Player Matchup

Cerberus
Cerberus
SoggyCornflake
Cerberus
Level 156
God Stats
8W - 7L
1,553 SR
Queue Stats
25W - 28L
1,570 Elo+
Solo
Ne Zha
Ne Zha
iEurodance
Ne Zha
Level 163
God Stats
0W - 2L
1,339 SR
Queue Stats
32W - 24L
1,583 Elo+
Party 1
Scylla
Scylla
СтарыйНоПолезный
Scylla
Level 159
God Stats
19W - 28L
1,532 SR
Queue Stats
271W - 291L
1,458 Elo+
Party 1
Team Averages
Level 159
1,474 SR
1,537 Elo+

VS

Team Averages
Level 143
1,500 SR
1,619 Elo+
Atlas
Atlas
Iridophore
Atlas
Level 157
God Stats
3W - 4L
1,306 SR
Queue Stats
243W - 268L
1,474 Elo+
Party 2
Ullr
Ullr
treemichelle
Ullr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
252W - 269L
1,479 Elo+
Party 2
Hera
Hera
twTijn
Hera
Level 145
God Stats
9W - 1L
1,694 SR
Queue Stats
10W - 1L
1,905 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 4
8,064
806
5,767
13,836
10,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
iEurodance
Ne Zha
13
2 / 3 / 3
7,565
757
6,464
12,561
5,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 8 / 2
7,794
779
6,064
8,746
2,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
2 / 4 / 6
8,357
836
6,357
10,372
5,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 1 / 5
8,759
876
7,098
7,978
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
twTijn
Hera
16
7 / 2 / 6
9,887
989
15,032
6,606
1,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
7
Kills
13
13
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Atlas
2
4
6
1.25
L
Cerberus
2
2
4
2
L
Ne Zha
iEurodance
Ne Zha
2
3
3
1.17
W
4
1
5
6.5
W
Hera
twTijn
Hera
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,295
Damage
28,487
35,143
Taken
24,956
18,391
Mitigated
9,712
4,869
Healing
2,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
6,357
2,857
0
466
10,372
5,688
851
4,080
6,066
14,517
4,261
L
Cerberus
5,767
279
0
1,457
13,836
10,729
0
7,130
6,706
27,426
0
L
Ne Zha
iEurodance
Ne Zha
6,464
1,336
0
2,812
12,561
5,329
0
7,183
5,326
0
21,811
W
7,098
2,915
0
1,327
7,978
2,142
1,893
3,726
4,066
0
25,674
W
Hera
twTijn
Hera
15,032
2,963
0
355
6,606
1,882
990
3,361
2,977
35,297
0
L
6,064
630
0
600
8,746
2,333
0
6,516
2,230
18,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,423
Gold Earned
27,003
121
Minions Killed
112
0
Camps Cleared
0
489,844
Distance Traveled
525,421
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,357
836
20
2
0
168,382
0
L
Cerberus
8,064
806
55
6
0
178,247
0
L
Ne Zha
7,565
757
32
3
0
177,429
0
W
Ullr
8,759
876
44
4
0
181,205
0
W
Hera
9,887
989
48
5
0
175,834
0
L
Scylla
7,794
779
34
3
0
134,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role