Player Matchup

Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
And1 TRICOLOR
Medusa
Level 115
God Stats
6W - 5L
1,404 SR
Queue Stats
307W - 288L
1,489 Elo+
Solo
Kukulkan
Kukulkan
KergaBoglárka
Kukulkan
Level 109
God Stats
56W - 64L
1,474 SR
Queue Stats
249W - 265L
1,482 Elo+
Solo
Nu Wa
Nu Wa
LuckyLefty_89
Nu Wa
Level 96
God Stats
20W - 19L
1,533 SR
Queue Stats
425W - 472L
1,458 Elo+
Solo
Tyr
Tyr
Sondra
Tyr
Level 120
God Stats
25W - 17L
1,526 SR
Queue Stats
1,216W - 791L
1,677 Elo+
Solo
Team Averages
Level 120
1,487 SR
1,521 Elo+

VS

Team Averages
Level 143
1,480 SR
1,518 Elo+
Kuzenbo
Kuzenbo
ILL X Laemdoun7
Kuzenbo
Level 147
God Stats
50W - 42L
1,582 SR
Queue Stats
558W - 594L
1,508 Elo+
Solo
Jing Wei
Jing Wei
Keizersbloed
Jing Wei
Level 158
God Stats
1W - 4L
1,262 SR
Queue Stats
177W - 130L
1,584 Elo+
Solo
Ra
Ra
MessiahHero
Ra
Level 201
God Stats
16W - 25L
1,469 SR
Queue Stats
373W - 400L
1,480 Elo+
Solo
Vulcan
Vulcan
SauceukeOGha
Vulcan
Level 102
God Stats
81W - 87L
1,518 SR
Queue Stats
899W - 953L
1,479 Elo+
Solo
Guan Yu
Guan Yu
monopolydevil
Guan Yu
Level 105
God Stats
667W - 556L
1,569 SR
Queue Stats
1,173W - 1,204L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 3
5,801
1,160
4,312
2,850
760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
0 / 0 / 3
5,854
1,171
2,864
2,670
797
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
11
0 / 0 / 3
5,843
1,169
2,655
1,731
579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 0
6,537
1,307
2,713
1,266
318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
Sondra
Tyr
10
1 / 1 / 2
6,267
1,253
3,824
4,828
3,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

388

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,544
1,109
4,102
6,815
7,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
Keizersbloed
Jing Wei
10
0 / 2 / 0
5,784
1,157
1,513
4,354
1,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 0
6,177
1,235
1,136
1,541
561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Vulcan
10
0 / 3 / 0
5,534
1,107
5,224
4,649
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
9
0 / 0 / 0
3,575
715
0
228
76

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
5
Kills
1
1
Deaths
5
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
3
2.5
W
0
0
3
1.5
L
0
0
1
0.5
L
Jing Wei
Keizersbloed
Jing Wei
0
2
0
0
W
Kukulkan
0
0
3
1.5
W
3
0
0
3
L
1
0
0
1
L
Vulcan
0
3
0
0
W
Tyr
Sondra
Tyr
1
1
2
2
L
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,368
Damage
11,975
13,345
Taken
17,587
5,482
Mitigated
10,712
2,858
Healing
1,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,312
72
132
525
2,850
760
0
2,343
138
12,110
0
W
2,864
649
0
0
2,670
797
0
1,548
857
0
14,694
L
4,102
1,160
0
658
6,815
7,006
0
3,806
3,009
5,258
0
L
Jing Wei
Keizersbloed
Jing Wei
1,513
1,370
0
0
4,354
1,451
0
1,530
2,824
0
18,440
W
Kukulkan
2,655
256
0
0
1,731
579
0
1,082
526
11,933
437
W
2,713
616
0
0
1,266
318
0
888
181
18,653
0
L
1,136
49
180
615
1,541
561
0
1,039
502
19,523
312
L
Vulcan
5,224
0
0
0
4,649
1,618
0
2,920
1,683
12,903
0
W
Tyr
Sondra
Tyr
3,824
420
0
2,201
4,828
3,028
0
3,140
1,203
65
6,574
L
Guan Yu
0
0
0
0
228
76
0
228
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,302
Gold Earned
26,614
116
Minions Killed
125
5
Camps Cleared
3
573,966
Distance Traveled
454,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,801
1,160
14
3
0
112,595
0
W
Medusa
5,854
1,171
37
7
2
113,336
0
L
Kuzenbo
5,544
1,109
4
1
1
126,197
0
L
Jing Wei
5,784
1,157
39
8
1
108,963
0
W
Kukulkan
5,843
1,169
24
5
1
117,231
0
W
Nu Wa
6,537
1,307
32
6
0
105,023
0
L
Ra
6,177
1,235
60
12
0
108,124
0
L
Vulcan
5,534
1,107
22
4
1
111,171
0
W
Tyr
6,267
1,253
9
2
2
125,781
0
L
Guan Yu
3,575
715
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role