Player Matchup

Fenrir
Fenrir
Dennywise-777-
Fenrir
Level 152
God Stats
7W - 4L
1,546 SR
Queue Stats
131W - 118L
1,506 Elo+
Solo
Ares
Ares
KOilla
Ares
Level 46
God Stats
1W - 2L
1,366 SR
Queue Stats
63W - 79L
1,148 Elo+
Solo
Gilgamesh
Gilgamesh
Nateea
Gilgamesh
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 169L
1,479 Elo+
Solo
Neith
Neith
Stormy70
Neith
Level 82
God Stats
42W - 39L
1,487 SR
Queue Stats
80W - 90L
1,464 Elo+
Solo
Ra
Ra
kamal5001
Ra
Level 81
God Stats
2W - 4L
1,208 SR
Queue Stats
290W - 260L
1,455 Elo+
Solo
Team Averages
Level 94
1,422 SR
1,410 Elo+

VS

Team Averages
Level 82
1,490 SR
1,409 Elo+
Sobek
Sobek
 
Sobek
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
FieldBacon1710
Chaac
Level 34
God Stats
2W - 4L
1,278 SR
Queue Stats
21W - 23L
1,197 Elo+
Solo
Medusa
Medusa
RickSanchez3
Medusa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 137L
1,399 Elo+
Solo
Thanatos
Thanatos
Timoteo9042
Thanatos
Level 82
God Stats
16W - 13L
1,599 SR
Queue Stats
51W - 43L
1,493 Elo+
Solo
Chang'e
Chang'e
cupidsznn
Chang'e
Level 60
God Stats
5W - 4L
1,573 SR
Queue Stats
108W - 111L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 1
6,839
622
3,871
9,576
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
KOilla
Ares
9
1 / 0 / 2
5,948
541
1,446
7,177
5,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Nateea
Gilgamesh
14
6 / 1 / 3
8,758
796
8,620
7,786
5,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Stormy70
Neith
9
0 / 0 / 3
5,542
504
5,894
6,125
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
1 / 4 / 3
6,696
609
3,306
6,267
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 0 / 0
5,811
528
3,244
6,519
5,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 0
5,649
514
4,223
10,686
4,975
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Medusa
9
0 / 2 / 0
5,137
467
4,072
5,538
1,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
Timoteo9042
Thanatos
10
2 / 4 / 3
5,699
518
5,060
10,729
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
cupidsznn
Chang'e
12
4 / 2 / 1
6,447
586
3,200
6,719
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
7
8
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
0
0
W
5
3
1
1.83
L
1
5
0
0.2
W
Ares
KOilla
Ares
1
0
2
2
W
Gilgamesh
Nateea
Gilgamesh
6
1
3
7.5
L
Medusa
0
2
0
0
W
Neith
Stormy70
Neith
0
0
3
1.5
L
Thanatos
Timoteo9042
Thanatos
2
4
3
0.88
L
Chang'e
cupidsznn
Chang'e
4
2
1
2.25
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,137
Damage
19,799
36,931
Taken
40,191
17,215
Mitigated
18,095
11,438
Healing
16,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,244
0
0
3,953
6,519
5,353
0
529
5,990
19,511
0
W
3,871
1,933
0
3,719
9,576
2,991
441
1,129
8,317
0
32,590
L
4,223
1,206
202
4,062
10,686
4,975
0
23
10,663
0
37,991
W
Ares
KOilla
Ares
1,446
182
0
2,399
7,177
5,319
0
2,283
4,894
11,797
1,176
W
Gilgamesh
Nateea
Gilgamesh
8,620
3,013
0
1,778
7,786
5,692
563
0
7,786
0
59,121
L
Medusa
4,072
1,158
0
1,183
5,538
1,607
0
422
5,116
0
39,495
W
Neith
Stormy70
Neith
5,894
1,812
0
2,278
6,125
1,841
0
748
5,377
0
32,384
L
Thanatos
Timoteo9042
Thanatos
5,060
1,730
0
5,292
10,729
4,032
0
722
10,007
0
36,450
L
Chang'e
cupidsznn
Chang'e
3,200
502
240
1,613
6,719
2,128
0
2,625
3,972
31,945
0
W
3,306
164
156
1,108
6,267
1,372
0
1,919
4,113
40,034
345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
28,743
299
Minions Killed
280
0
Camps Cleared
0
1,146,064
Distance Traveled
1,139,638
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,811
528
29
3
0
243,651
0
W
Fenrir
6,839
622
58
5
0
246,519
0
L
Chaac
5,649
514
65
6
0
246,616
0
W
Ares
5,948
541
20
2
0
233,459
4
W
Gilgamesh
8,758
796
107
10
0
226,176
0
L
Medusa
5,137
467
70
6
0
192,528
0
W
Neith
5,542
504
44
4
0
215,486
4
L
Thanatos
5,699
518
60
5
0
245,144
0
L
Chang'e
6,447
586
56
5
0
211,699
2
W
Ra
6,696
609
70
6
0
224,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role