Player Matchup

Da Ji
Da Ji
Gold IV
 
Da Ji
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
BurnSetting
Nu Wa
Gold IV
Level 181
God Stats
4W - 2L
1,653 SR
Queue Stats
78W - 75L
1,406 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
Gwek
Kuzenbo
Silver I
Level 128
God Stats
1W - 0L
1,268 SR
Queue Stats
93W - 97L
1,299 MMR
Party 1
Danzaburou
Danzaburou
Gold II
ProllyLifted
Danzaburou
Gold II
Level 155
God Stats
3W - 4L
1,435 SR
Queue Stats
255W - 249L
1,311 MMR
Solo
Surtr
Surtr
Gold IV
Yaguras_Wrath
Surtr
Gold IV
Level 147
God Stats
16W - 16L
1,534 SR
Queue Stats
198W - 205L
1,480 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,478 SR
1,399 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,523 SR
1,348 MMR
Charon
Charon
Silver V
DahoTF
Charon
Silver V
Level 128
God Stats
1W - 1L
1,691 SR
Queue Stats
7W - 13L
1,324 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Pringles4878
Heimdallr
Gold IV
Level 158
God Stats
5W - 4L
1,667 SR
Queue Stats
479W - 492L
1,369 MMR
Solo
Mulan
Mulan
Gold III
Show Me Rock
Mulan
Gold III
Level 125
God Stats
69W - 54L
1,606 SR
Queue Stats
214W - 213L
1,413 MMR
Solo
Chang'e
Chang'e
Silver I
fithert
Chang'e
Silver I
Level 54
God Stats
0W - 2L
1,151 SR
Queue Stats
36W - 49L
1,303 MMR
Solo
Ravana
Ravana
Gold V
twichWizardarg
Ravana
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
377W - 389L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
8 / 2 / 7
10,046
591
11,873
14,312
5,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
4 / 1 / 4
9,945
585
12,920
6,614
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Gwek
Kuzenbo
14
0 / 0 / 8
8,648
509
4,609
10,200
11,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ProllyLifted
Danzaburou
16
3 / 2 / 6
9,826
578
9,404
11,273
4,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
8 / 1 / 3
11,002
647
15,197
17,451
12,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
HeraSylvanusBacchusCu ChulainnAthena

VS

Bans
AgniKaliJanusMaman BrigitteAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DahoTF
Charon
12
1 / 2 / 0
8,305
489
4,351
13,674
9,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Pringles4878
Heimdallr
12
1 / 4 / 1
7,473
440
6,631
9,135
3,095
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 7 / 1
8,648
509
8,798
21,422
17,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
fithert
Chang'e
16
1 / 3 / 1
8,773
516
7,045
13,696
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 7 / 2
7,938
467
5,638
13,502
5,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
23
Kills
6
6
Deaths
23
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
2
7
5.75
W
4
1
4
6
L
Charon
DahoTF
Charon
1
2
0
0.5
W
Kuzenbo
Gwek
Kuzenbo
0
0
8
4
L
Heimdallr
Pringles4878
Heimdallr
1
4
1
0.38
W
Danzaburou
ProllyLifted
Danzaburou
3
2
6
3
L
0
7
1
0.07
W
8
1
3
9.5
L
Chang'e
fithert
Chang'e
1
3
1
0.5
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,003
Damage
32,463
59,850
Taken
71,429
36,140
Mitigated
39,727
19,722
Healing
15,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,873
3,464
0
6,748
14,312
5,987
1,003
2,808
11,504
0
77,803
W
12,920
3,391
0
320
6,614
1,863
1,131
3,105
3,509
71,550
0
L
Charon
DahoTF
Charon
4,351
898
139
3,337
13,674
9,652
145
4,585
8,899
29,875
1,830
W
Kuzenbo
Gwek
Kuzenbo
4,609
1,810
0
2,170
10,200
11,302
591
2,104
8,096
19,803
0
L
Heimdallr
Pringles4878
Heimdallr
6,631
2,731
0
1,684
9,135
3,095
681
2,662
6,299
0
59,948
W
Danzaburou
ProllyLifted
Danzaburou
9,404
4,255
0
4,219
11,273
4,722
2,700
2,791
8,482
0
78,583
L
8,798
1,457
0
3,407
21,422
17,277
0
3,654
17,609
0
73,277
W
15,197
5,730
0
6,265
17,451
12,266
507
380
17,071
4,125
76,495
L
Chang'e
fithert
Chang'e
7,045
65
40
5,129
13,696
4,231
0
5,585
7,808
81,003
1,268
L
5,638
1,191
0
1,690
13,502
5,472
0
2,512
10,875
0
51,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,467
Gold Earned
41,137
501
Minions Killed
498
0
Camps Cleared
0
1,814,162
Distance Traveled
1,594,324
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,046
591
113
7
0
392,700
3
W
Nu Wa
9,945
585
110
6
0
326,848
8
L
Charon
8,305
489
56
3
0
296,855
0
W
Kuzenbo
8,648
509
22
1
0
395,165
4
L
Heimdallr
7,473
440
99
6
0
273,690
3
W
Danzaburou
9,826
578
116
7
0
346,489
2
L
Mulan
8,648
509
124
7
0
290,339
2
W
Surtr
11,002
647
140
8
0
352,960
5
L
Chang'e
8,773
516
144
8
0
341,288
0
L
Ravana
7,938
467
75
4
0
392,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role