
God Stats
1W - 0L
1,811 SR
Queue Stats
5W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Bronze III
Vadrr
Anhur
Bronze III
Level 127
God Stats
1W - 0L
1,625 SR
Queue Stats
3W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
1 / 6 / 2
7,747
704
3,307
10,748
3,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
WonG_GuYY
Jormungandr
14
2 / 4 / 3
8,788
799
5,991
11,804
6,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
WongWeaver
Baron Samedi
14
2 / 5 / 3
8,823
802
6,553
9,481
2,990
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
TyrAphroditeSkadiCabrakanHera

VS

Bans
ChaacHadesMedusaPoseidonHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 7
10,879
989
14,003
6,566
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
Jeleynai
Bacchus
15
2 / 1 / 12
9,334
849
6,575
10,740
15,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Vadrr
Anhur
16
5 / 2 / 10
10,476
952
7,832
6,761
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
15
15
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
W
Bacchus
Jeleynai
Bacchus
2
1
12
8
L
Vamana
1
6
2
0.33
W
Anhur
Vadrr
Anhur
5
2
10
5
L
Jormungandr
WonG_GuYY
Jormungandr
2
4
3
0.88
L
Baron Samedi
WongWeaver
Baron Samedi
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
28,410
32,033
Taken
24,067
13,836
Mitigated
19,990
4,089
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,003
752
0
1,487
6,566
2,338
2,187
2,600
3,966
42,389
0
W
Bacchus
Jeleynai
Bacchus
6,575
625
0
1,562
10,740
15,052
116
5,733
4,965
10,628
1,648
L
Vamana
3,307
1,202
0
1,871
10,748
3,891
408
6,932
3,357
0
13,684
W
Anhur
Vadrr
Anhur
7,832
3,936
0
2,776
6,761
2,600
2,082
3,665
3,096
0
45,517
L
Jormungandr
WonG_GuYY
Jormungandr
5,991
1,281
0
524
11,804
6,955
0
6,708
4,787
28,273
702
L
Baron Samedi
WongWeaver
Baron Samedi
6,553
533
335
1,359
9,481
2,990
0
5,635
3,525
29,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,358
Gold Earned
30,689
121
Minions Killed
139
0
Camps Cleared
0
585,862
Distance Traveled
618,670
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,879
989
68
6
0
212,356
0
W
Bacchus
9,334
849
7
1
0
218,548
0
L
Vamana
7,747
704
22
2
0
190,951
2
W
Anhur
10,476
952
64
6
0
187,766
1
L
Jormungandr
8,788
799
45
4
0
202,175
0
L
Baron Samedi
8,823
802
54
5
0
192,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role